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General AI improvements and tweaks
Moderators: Global Moderators, Red Alert 2 Moderators
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Void
Medic


Joined: 23 Jun 2015

PostPosted: Mon Jul 06, 2015 5:23 pm    Post subject:  General AI improvements and tweaks Reply with quote  Mark this post and the followings unread

Hi
Is there a way to make the AI place buildings at a higher Adjacency ( for larger maps )

and do general prerequisites such as RADAR or TECH work in AI triggers?

Also, is there a way to enable / disable triggers in multiplayer based on time?

Rolling Eyes

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Tue Jul 07, 2015 6:32 am    Post subject: Reply with quote  Mark this post and the followings unread

1. Use http://modenc.renegadeprojects.com/AIBaseSpacing

2. No. AI triggers are side specific and it takes objects like NARADR in its condition.

3. Map triggers already use timed Events. If you are asking about individual AI Triggers, it is no.

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Void
Medic


Joined: 23 Jun 2015

PostPosted: Wed Jul 08, 2015 1:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks !

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Thu Jul 09, 2015 1:43 am    Post subject: Reply with quote  Mark this post and the followings unread

For #2, having 3 or 4 different triggers, each with a different building, call the same teamtype is the best workaround.

_________________
MIdAS - Turning wages into beer since 2002

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