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What defines the playcing of the bib shape?
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Ich-Henker
Flamethrower


Joined: 06 Aug 2015
Location: Germany

PostPosted: Sat Aug 08, 2015 2:02 pm    Post subject:  What defines the playcing of the bib shape? Reply with quote  Mark this post and the followings unread

Hey hey,

As above: what defines the placing of a bib shape in artmd  and how to alter it?
-is it ZShapePointMove
-or do I have to change the shp of the structure i am attaching the bib to?
Thanks!

Edit: I want to connect a shp building with a xxbb.shp in the right way.

Edit:For now I changed the canvas size to shift the bib in place.

Last edited by Ich-Henker on Sun Aug 09, 2015 9:01 am; edited 1 time in total

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Aug 09, 2015 6:40 am    Post subject: Reply with quote  Mark this post and the followings unread

If I understand you correctly then you are looking for NumberImpassableRows

ZShapePointMove is used to control a buildings depth information & is unrelated to bibs.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Aug 09, 2015 8:58 am    Post subject: Reply with quote  Mark this post and the followings unread

ImpassableRows is because anytime you have a bib, the engine assumes it's flat. Has nothing to do with placement, just where you can't drive on it.

My AMRADR is a flipped GAAIRC, so the bib and landing spots are on the left, hence I don't even use that tag.

Easiest way to ensure bib is where you want it, is keep the image the same size as the building. You CAN remove the unnecessary parts if you like, but if the bib faces down-left, you might have to draw a complete building as the bib, or else there could be cropping of underlying layers to the right. I'm still not exactly sure what the logic is, but I solved it by making full image bibs.

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