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[SOLVED] Edit structures and units buy
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defcom
Vehicle Drone


Joined: 24 May 2015

PostPosted: Sun May 24, 2015 7:27 pm    Post subject:  [SOLVED] Edit structures and units buy Reply with quote  Mark this post and the followings unread

Hi people, i need your help.

I use finalSun 1.0 and need to edit what a player can buy, for example:

When the game starts, the user sets his MCV and structures automatically them all I want should appear (hand, war, energy, EMP, etc), and also all the units that I want (soldiers, titans, tanks).

Thankz por help

Last edited by defcom on Wed May 27, 2015 5:16 pm; edited 1 time in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun May 24, 2015 9:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

-get rules.ini
-find in rules.ini all IDs for buildings, units that you want to change in the map
-open the map with a text editor (e.g. notepad)
-add to the map the ID (e.g. [GACNST] for construction yard) and change the Prerequisite key

Read The newbie guide in modding for more modding help.

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defcom
Vehicle Drone


Joined: 24 May 2015

PostPosted: Sun May 24, 2015 10:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for reply, it help me lot.

Now how i can allow to GDI and NOD buy CIV1 (Civilian 1) without hand / barracs building, i try this:

[CIV1]
Prerequisite=GACNST
Owner=NOD,GDI
TechLevel=1

But nothing happens.
Thanks.

PD: The CIV1 only appear when buy barracs or hand of nod but no when only deploy MCV

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon May 25, 2015 7:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Infantry are built by structures designated as barrackses by the rules.ini.  The same goes for vehicles being built by structures designated as war factories.

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