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Iron Curtain Effect Problem
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
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Ricknewbie
Cyborg Engineer


Joined: 02 Oct 2015

PostPosted: Wed Nov 04, 2015 2:48 pm    Post subject:  Iron Curtain Effect Problem
Subject description: Tank always attacking ground when Deployed
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hello... i have problem with Iron Curtain Effect ...

Tank always attacking ground when deployed and facing East. but not when facing North, West, South and other directions.

what should I do to Fix this problem?

Please look at this Video https://www.youtube.com/watch?v=hLZqeGo4Gxg

[MOTH]
UIName=Name:MOTH
Name=Behemoth Tank
Category=AFV
Primary=220mmX
Secondary=InvincibleWeapon
Strength=800
Explodes=yes
CanRetaliate=yes
Prerequisite=NAWEAP,NATECH
PrerequisiteOverride=CARUS03
CrateGoodie=yes
Armor=heavy
Turret=yes
IsTilter=yes
TechLevel=10
Sight=6
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=2250
Soylent=2750
Points=100
ROT=5
Crusher=yes
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
SelfHealing=yes
Crewed=yes
OpportunityFire=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
Deployer=yes
DeployFire=yes
UndeployDelay=15
ImmuneToRadiation=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Cloneable=yes
ClonedAt=CATIME02

[220mmX]
Damage=160
ROF=70
Range=8
Projectile=Cannon
Speed=40
Warhead=MothWH
Report=ApocalypseAttackGround
Anim=GCMUZZLE
AreaFire=no
Burst = 2
Bright=yes

[InvincibleWeapon]
Damage=0.01
ROF=80
Range=4
Speed=1
AreaFire=yes
FireOnce=yes
Projectile=InvisibleLow
Warhead=InvincibleWH
Anim=IRONBLST
OmniFire=yes

[MothWH]
Verses=200%,175%,150%,45%,40%,35%,80%,50%,10%,0%,0%
Sparky=no
Fire=yes
InfDeath=4
CellSpread=2
PercentAtMax=.5
CausesDelayKill=yes
DelayKillFrames=5
DelayKillAtMax=7.0
Wood=yes
Wall=yes
Bright=true
Rocker=yes
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58

[InvincibleWH]
IronCurtain.Duration=300
IronCurtain.Cap=-1
IronCurtain.Modifier=100%
Verses=0%,0%,0%,1%,1%,1%,1%,1%,1%,100%,100%
AnimList=IRONFX
InfDeath=2
CLDisableBlue=true
CLDisableGreen=true
CellSpread=2
AffectsEnemies=no
AffectsAllies=yes

Last edited by Ricknewbie on Fri Nov 06, 2015 9:35 am; edited 1 time in total

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MustaphaTR
Scorpion Sniper


Joined: 22 Jan 2015
Location: Kastamonu, Turkey

PostPosted: Wed Nov 04, 2015 2:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Remove ImmuneToRadiation=yes. This should fix it.

Now i realized that my Devastator's problem might be this too. I'll try.

_________________
CnCD2K Mod: http://www.moddb.com/mods/red-alert-2-yuris-revenge-cncd2k-mod
Changed Dune Mod: http://www.moddb.com/mods/changed-dune
MustaphaTR's D2K Mod: http://www.moddb.com/mods/mustaphatrs-d2k-mod
Generals Alpha: http://www.moddb.com/mods/generals-alpha
Romanov's Vengeange: https://www.moddb.com/mods/romanovs-vengeance

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Ricknewbie
Cyborg Engineer


Joined: 02 Oct 2015

PostPosted: Wed Nov 04, 2015 3:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

unfortunately, not work for me ... still attacking the ground while deploying and facing the east...  Sad

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MustaphaTR
Scorpion Sniper


Joined: 22 Jan 2015
Location: Kastamonu, Turkey

PostPosted: Wed Nov 04, 2015 5:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

In fact it always tries to do it, but first tries to face its turrets to east which UndeployDelay is too short for it.

That'll be good if anyone can find how to fix it, my Devastartors has similar fire to grapound problem but i commented it out instead of try to fix.

@Speeder, you have Iron Curtain deploy vehcile (Iron Fist) in your mod, i think you may find problem.

_________________
CnCD2K Mod: http://www.moddb.com/mods/red-alert-2-yuris-revenge-cncd2k-mod
Changed Dune Mod: http://www.moddb.com/mods/changed-dune
MustaphaTR's D2K Mod: http://www.moddb.com/mods/mustaphatrs-d2k-mod
Generals Alpha: http://www.moddb.com/mods/generals-alpha
Romanov's Vengeange: https://www.moddb.com/mods/romanovs-vengeance

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Nov 04, 2015 6:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Try specifying DeployFireWeapon=1 to tell it to only fire the secondary. DeployFireWeapon=0 (default) tells it to fire both. The reason the primary fires when facing SE, is that the turret doesn't need to move to fire in the direction it's firing, which for some reason AreaFire weapons fire SE first if possible. Also you can also try setting the MinimumRange of [220mmx] to 1 so it won't fire at itself, which also helps to not kill itself while trying to drive over infantry.

_________________
"Don't beg for things; Do it yourself or you'll never get anything."

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Nov 04, 2015 7:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

A little note towards 4SG: default afaik is -1. 0 means fire Primary.

What I'd suggest though - get rid of AreaFire entirely. Use Ranged=yes RangeLimit=0 instead.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Ricknewbie
Cyborg Engineer


Joined: 02 Oct 2015

PostPosted: Thu Nov 05, 2015 1:41 am    Post subject:  thank you Reply with quote  Mark this post and the followings unread

yup  Very Happy .... that works great ... removing the AreaFire and use MinimumRange=1 of 220mmX ...

i have to say a ton of thank you ...

thanks everyone ...   Smile

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