set the code to work like the aircraft carrier
-give the spawned aircraft a weapon
-give the aircraft Strength=1 and the weapon Anim=INVISO (INVISO does 1 damage by default, you can also create your own suicide anim with more damage, so the aircraft can have more strength)
-make the weapon a cluster projectile
this way the spawned aircraft kills itself when firing the weapon and the weapon does the rest.
*** Projectiles ***
[CollisionABP]
Proximity=yes
Dropping=yes
Cluster=9
Image=DredMissile
Airburst=yes
AirburstWeapon=ClusterMissile ; you can create your own weapon, it's up to you
Ranged=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
*** Warheads ***
[APM] ; if you want to use "ClusterMissile" as AirburstWeapon :)
CellSpread=1
PercentAtMax=.25
Wall=yes
Wood=yes
Sparky=no
Conventional=yes
Rocker=yes
InfDeath=3
Verses=200%,175%,150%,45%,40%,35%,40%,25%,15%,100%,100%
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=30%
Last edited by Ricknewbie on Fri Oct 30, 2015 11:03 am; edited 3 times in total QUICK_EDIT
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