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[RA2][WIP]Realistic Outhouse Explosion...?
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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Tue Aug 04, 2015 5:49 am    Post subject:  [RA2][WIP]Realistic Outhouse Explosion...?
Subject description: Toying with ARES recently...
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Yeah, Ares's AttachEffect is really an excellent stuff.
As for these two gifs below though...Which one do you think is better?



outhouse2.gif
 Description:
 Filesize:  1.2 MB
 Viewed:  4195 Time(s)

outhouse2.gif



outhouse1.gif
 Description:
 Filesize:  685.95 KB
 Viewed:  4195 Time(s)

outhouse1.gif



outhouse_explosion.rar
 Description:

Download
 Filename:  outhouse_explosion.rar
 Filesize:  88.57 KB
 Downloaded:  142 Time(s)


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Aka DirtyChicken

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Tue Aug 04, 2015 5:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Is this the second coming of Drop Shit? Red Alert 2 modding reaches yet another peak.  Very Happy

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Hassan_2030
Cyborg Cannon


Joined: 26 Feb 2010
Location: Inside my temple in Cairo.

PostPosted: Tue Aug 04, 2015 6:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy Sh...! Exclamation

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Tue Aug 04, 2015 8:17 am    Post subject: Reply with quote  Mark this post and the followings unread

OH SHIT!

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Tue Aug 04, 2015 9:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Too much poops! But nice :v

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Aug 04, 2015 11:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Speeder wrote:
Is this the second coming of Drop Shit? Red Alert 2 modding reaches yet another peak.  Very Happy


Heh, I remember Drop Shit mainly because pd got butthurt when it was ripped and labled as somebody elses work, and yet he's the guy who makes software to access locked MIX files. Very Happy

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Nolt
Cyborg Firebomber


Joined: 25 Apr 2012
Location: Chile

PostPosted: Tue Aug 04, 2015 12:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

A technical question, this is 3dsmax magic? I'm very bad at making explosions and similar stuff, that's why I'm asking xD .

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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Tue Aug 04, 2015 12:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nolt wrote:
A technical question, this is 3dsmax magic? I'm very bad at making explosions and similar stuff, that's why I'm asking xD .


Yes, a SuperSpray with several space warps...Nothing special.

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Isaac_The_Madd
AA Infantry


Joined: 16 Jul 2015

PostPosted: Tue Aug 04, 2015 12:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

It needs more blue liquid and less excrement.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Aug 04, 2015 1:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Needs less debris and probably the AE should be "censored" similar to the Swear Scene we see in Tiberian Sun.

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RatsInTheWalls
Rocket Infantry


Joined: 14 Jul 2014
Location: Where the fields are green

PostPosted: Wed Aug 05, 2015 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shit jokes aside, a while ago I read an article about the Pentagon considering smell-training soldiers.

American soldiers are pretty much prepared for most combat scenarios when they're sent out. Except for the smell of dead rotting people, burning vehicles and fuel, bombed open sewers and other nasty smells you can smell on the battlefield.

Oh, I'd love a game where the psychology of soldiers actually mattered.

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