I now have OpenRA loading and using the remastered sprites. This was actually quite easy - the much harder and more disruptive part will be redesigning and reimplementing all of the palette-based graphical effects to work in a RGBA-friendly way. QUICK_EDIT
#18728 adds full modding support for tilesets, which finally unlocks the capabilties for things like animated terrain tiles (which I have now also implemented for the remastered assets) and terrain autoLAT.
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