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USA Guardian Drone
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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Tue Nov 03, 2015 6:32 pm    Post subject:  USA Guardian Drone
Subject description: C&C Generals concept
Reply with quote  Mark this post and the followings unread

Madin's USA Guardian Drone

Files include all necessary XML, W3X, and texture files needed for editing and compilation.

Ready to use!

It is assumed that you have the C&C3 mod sdk and have been able to at least compile the sample mod. Check the included read me for permissions.
The format that I've packed the files in means that they are ready-to-compile, no XML work is needed at all.

Replaces the GDI Sonic Tower.

This uses spyVsspy 'ObjectFaction.fx' shader, which has been included in locations correct for both users of Bibber's RA3 based mod tools or those who still use the classic buildmod.bat

You may re-distribute this package as long as all initial files, including this Read me and all uncompiled files, are included.
You may freely use, modify and improve all the graphical assets for any public mod as long as you give proper credits and it is not for any profit.

Primary credit: Madin (Model + Texture)
Secondary credit: spyVsspy (ObjectFaction.fx shader).


Public asset declaration

Ready to use: Yes
Sides: GDI
Portrait & Buttons: Yes
Shader: ObjectFaction
Build up animation: Yes
Night Lights: Yes
Damage textures: Yes
Damage 2 state: No
Destruction animation: Yes



USAGuardDroneNew.gif
 Description:
Something like this!
 Filesize:  738.54 KB
 Viewed:  5329 Time(s)

USAGuardDroneNew.gif



USAGuardianDrone.zip
 Description:

Download
 Filename:  USAGuardianDrone.zip
 Filesize:  4.03 MB
 Downloaded:  33 Time(s)


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Last edited by Madin on Tue Nov 26, 2019 3:21 pm; edited 1 time in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Nov 04, 2015 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just love your texture work.

For the ambient occlusion effect (slightly darker along edges) do you draw this effect by hand or create them by rendering the texture using indirect illumination?

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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Wed Nov 04, 2015 10:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
I just love your texture work.

For the ambient occlusion effect (slightly darker along edges) do you draw this effect by hand or create them by rendering the texture using indirect illumination?

I use 3D Max to create an ambient occlusion, and then if necessary, reinforce it in the texture.

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