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 Forum index » Modding Central » Tiberian Sun Editing Forum
Tiberian Sun Client
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E1 Elite
Commander


Joined: 28 May 2013

PostPosted: Thu Dec 30, 2021 4:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Well done. Not many modders jump into compiling ts-patches to realize a functionality.

Could check on Vinifera if you are not aware of it. It is an upcoming TS engine extension.

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Cycorix
Civilian


Joined: 27 Dec 2021

PostPosted: Mon Jan 24, 2022 1:21 am    Post subject: Reply with quote  Mark this post and the followings unread

E1 Elite wrote:
Well done. Not many modders jump into compiling ts-patches to realize a functionality.

Could check on Vinifera if you are not aware of it. It is an upcoming TS engine extension.


Thanks!  Very Happy

Sorry it took me a while to reply, been busy with a few things. I've seen one or two things about Vinifera, but I will have a closer look when I get the chance Smile


Edit: so, with the trick I used for the dropship (declaring it as type vehicle) I managed to get an animated rotor on the nod harpy Wink

https://ppmforums.com/topic-64443/spinning-helicopter-rotors-in-ts/

Like with the dropship, it's not perfect yet, but maybe someone at vinifera might know how to get the voxel frames to work with type aircraft, which might fix it properly  Very Happy

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INDIO
Cyborg Engineer


Joined: 08 Sep 2010

PostPosted: Fri Mar 04, 2022 3:11 am    Post subject: Reply with quote  Mark this post and the followings unread

few questions, how do i change/translate ingame mission briefing? put my language mission.ini on the ini folder but no result so far, also how do i enable the intro.vqa for nod mission? i enabled the gdi one by fixing it´s name but cant get nod one to work is it named diferent than intro.vqa?

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Saref
Rocket Infantry


Joined: 26 Nov 2008
Location: Earth

PostPosted: Wed Mar 30, 2022 1:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

One question. Can you separate Light Infantry (E1) into two faction specific types. For Nod and for GDI (E1 for GDI and NE1 for Nod. As example). And make this separation for all singleplayer maps. This will help modders a much!
And it will be good to do the same with harvesters and refineries.
No need to make them look different visually, just separate them on Nod and GDI infantry and refinery/harvester. But it will be a great help for many modders who want to make different visuals for Nod and GDI units, who shared between both factions.
Thanks!

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rheya89
Civilian


Joined: 24 Jul 2022

PostPosted: Sun Jul 24, 2022 9:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Hi guys. I'm playing NOD campaign, mission "Destroy the research facility". I'm at the beginning, clearing both sides of the tunnel, but when the Titan on the other side is about to die, the game crashes. Tried countless times, but to no avail. I even tried updating the client from v. 6.03 to 6.05, same thing keeps happening. Somebody help!

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Fri Aug 05, 2022 10:41 am    Post subject: Reply with quote  Mark this post and the followings unread

rheya89 wrote:
Hi guys. I'm playing NOD campaign, mission "Destroy the research facility". I'm at the beginning, clearing both sides of the tunnel, but when the Titan on the other side is about to die, the game crashes. Tried countless times, but to no avail. I even tried updating the client from v. 6.03 to 6.05, same thing keeps happening. Somebody help!


Look up the latest error log from <TSC directory>/Client/GameCrashLogs/ and upload it here as an attachment.
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