Posted: Wed Mar 10, 2004 5:43 pm Post subject:
Elite AI
I have added 17 new units for AI to build and also turned up the autocreate team settings.
Now my problem is ever time i add the new units to AI.INI so AI can build them, the game gets about 10-45 min into the game befor it crash's with error.
Is there a limit on how many units can be built and in game play ?
I was thinking that because every unit is built fine. I can see them and AI bulids all the one its suppost to. The game crash's later on like there too many for it to handle. I've been working on this for a mounth now and have traced the error to my AI.INI file, if i leave it at default everything works fine, but like i said my new unit are fine and i can play with them i just think its an amount issuse.
TeamDelays=500,700,800 ; interval between checking for and creating teams, by difficulty level
AIHateDelays=400,500,600 ; delay in frames before the computer chooses an enemy, by difficulty level
AIAlternateProductionCreditCutoff=3000 ; when the AI house has less credits than this it will begin
NodAIBuildsWalls=no
AIBuildsWalls=no
MultiplayerAICM=250,200,100
HealScanRadius=10 ; how far should medic-type units scan for targets? Used to override the range
FillEarliestTeamProbability=10,20,30 ; (by difficulty level, from hardest to easiest)
MinimumAIDefensiveTeams=4,3,2 ; (by difficulty level, from hardest to easiest)
MaximumAIDefensiveTeams=6,5,4
TotalAITeamCap=30,30,30; (by difficulty level, from hardest to easiest)
UseMinDefenseRule=no
DissolveUnfilledTeamDelay=9000 QUICK_EDIT
how do i let ai build units? _________________ Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan. QUICK_EDIT
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