Posted: Thu Jun 25, 2015 2:48 pm Post subject:
Updated XCC TMP Editor
Since i'm the only one who has managed to get the awful dependency spaghetti that is the XCC source code to compile in probably the past 10 years or so, i thought i could post this.
Rewire needed a TMP editor for the new tile size. It took me 3 days to get all the dependencies needed for the xcc source to compile.
When i did manage to get it to compile i ported the unofficial 1.05 code over too, tried to fix some bugs i understood how along the way.
Today Gangster asked me for some fixes, figured they are worthy enough to post this on PPM as well.
Today's fixes is some paste crash issues (that i dealt with i think a while back but never compiled a new exe).
Removed the limit of being able to only enter positive values in the Y and Y Extra tile offsets because the original tiles had minus values there.
Messed around and did new icons as well.
Aside from those changes everything done by MetalMario applies
Code:
Changes (Oct. 6, 2005):
-Added radar colour changing; added AutoColour tool which exacts the 'official' behaviour (with one obscure exception =P). It can be found in the Properties dialog.
-Added Resize tool to change the width and height, in tiles, of a loaded template.
-Newly inserted tiles now contain the contents of the first tile rather than garbage.
-Added Copy/Paste Z Data/Extra Z Data
-XCC TMP Editor originally forced the 'Has Z Data' bit to true upon saving (which broke randomly varied tilesets such as LAT sets). It now remembers the loaded value which can also be changed.
-Uses XP visual styles.
-Other small fixes
NOTE Using the RW version you won't be able to see tiles in xcc mixer because it has a idiotic hard coded limit to the tile size.
I have removed that limit, but the PNG library i used is broken so copying as png is broken, so i won't release that one.
Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite Last edited by tomsons26lv on Thu Jun 25, 2015 5:39 pm; edited 1 time in total QUICK_EDIT
You should fork the XCC repo on GoogleCode to GitHub or something, might breath some life into the old girl. Some information on the dependencies it has and how to acquire and build them as well as building XCC itself would be nice. QUICK_EDIT
hey tomsons, is posible add more funtions to TMP studio?
Without the source code nothing can be done about it _________________ Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1
Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite QUICK_EDIT
Since I use a non-standard isotem.pal how can I get TMP Editor to use it? It doesn't read my external cache.mix and I don't see any palette switching option for user palettes like all the modern tools.
Am I missing something or is this not available? And if unavailable, can someone add user supplied palette support, even if that means just copying the *.pal into the TMP Editor dir ? _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
@G-E: When you have a tile open in XCC TMP Editor, there should be a 'Palet' dropdown box, and you can use the "Load" option to use your own palettes as needed. As far as I'm aware, you'd have to change the palette each tile you work on though. QUICK_EDIT
@G-E: When you have a tile open in XCC TMP Editor, there should be a 'Palet' dropdown box, and you can use the "Load" option to use your own palettes as needed. As far as I'm aware, you'd have to change the palette each tile you work on though.
That's far from ideal since I'm planning to make changes to the palette that will require re-saving most everything in the temperate terrain.
can't you use for that the batch processing power of TMP Shop?
In TMP Shop you can use "Tools\Palette Analyzer & Converter" to change the palette of multiple tmp files.
Use "Tools\Color Scheme Generator" to create the file necessary for the color replacement in the Palette Converter or edit the .cscheme file manually with a text editor. _________________ SHP Artist of Twisted Insurrection: Nod buildings
can't you use for that the batch processing power of TMP Shop?
In TMP Shop you can use "Tools\Palette Analyzer & Converter" to change the palette of multiple tmp files.
I never used TMP Shop, I saw I have a copy but never made sense to me how I could use it.
m7 wrote:
I always used Starkku's batch TMP tool to reapply palettes to all the tiles in a theater
Hey guys so i just started to explore tmp editing, i have one thing i can't seem to figure out: How to paste back an edited image into tmp editor. I can do it easily with 1x1 tiles, but i can't paste back bigger then 1x1. How to do this? QUICK_EDIT
You can paste->complete. Do note that TMP Editor's images all have an extra line of whitespace at the bottom, whereas saving a .tmp to .png with XCC Mixer will no -- TMP Editor will not paste an image that doesn't match the size. _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
Hi, is the sourcecode for this version of TMP Editor available anywhere? I need a version that can handle large tile sprites, specifically 128x64 cell size, since my OpenRA mod uses that specific size. QUICK_EDIT
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