Posted: Fri Jul 17, 2015 7:53 am Post subject:
Directional cover-Somewhat.
Something that I was playing with and planing for..The thing is now I am using Fire.wall logic that makes the wall an actual structure only side drawback is the units walkover the wall it self since its not activated.
There is another way but its rather lengthy method which is to cut the wall sections into various building sections in which it can be pre-placed around the map like some sort of directional cover or vantage point in map.
I have not quite figured out how would the weapon act tho now as it is is just casting a heal + buff when the infantry is damaged since the case is just player built firewall. But once its Pre-placed in the map the every section can attack the infantry with damage and advantage is taken for the fist infantry that is around/near the wall itself the thing is whether it changes targets of which it may be flawed but I haven't quite tried Area Fire form RadEruptionWeapon yet which effects both enemies at once with out Turing one buff from enemy to another based on who attacked it which can be fixed by using invulnerable logic (but no wall is invulnerable )
Yes that happens. the thing is if you either Pre-place it make attack anyone on the map which makes every gets cover we they run close or build yourself and place infantry near it an when they get attacked it automatically heals them and give them the cover bonus as well. QUICK_EDIT
You could make it a pavement (because pavement is a building and an overlay) that you build walls on and call it wall base this pavement would have your special logic on. Of course by default RA2 does not have pavement so you will have to add that in. But that should work in theory.
well what i could use it for is to make trees give this cover effect so direction is not important
Bu7loos' Wall was not overlay in the test but actual building so no, you can't put attach effect into an tree... unless start placing fake building trees...
Needless to say your mod will take years with your coding understanding as of this point. QUICK_EDIT
Meaning I thought I was probably wrong. I knew it is a dummy building for placement I thought it stayed there.
Anyway give your "wall" logic to an invisible wall, that you place on either side of your actual wall. QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum