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Smoke system
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prismtrooper
Vehicle Drone


Joined: 05 Nov 2013

PostPosted: Sat Dec 05, 2015 11:00 am    Post subject:  Smoke system Reply with quote  Mark this post and the followings unread

I use damage smoke system base on Beowulf mod for unit and building but for some reason when load a save game the damage smoke system do not working (is still working when play on new game). Is there any reason for this and how to fix it?

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Isaac_The_Madd
AA Infantry


Joined: 16 Jul 2015

PostPosted: Sat Dec 05, 2015 4:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you made a save before a change it is incompatible with the changed version.

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prismtrooper
Vehicle Drone


Joined: 05 Nov 2013

PostPosted: Sun Dec 06, 2015 12:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Isaac_The_Madd wrote:
If you made a save before a change it is incompatible with the changed version.


Is the save i make after the change.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Dec 28, 2015 12:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are the new Particle and System added to the respective lists?
Do other smoke systems work after loading a save game?
Is anything special on your code? (can you show it?)

How is the smoke not working? On already damaged units or also on newly damaged units after loading the save game?
IIRC A damaged unit/building is by default not smoking anymore after loading a save game (i.e. all PS are reset).

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Mon Dec 28, 2015 2:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Limitation of the engine. As LKO said, when a save is restored, particle system data is not loaded. The saves don't retain that information so you won't be able to actually fix this problem. Long as they work after a save loads, you should be fine.

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prismtrooper
Vehicle Drone


Joined: 05 Nov 2013

PostPosted: Mon Jan 04, 2016 10:46 am    Post subject: Reply with quote  Mark this post and the followings unread

The smoke system when refinery receive the ore still working after save while the damage smoke is not, so is much be engine limit.

In case is not, this is the code:

[SmokeStackSys]
HoldsWhat=SmokeStackPuff
Spawns=yes
SpawnFrames=2
SpawnRadius=3
ParticleCap=15
SpawnCutoff=13.0
SpawnTranslucencyCutoff=13.0
BehavesLike=Smoke
Lifetime=75

[SmokeStackPuff]
Image=SGRYSMK1
MaxEC=80
Translucency=25
Velocity=9.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=4

[LargeGreenSmokeSys]
HoldsWhat=LargeGreenSmoke
Spawns=yes
SpawnFrames=10
SpawnRadius=5
Slowdown=.0025
ParticleCap=7
SpawnCutoff=13.0
SpawnTranslucencyCutoff=12.5
BehavesLike=Smoke

[LargeGreenSmoke]
Image=LGRNSMK
MaxEC=80
Translucency=50
Velocity=9.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=4

[LargeYellowSmokeSys]
HoldsWhat=LargeYellowSmoke
Spawns=yes
SpawnFrames=10
SpawnRadius=5
Slowdown=.0025
ParticleCap=7
SpawnCutoff=13.0
SpawnTranslucencyCutoff=12.5
BehavesLike=Smoke

[LargeYellowSmoke]
Image=LYELSMK
MaxEC=80
Translucency=50
Velocity=9.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=4

[LargeBlackSmokeSys]
HoldsWhat=LargeBlackSmoke
Spawns=yes
SpawnFrames=10
SpawnRadius=5
Slowdown=.0025
ParticleCap=7
SpawnCutoff=13.0
SpawnTranslucencyCutoff=12.5
BehavesLike=Smoke

[LargeBlackSmoke]
Image=LBLKSMK
MaxEC=80
Translucency=50
Velocity=9.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=4

[SmallGreenSmokeSys]
HoldsWhat=SmallGreenSmoke
Spawns=yes
SpawnFrames=10
SpawnRadius=5
Slowdown=.0025
ParticleCap=7
SpawnCutoff=13.0
SpawnTranslucencyCutoff=12.5
BehavesLike=Smoke

[SmallGreenSmoke]
Image=SGRNSMK
MaxEC=80
Translucency=50
Velocity=9.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=4

[SmallYellowSmokeSys]
HoldsWhat=SmallYellowSmoke
Spawns=yes
SpawnFrames=10
SpawnRadius=5
Slowdown=.0025
ParticleCap=7
SpawnCutoff=13.0
SpawnTranslucencyCutoff=12.5
BehavesLike=Smoke

[SmallYellowSmoke]
Image=SYELSMK
MaxEC=80
Translucency=50
Velocity=9.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=4

[SmallBlueSmokeSys]
HoldsWhat=SmallBlueSmoke
Spawns=yes
SpawnFrames=10
SpawnRadius=5
Slowdown=.0025
ParticleCap=7
SpawnCutoff=13.0
SpawnTranslucencyCutoff=12.5
BehavesLike=Smoke

[SmallBlueSmoke]
Image=SBLUSMK
MaxEC=80
Translucency=50
Velocity=9.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=4

[SmallBlackSmokeSys]
HoldsWhat=SmallBlackSmoke
Spawns=yes
SpawnFrames=10
SpawnRadius=5
Slowdown=.0025
ParticleCap=7
SpawnCutoff=13.0
SpawnTranslucencyCutoff=12.5
BehavesLike=Smoke

[SmallBlackSmoke]
Image=SBLKSMK
MaxEC=80
Translucency=50
Velocity=9.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=4

[SmallOrangeSmokeSys]
HoldsWhat=SmallOrangeSmoke
Spawns=yes
SpawnFrames=10
SpawnRadius=5
Slowdown=.0025
ParticleCap=7
SpawnCutoff=13.0
SpawnTranslucencyCutoff=12.5
BehavesLike=Smoke

[SmallOrangeSmoke]
Image=SORGSMK
MaxEC=80
Translucency=50
Velocity=9.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=4

[VatGasSys]
HoldsWhat=VatGasPart
Spawns=yes
SpawnFrames=10
SpawnRadius=5
Slowdown=.0025
ParticleCap=7
SpawnCutoff=13.0
SpawnTranslucencyCutoff=12.5
BehavesLike=Smoke

[VatGasPart]
Image=VATSGAS
MaxEC=80
Translucency=50
Velocity=9.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=4

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