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[RA2/YR] Structure suggestions
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Nooze
Cyborg Soldier


Joined: 05 May 2009
Location: Finland

PostPosted: Wed Nov 04, 2015 3:30 am    Post subject:  [RA2/YR] Structure suggestions
Subject description: I'm taking ideas for structures.
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I wanna make something cool and useful for people to use but can't think of anything. Please give me ideas to work from and share for public.
Here's things I've made for reference of quality.

Last edited by Nooze on Wed Nov 04, 2015 9:42 am; edited 5 times in total

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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Wed Nov 04, 2015 3:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Naval Structures?
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Nov 04, 2015 6:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Any progress on that Tech Sea Oil Platform from way back?

Neutral Tank Bunker?
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Nooze
Cyborg Soldier


Joined: 05 May 2009
Location: Finland

PostPosted: Wed Nov 04, 2015 6:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
Any progress on that Tech Sea Oil Platform from way back?

Neutral Tank Bunker?


I haven't figured out a good way to make the water surface reflection/refraction yet.

Oh yes, I gotta make that.

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KALAPS S8
Grenadier


Joined: 02 Aug 2012

PostPosted: Wed Nov 04, 2015 7:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Where you can I get it war factory and power plant ???

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Nov 04, 2015 12:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

On the water surface reflection, are you talking about the shadow beneath it or what? I don't see where a water reflection would be very handy is all, as most of the reflective surface would be unseen at this perspective.
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MustaphaTR
Scorpion Sniper


Joined: 22 Jan 2015
Location: Kastamonu, Turkey

PostPosted: Wed Nov 04, 2015 1:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

What about completing my Yuri's Fist first Nooze? You can release it as public if you'll finish it. You know, i'm not fan of making artworks private to my mod. I usually release everything i made.
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Last edited by MustaphaTR on Wed Nov 04, 2015 6:31 pm; edited 1 time in total

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BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Wed Nov 04, 2015 3:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tech Stealth dedector , tech oil/ore extractor , tech facade (like a bunker but have a 1x3 size )  or fortress gun.
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Algerian Major
Rocket Infantry


Joined: 07 Mar 2015
Location: Drinking Vodka with Lenin, Stalin and Putin

PostPosted: Wed Nov 04, 2015 5:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

How about a realistic airport? Almost like the one from D-Day, you know with an airstrip

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Kamuix
Rocket Infantry


Joined: 02 Nov 2012
Location: Canada

PostPosted: Sat Oct 01, 2016 6:23 am    Post subject: Reply with quote  Mark this post and the followings unread

I must say these are nice. Any activity by the maker on these forums?

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Sat Oct 01, 2016 3:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

A Building useful for teleporting vehicles? IDK.
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Fryone
Cyborg Soldier


Joined: 30 Mar 2015
Location: Russia

PostPosted: Sun Oct 02, 2016 2:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

How about RA2/YR style silos? Because with ARES game supports it, but there is no quality shps for them. For example, 2x2 building with 3 "pots"
or something like this, disposed in triangle and linked with building center (like soviet nuclear power plant) for yuri.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Oct 02, 2016 4:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

You mean like these?







Nooze also made these  Razz
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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Oct 03, 2016 3:19 am    Post subject: Reply with quote  Mark this post and the followings unread

What about the milk dispenser? #Tongue
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Fryone
Cyborg Soldier


Joined: 30 Mar 2015
Location: Russia

PostPosted: Mon Oct 03, 2016 4:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
You mean like these?


Actually, they had different styles, but same idea - big ore silo building, my idea is about make them look completely different, so there is my shitty fast concept:

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Oct 03, 2016 5:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

While not specifically a suggestion for RA2/YR, I was wondering if you ever finished these?


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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Mon Oct 03, 2016 8:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
You mean like these?







Nooze also made these  Razz


RA2 would be better with Ore Silos like in RA1. (including the Hind Transport)
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Nooze
Cyborg Soldier


Joined: 05 May 2009
Location: Finland

PostPosted: Tue Oct 04, 2016 7:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
While not specifically a suggestion for RA2/YR, I was wondering if you ever finished these?



Haven't touched them since, but perhaps I should. Perhaps make even more.

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Nooze
Cyborg Soldier


Joined: 05 May 2009
Location: Finland

PostPosted: Wed Oct 05, 2016 3:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Fryone wrote:
Actually, they had different styles, but same idea - big ore silo building, my idea is about make them look completely different, so there is my shitty fast concept:


Do you mind if I refine these designs?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Oct 05, 2016 7:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Nooze wrote:
Do you mind if I refine these designs?

I think that was his point in showing these "shitty fast concepts" Wink
,which i admit are pretty cool design ideas.
So yeah, go for it.
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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Oct 05, 2016 12:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Haven't touched them since, but perhaps I should. Perhaps make even more.


Yeah, please do! These will be perfect for TI's Dawn timeline.

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Nooze
Cyborg Soldier


Joined: 05 May 2009
Location: Finland

PostPosted: Wed Oct 05, 2016 2:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Silly silos.

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Wed Oct 05, 2016 3:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nooze wrote:
Silly silos.



hmmm... i'm not sure of the stile...

but the of original concept is better (IMO)


neee.png
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neee.png



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Nooze
Cyborg Soldier


Joined: 05 May 2009
Location: Finland

PostPosted: Wed Oct 05, 2016 4:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

HG_SCIPCION wrote:
hmmm... i'm not sure of the stile...

but the of original concept is better (IMO)


Yup, yours is better.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Wed Oct 05, 2016 8:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

But waaaay to real #Tongue

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Damfoos
Rocket Infantry


Joined: 27 Mar 2016

PostPosted: Wed Oct 05, 2016 9:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice designs you have here Nooze, can't wait to see how they will look like when textured! SCIPCION's version is great too.

