Well done. Not many modders jump into compiling ts-patches to realize a functionality.
Could check on Vinifera if you are not aware of it. It is an upcoming TS engine extension.
Thanks!
Sorry it took me a while to reply, been busy with a few things. I've seen one or two things about Vinifera, but I will have a closer look when I get the chance
Edit: so, with the trick I used for the dropship (declaring it as type vehicle) I managed to get an animated rotor on the nod harpy
Like with the dropship, it's not perfect yet, but maybe someone at vinifera might know how to get the voxel frames to work with type aircraft, which might fix it properly QUICK_EDIT
few questions, how do i change/translate ingame mission briefing? put my language mission.ini on the ini folder but no result so far, also how do i enable the intro.vqa for nod mission? i enabled the gdi one by fixing it´s name but cant get nod one to work is it named diferent than intro.vqa? QUICK_EDIT
One question. Can you separate Light Infantry (E1) into two faction specific types. For Nod and for GDI (E1 for GDI and NE1 for Nod. As example). And make this separation for all singleplayer maps. This will help modders a much!
And it will be good to do the same with harvesters and refineries.
No need to make them look different visually, just separate them on Nod and GDI infantry and refinery/harvester. But it will be a great help for many modders who want to make different visuals for Nod and GDI units, who shared between both factions.
Thanks! QUICK_EDIT
Hi guys. I'm playing NOD campaign, mission "Destroy the research facility". I'm at the beginning, clearing both sides of the tunnel, but when the Titan on the other side is about to die, the game crashes. Tried countless times, but to no avail. I even tried updating the client from v. 6.03 to 6.05, same thing keeps happening. Somebody help! QUICK_EDIT
Hi guys. I'm playing NOD campaign, mission "Destroy the research facility". I'm at the beginning, clearing both sides of the tunnel, but when the Titan on the other side is about to die, the game crashes. Tried countless times, but to no avail. I even tried updating the client from v. 6.03 to 6.05, same thing keeps happening. Somebody help!
I found a bug with TS-DDRAW (OGL). If game is loaded, then pressing V crashes the game. Crash log attached.
Also, if CnC-DDRAW is used and game is loaded, then V displays information, but fails to add background and remove previous texts.
Images
Spoiler (click here to read it):
Another issue involves hotkey "Select One Unit Less". I set it to M, but in the game it has no effect, in-game hotkeys show nothing assigned. Currently I assign this hotkey in game to overcome this issue.
I was experimenting with screen resolutions for the game and after all of them windowed borderless mode became no longer centered. I did not find any solution in borderless mode, Win+Up did not work. I tried starting in windowed mode, pressing Win+Up, exiting the game, enabling borderless and starting game again, but then the very top of the window is cut and the bottom part is behind the system tray.
Currently I am starting in simple windowed and then use Borderless Gaming to remove borders and center the game on screen.
UPD: it somehow fixed itself.
My screen resolution is 1920x1080. When using game resolutions below (1280x720), launching the game in windowed, pressing Win+Up (maximizes the window to fill all the screen) and then opening the game menu, the game becomes again 1280x720. Images below.
Spoiler (click here to read it):
Last edited by PT153 on Tue Nov 15, 2022 9:15 am; edited 1 time in total QUICK_EDIT
I am sure you load the mission from "cursed" save file. You may notice this by looking at the design of dock panel: it is NOD, but this is GDI mission. I got the same problem after I updated TS client to 6.05, all previous save files were cursed. QUICK_EDIT
I just noticed that all GDI base defenses continue to work if there is low power. At the same time NOD base defenses stop working (SAMs and Obelisks). Is it intended? QUICK_EDIT
Thanks for all your work!
It has made playing Tiberian Sun a lot easier on modern systems.
I seem to have found a situation where the game always crashes though. On the final mission of the original Tiberian Sun campaign, NOD, "A New Beginning" placing the radar structure causes the game to crash.
I include a save game at this point (with radar ready to place) and a copy of the exception dump.
Running version 6.05j without any other changes or modifications. Originally downloaded from ModDB and then updated through the game client update check.
Can't say about the exception, but the save game didn't crash for me. Tried several time by placing the built radar.
Edit:
It does crash with the game.exe that comes with v6.05j. After testing with updated game.exe, I had forgotten to remove it from my local installation. This should get fixed automatically in any next update.
Yes, I can confirm that the updated 6.05k works and has fixed the problem.
Many thanks!
I also noticed that sometimes the levels now Autosave. This is an interesting addition, though it seems random when this occurs. I don't remember seeing this listed in the changelog. QUICK_EDIT
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