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 Forum index » Modding Central » Red Alert 2 Editing Forum
Spawned Missile Flare
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Ricknewbie
Cyborg Engineer


Joined: 02 Oct 2015

PostPosted: Tue Nov 03, 2015 2:33 am    Post subject:  Spawned Missile Flare
Subject description: Call DMISL, CMISL or V3 as Airstrike
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hello, i want to ask. is it possible to call Spawned Missile like Dreadnought Missile, V3 Rocket, Boomer Cruise Missile as an airstrike using Flare?

thank you

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Nov 03, 2015 8:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Make the aircraft look like a missile & use a LimboLaunch weapon.
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Ricknewbie
Cyborg Engineer


Joined: 02 Oct 2015

PostPosted: Tue Nov 03, 2015 8:46 am    Post subject: Reply with quote  Mark this post and the followings unread

alright .. thanks Miggy  Smile ...

i'll send you Message as soon as i encounter problem ..

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Tod0001
Combat Engineer


Joined: 31 Dec 2013

PostPosted: Tue Nov 03, 2015 12:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

I would like to see this...

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Nov 03, 2015 12:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

As someone who did this for a while... it needs a lot of tweaking to not look really odd, because on small ranges LimboLaunch renders a sharp turn (keep in mind that after the moment of LimboLaunch, the missile can't be destroyed so high ranges might make the missile OP), wrong range/ROT setup will trigger the circling-aircraft bug (the missile starts circling around the target before it decides to fly in) and ofc the missiles turn and fly outside the map if targeting stops during the time they're coming in.
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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Semi-retired. Sometimes contributing, mostly just blurbing in.
Past projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
Currently learning WeiDU to gather parties to venture forth.

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Mr.Hymn
Rocket Cyborg


Joined: 01 May 2020

PostPosted: Wed Oct 13, 2021 7:53 am    Post subject: Reply with quote  Mark this post and the followings unread

I have a better one. I am making a Nuke style from StarCraft Spectre that you attack the building by flaring it and a targeting anim with sound is show up during this time if you stop or cancel the order, missile will not fall to the target.

Wait for a while the missile will be launched to the target and kaboom.

All I did is attacheffect on a flare (target) and using a plane that has very high FlightLevel when it reached the target it fires an invisible missile on to target then activate the Missile that has IsMetreor logic fall on to target.

Also I did use Custom Missile on a plane to make it like ICBM it does working but sometimes it doesn't hit the target but flies through the base. So I gave that missile a weapon to kill itself when near the target.

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