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RA2 mod installation and issues
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Elite_Pirate
Grenadier


Joined: 03 Feb 2007
Location: Sweden, Stockholm

PostPosted: Sun Jun 28, 2015 9:35 pm    Post subject:  RA2 mod installation and issues Reply with quote  Mark this post and the followings unread

Hi.

Recently I decided to continue working on my private mod for YR after reinstalling windows. I installed RA2 and YR normally, copy-pasted the necessary files into the game directory and fired it up. The game seems to work fine except that all my custom voxels won't show up ingame.

The mod (with these same files) worked fine before I reinstalled windows.

I double checked the code: The art entries are there, the files in the expandmd10 are there. They seem fine, but they won't show up ingame.

I also get an IE when one of my units fired a weapon that uses one of these missing voxels as a projectile.

Any thoughts or ideas?

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Mon Jun 29, 2015 1:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Updated YR to 1.1?

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MIdAS - Turning wages into beer since 2002

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Elite_Pirate
Grenadier


Joined: 03 Feb 2007
Location: Sweden, Stockholm

PostPosted: Mon Jun 29, 2015 2:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok. This issue is now fixed.

Turns out that making a new expandmd10.mix file and then putting all the voxels there did not work. Same issue.

I then made an expand10.mix file (without the md), put all the voxels there and that DID work. All voxels load. No IEs.

Thanks to LKO for advice.

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