Though I'm not sure about the Soviet silo: the storage tank is too small compared to the building itself, even the Allied one has more space to store the ore and less to hold the equipment. The Soviet one stores all the ore in a small tank and equipment takes even more space than the ore itself.

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Nooze
Cyborg Soldier


Joined: 05 May 2009
Location: Finland

PostPosted: Thu Oct 13, 2016 10:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Slight additions

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Fri Oct 14, 2016 3:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Damfoos wrote:
Nice designs you have here Nooze, can't wait to see how they will look like when textured! SCIPCION's version is great too.

Though I'm not sure about the Soviet silo: the storage tank is too small compared to the building itself, even the Allied one has more space to store the ore and less to hold the equipment. The Soviet one stores all the ore in a small tank and equipment takes even more space than the ore itself.


The silo is actually huge, it's just mostly underground. #Tongue
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Nooze
Cyborg Soldier


Joined: 05 May 2009
Location: Finland

PostPosted: Fri Oct 14, 2016 4:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pew pew.

Big turret to RA1.

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia Tanah Air Beta

PostPosted: Fri Oct 14, 2016 4:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nooze wrote:
Pew pew.

Big turret to RA1.
Nice! Top notch!

Anyway, RA2YR Silos needed...
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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Oct 14, 2016 5:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good work as always. The scale on the TD/RA civilian structures waa better before I think, otherwise great stuff. ❤

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Nooze
Cyborg Soldier


Joined: 05 May 2009
Location: Finland

PostPosted: Sat Oct 15, 2016 2:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Update on the silos

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sat Oct 15, 2016 2:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh that is just awesome Very Happy good job Smile

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Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Sat Oct 15, 2016 2:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

awesome !!!
Will you release them?

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Damfoos
Rocket Infantry


Joined: 27 Mar 2016

PostPosted: Sat Oct 15, 2016 4:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great! But wouldn't it be better if the connection pipes on the Soviet silo were grey instead of brown/bronze, so there would've been more contrast between the pipes and the building itself?

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Isaac_The_Madd
AA Infantry


Joined: 16 Jul 2015

PostPosted: Sat Oct 15, 2016 5:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Most silos have frames for stages of filling, are you going to make those?

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia Tanah Air Beta

PostPosted: Sat Oct 15, 2016 10:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Isaac_The_Madd wrote:
Most silos have frames for stages of filling, are you going to make those?
Even it need stages of filling, it's impossible due to it's design. Closed type. Except in some part of the silos given something like this http://ppmforums.com/viewtopic.php?t=40433
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Nooze
Cyborg Soldier


Joined: 05 May 2009
Location: Finland

PostPosted: Sun Oct 16, 2016 12:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Damfoos wrote:
Great! But wouldn't it be better if the connection pipes on the Soviet silo were grey instead of brown/bronze, so there would've been more contrast between the pipes and the building itself?

Yeah~

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Nooze
Cyborg Soldier


Joined: 05 May 2009
Location: Finland

PostPosted: Sun Oct 16, 2016 12:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Isaac_The_Madd wrote:
Most silos have frames for stages of filling, are you going to make those?

The older designs I made based on RA1 silos do have such frames but they're bit silly. I could add details to the new ones to show the fullness, but I can't think of anything.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Oct 16, 2016 3:40 am    Post subject: Reply with quote  Mark this post and the followings unread

What about an indicator light, something that gets brighter when it's full? At lest that would visually indicate without requiring visible stages?
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Fryone
Cyborg Soldier


Joined: 30 Mar 2015
Location: Russia

PostPosted: Sun Oct 16, 2016 12:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

OMG, guys! Awwesome work!!!

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Nooze
Cyborg Soldier


Joined: 05 May 2009
Location: Finland

PostPosted: Sat Oct 22, 2016 12:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yuri Refinery

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Sat Oct 22, 2016 2:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Duuuuuude Very Happy

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia Tanah Air Beta

PostPosted: Sat Oct 22, 2016 2:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

DonutArnold wrote:
Duuuuuude Very Happy

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Damfoos
Rocket Infantry


Joined: 27 Mar 2016

PostPosted: Sat Oct 22, 2016 2:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow. I like the idea of making a new Yuri refinery design even more than the idea of just remastering MadHQ Refinery keeping the same design. I hope you'll finish and release it, so the community will have one more decent Yuri refinery to choose from.

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Nooze
Cyborg Soldier


Joined: 05 May 2009
Location: Finland

PostPosted: Sun Oct 23, 2016 4:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Colors, woo!

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Damfoos
Rocket Infantry


Joined: 27 Mar 2016

PostPosted: Sun Oct 23, 2016 7:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Shouldn't that tiny grey bar be telescopic, like on the War Factory?

Nice touch with grinders btw. Though I have a feeling that the dock itself is too small and the ore will pour out when the harvester will upload. Maybe make the takeup "dish" a bit bigger?

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Nooze
Cyborg Soldier


Joined: 05 May 2009
Location: Finland

PostPosted: Sun Oct 23, 2016 8:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Damfoos wrote:
Shouldn't that tiny grey bar be telescopic, like on the War Factory?

Nice touch with grinders btw. Though I have a feeling that the dock itself is too small and the ore will pour out when the harvester will upload. Maybe make the takeup "dish" a bit bigger?

It's telescopic on the War Factory because the roof is meant to open, it's functional.
Small adjustments, small adjustments.

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia Tanah Air Beta

PostPosted: Sun Oct 23, 2016 8:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Nooze wrote:
Colors, woo!
GODLIKE
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Nooze
Cyborg Soldier


Joined: 05 May 2009
Location: Finland

PostPosted: Sun Oct 23, 2016 10:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Slight changes

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