[InvincibleWH]
IronCurtain.Duration=300
IronCurtain.Cap=-1
IronCurtain.Modifier=100%
Verses=0%,0%,0%,1%,1%,1%,1%,1%,1%,100%,100%
AnimList=IRONFX
InfDeath=2
CLDisableBlue=true
CLDisableGreen=true
CellSpread=2
AffectsEnemies=no
AffectsAllies=yes Last edited by Ricknewbie on Fri Nov 06, 2015 9:35 am; edited 1 time in total QUICK_EDIT
Try specifying DeployFireWeapon=1 to tell it to only fire the secondary. DeployFireWeapon=0 (default) tells it to fire both. The reason the primary fires when facing SE, is that the turret doesn't need to move to fire in the direction it's firing, which for some reason AreaFire weapons fire SE first if possible. Also you can also try setting the MinimumRange of [220mmx] to 1 so it won't fire at itself, which also helps to not kill itself while trying to drive over infantry. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed Nov 04, 2015 7:22 pm Post subject:
A little note towards 4SG: default afaik is -1. 0 means fire Primary.
What I'd suggest though - get rid of AreaFire entirely. Use Ranged=yes RangeLimit=0 instead. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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