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How to Make Airburst Custom Missile
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Ricknewbie
Cyborg Engineer


Joined: 02 Oct 2015

PostPosted: Mon Oct 26, 2015 10:49 am    Post subject:  How to Make Airburst Custom Missile Reply with quote  Mark this post and the followings unread

hello  Smile ... is it possible to make Custom Missile, DMISL or CMISL explodes in midair and spreads little missiles below (Like Airburst Logic)?

Thank You  Smile

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Oct 26, 2015 1:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

set the code to work like the aircraft carrier
-give the spawned aircraft a weapon
-give the aircraft Strength=1 and the weapon Anim=INVISO (INVISO does 1 damage by default, you can also create your own suicide anim with more damage, so the aircraft can have more strength)
-make the weapon a cluster projectile

this way the spawned aircraft kills itself when firing the weapon and the weapon does the rest.

This also works without Ares.

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Ricknewbie
Cyborg Engineer


Joined: 02 Oct 2015

PostPosted: Mon Oct 26, 2015 2:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
This also works without Ares.


whoa, that's mean it's not work for custom.Missile? .. alright, thank you Lin  ... you inspire me ...  Very Happy

I'll post later if I encounter problems .. thanks  Smile

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Ricknewbie
Cyborg Engineer


Joined: 02 Oct 2015

PostPosted: Mon Oct 26, 2015 2:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

how about terrorist weapon manipulated? for destroy the spawned aircraft itself, and airburst or split projectile?

[TerrorBombAB]
Projectile=AirburstP
Damage=225
Warhead=TerrorBombWH
Range=1.5
ROF=10
Suicide=yes

[AirburstP]
Shadow=no
Proximity=no
Image=DMISL
Cluster=9
Ranged=yes
Airburst=yes
AirburstWeapon=MIGMissile ; ummmm....
ROT=5
AG=yes
AN=yes
AS=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

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RehteA
Soldier


Joined: 16 Oct 2013

PostPosted: Tue Oct 27, 2015 2:01 am    Post subject: Reply with quote  Mark this post and the followings unread

You don't need to do anything to kill the missile.
Because spawned missile with MissileSpawn=yes will simply disappear right after firing its weapon.

Spawned missile has trouble firing ROT projectile weapon.
Add Fighter=yes to solve it.

"This also works without Ares."
You totally misunderstand this.
It means even no Ares, it still works.

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Ricknewbie
Cyborg Engineer


Joined: 02 Oct 2015

PostPosted: Fri Oct 30, 2015 8:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Okay, got it ... Sorry  Embarassed  ... finally fix it ...

Code:
*** Aircraft Type ***
[ABMISL]
UIName=Name:DMISL
Image=DMISL
Name=AirBurst Missile
FireAngle=0
Strength=50
Category=AirPower
Armor=special_2
Spawned=yes
MissileSpawn=yes
TechLevel=-1
Sight=0
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1 ;Aircraft are hard wired to require ammo
Speed=18;20
Owner=Russians,Confederation,Africans,Arabs
Cost=50
Points=20
ROT=4
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10   ; This value MUST be 0 for all building addons
DamageParticleSystems=SmallGreySSys   ; Sparks don't work well here.  SJM
AuxSound1=DreadnoughtAttack ;Taking off
;AuxSound2=DROPDWN1 ;Landing
ImmuneToPsionics=yes
;VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
;EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NoShadow=yes
Selectable=no
trainable=yes
FlyBack=true
DontScore=yes
Missile.Custom=yes
Missile.PauseFrames=20  
Missile.TiltFrames=60
Missile.PitchInitial=0
Missile.PitchFinal=0.5
Missile.TurnRate=0.08
Missile.RaiseRate=1
Missile.Acceleration=0.8
Missile.Altitude=768
Missile.Damage=150
Missile.EliteDamage=200
Missile.BodyLength=128
Missile.LazyCurve=no
Missile.Warhead=DummyWarhead
Missile.EliteWarhead=DummyWarhead
Primary=DredCollisionAB
DeathWeapon=DredCollisionAB ; doesn't matter

*** Weapons ***
[DredCollisionAB]
Damage=200
Range=2
Projectile=CollisionABP
Warhead=DMISLWH

[ClusterMissile]
Damage=175
ROF=60
Range=8
Projectile=AirToGroundMissile
Speed=30
Warhead=APM

*** Projectiles ***
[CollisionABP]
Proximity=yes
Dropping=yes
Cluster=9
Image=DredMissile
Airburst=yes
AirburstWeapon=ClusterMissile ; you can create your own weapon, it's up to you
Ranged=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

*** Warheads ***
[APM] ; if you want to use "ClusterMissile" as AirburstWeapon  :)
CellSpread=1
PercentAtMax=.25
Wall=yes
Wood=yes
Sparky=no
Conventional=yes
Rocker=yes
InfDeath=3
Verses=200%,175%,150%,45%,40%,35%,40%,25%,15%,100%,100%
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=30%

Last edited by Ricknewbie on Fri Oct 30, 2015 11:03 am; edited 3 times in total

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Ricknewbie
Cyborg Engineer


Joined: 02 Oct 2015

PostPosted: Fri Oct 30, 2015 8:54 am    Post subject: Reply with quote  Mark this post and the followings unread

thanks everyone ...  Smile

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