Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Sun Oct 25, 2015 6:55 pm Post subject:
I think it's great that many of them are not symetrical. The RA2 maps are pretty much symetrical to add fairness, but I think asymetrical maps are more interesting and add strategic challenge. _________________
Mao Zedong wrote:
Our mission, unfinished, may take a thousand years.
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Sun Oct 25, 2015 10:51 pm Post subject:
and I may just have all of them in my RA2 folder, sir.
Keep up the amazing work. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
wow, i love the super smooth textured and normalized MK VII Viper.
The classic Viper and the Cylon fighter look excellent too. Even though i always preferred the classic Cylon fighter (it simply looked sturdier and tougher).
Didn't we have a Galactica VXL on PPM as well? _________________ SHP Artist of Twisted Insurrection: Nod buildings
awesome stuff here. That cute racetrack. although maybe a bit too small. I can't help but imagine the cars rolling over those sharp corners XD _________________ Delirium.. QUICK_EDIT
yeahhhhhh, that model was pretty garbage, considering I did it like what, seven, eight years ago? I'm debating fixing it up in 3ds and using a custom pallet to make it useable. And larger. Much. Much. Larger. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Yeah i found that new galactica too when i did a quick search.
Though i could have sworm i've seen a classic Galactica in very good quality as well. (however since it was long ago, the quality might have been impressive only in my memory and nowadays it would be only seen mediocre) _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Thu Dec 24, 2015 11:10 am Post subject:
These look great! Although, yes, the scales seem abit off between some of them.
May I ask what the big, yellow... flyer-thing... is?
It's something from StarWars I suppose (I do recognize some other SW craft in the bunch)? _________________
Mao Zedong wrote:
Our mission, unfinished, may take a thousand years.
Updates and a few newcomers... TBH the only things I may resize are a few of the yellow subs... I think I am going to ditch the starwars snow speeder and slave 1 there just causing problems...
I have Released 9 Voxel Packs, containing 49 voxels. There located in the vxl section on this site http://zombapro.ppmsite.com/ , in the other category.
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Mon Dec 28, 2015 9:59 am Post subject:
It's MadHQ. They are converted 3D models. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Finally! I have gotten around to looking at my voxel webgl render again... This time I want to try and build this into my site. So you can view as 3d before download if wanted..
One of the few obstacle I had was all files are in archive files... Well the good news is that PHP is just one of the most amazing things that this planet has ever created! And it has zip reading functions...
Now I just have to clean, finish and maybe fix a few things...
Links below show just how awesome PHP/JavaScript can be!
Note* this is a rendering in 3d... (left click-hold = rotate, right click pan, middle wheel zoom )
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed Dec 30, 2015 3:40 pm Post subject:
The palette doesn't have enough green shades. Those pipes beg for a custom one. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Updates to the site all over the place on my site!
***New site feature: I am really proud and excited for is this 3D point cloud render I created.
Note* This is still WORK-IN-PROGRESS so it can be a little buggy...
IE. hva locations/animations, turret/barrel have some issues... My 3d viewer still needs more work.
Site home page contains demos links to official RA2/YR units...
So any voxel that can be download from my site, can be viewed as a point cloud if wanted.
In the voxel download section there are render image/links for each download to click on for 3d viewer.
***New site addition: Image Gallery has been added to the right sidebar to house cute little images I have from modding or what ever I want...
***New site addition: Mod called: Specifications Eliminated Warfare: Version 1.0
This is a very simple mod that removes country specifications, along with a few other changes.
***New site addition: Left sidebar had some work done to inlude pages for more Ra2/YR maps, along with category selection for the voxel section.
I have also released two new maps.
You can download them from the Yuri's Revenge map section. _________________ MadHQ's Graveyard - Click here!
(Permissions) - (F.A.Q.) QUICK_EDIT
.tmp files drawn on HTML canvas using .tmp files not image file like (.bmp,.png,.jpg...)
ctrl+u shows funny JavaScript source code... the PHP is even worse...
Any one know why I had to multiply isotemp.pal's RGB values by 2.45 (random guess, just changed it to 3.00... So I do not know...) to get them to a color they should be? is that some kind of ambient light level? If that is true any one know what its really meant to be? _________________ MadHQ's Graveyard - Click here!
(Permissions) - (F.A.Q.) QUICK_EDIT
the blue text is index values for the pallet color... Witch is good! this is what I want to find... But all that other stuff ... before it... no idea...
the red text seems to indicate the number of empty space's from the X value from THeader_Image but still at loss at what all that other stuff is... _________________ MadHQ's Graveyard - Click here!
(Permissions) - (F.A.Q.) QUICK_EDIT
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