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Balloon Hover and Helicopter [solved]
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Ich-Henker
Flamethrower


Joined: 06 Aug 2015
Location: Germany

PostPosted: Sat Dec 05, 2015 11:22 am    Post subject:  Balloon Hover and Helicopter [solved]
Subject description: spawner on jumpet [unsolved]
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Okay,

1.I wanted to create a new helicopter that has steady rotor movement and is a bolloon hover.
I got a workaround, where the helicopter is a fighter=yes docking flyer but is there any way it could be a balloon hover type vehicle

2. So Jumphet units cannot spawn missiles? Any ideas on that - My workaround is an image=DMISL maverick so far..

All the thanks,
-A-

Last edited by Ich-Henker on Sat Dec 05, 2015 12:46 pm; edited 1 time in total

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Dec 05, 2015 11:27 am    Post subject: Reply with quote  Mark this post and the followings unread

You can use IdleRate=1 to make a balloon hover unit play it's HVA animation continuously.

AFAIK jumpjet units can spawn missiles but I haven't personally try it myself yet. I planed to use such a unit in the future tho so I'll look into it later.

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Ich-Henker
Flamethrower


Joined: 06 Aug 2015
Location: Germany

PostPosted: Sat Dec 05, 2015 11:38 am    Post subject:   Reply with quote  Mark this post and the followings unread

Hey Mig, thank you, works perfectly! I am doing a MI35 soviet helicopter - lots of fun!

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sat Dec 05, 2015 5:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you're using Ares, you can use AirRate=1.

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