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IvanBombs and ShrapnelWeapon
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Millennium
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Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Tue Aug 25, 2015 12:03 am    Post subject:  IvanBombs and ShrapnelWeapon
Subject description: I'm sorry - I can't understand the documentation in this regard
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Ares documentation wrote:

Ivan Bombs
...
Ares now also supports shrapnel weapons, as long as they have a CellSpread of 0.5 or more.


I'm sorry, I don't understand. This sentence appears pretty much without context, and I'm not sure if it means:
a) IvanBombs can now be set ON ShrapnelWeapons? (ie fire on something, the shot fragments into ShrapnelWeapon and anything hit by fragments gets an IvanBomb attached)
b) IvanBombs can now HAVE ShrapnelWeapons? (ie the IvanBomb detonates and fragments into ShrapnelWeapons upon detonation)

If it's b), how do I define it? IvanBombs don't have projectiles (only the weapon ATTACHING the bomb has a projectile), so how? Do I set ShrapnelWeapon on the attaching weapon's projectile, and it will then fragment not upon hitting the target, but upon the IvanBomb detonating? Or how do I set it?

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AlexB
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Joined: 31 May 2010
Location: Germany

PostPosted: Tue Aug 25, 2015 3:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Option a) should be correct. Shrapnel weapons can be used to attach ivan bombs.

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Millennium
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Joined: 09 Mar 2008
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PostPosted: Tue Aug 25, 2015 10:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Thank you. It's what I needed.

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