Posted: Fri Jun 12, 2015 7:08 am Post subject:
BuildTimeMultiplier...
Is there any way to make this actually work so a building could take 15 mins to build? _________________ MadHQ's Graveyard - Click here!
(Permissions) - (F.A.Q.) QUICK_EDIT
Any reason you can't just make it cost a lot? Realistically that would deter you from building it if you were constantly short on cash... like say people attacking you. _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
I don't think that's what he meant anyway, it doesn't need to cost that much to have build short build time , or rather have a split built time than Cost/Built time, but I guess:
Build.Time= N.s ( using seconds instead of frames but correct me If I am wrong each 100 Frame = 1 Second ? if then (.s) defined as a multilayer of 100 or something ) Last edited by Bu7loos on Fri Jun 12, 2015 8:34 am; edited 1 time in total QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Fri Jun 12, 2015 8:31 am Post subject:
Pretty certain that tag works. I used it with success. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Fri Jun 12, 2015 8:41 am Post subject:
No sarcasm, this tag was added in YR, and I cannot confirm MadHQ here regarding this tag being broken. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Wed Jul 08, 2015 12:08 am Post subject:
Let's make Production Event a type, rather than hooking it to unit stats!
SWs could be production events if:
cameos could be sorted freely into any position on any tab,
Charging could be customized to start on click,
buildings could have a limit on how many SWs they could charge at the same time (with a queue) and
SWs could be manually fired, but automatically targeted and vice versa.
That way, you could have totally customizable production events that have uncoupled BuildTime from Cost, could spawn multiple units, deliver them in a variety of ways, and not only to factories, but also to other locations on the map if the modder wants that. _________________
Mao Zedong wrote:
Our mission, unfinished, may take a thousand years.
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