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Elite AI
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kaluakiki
Vehicle Driver


Joined: 30 Dec 2003

PostPosted: Wed Mar 10, 2004 5:43 pm    Post subject:  Elite AI Reply with quote  Mark this post and the followings unread

I have added 17 new units for AI to build and also turned up the autocreate team settings.

Now my problem is ever time i add the new units to AI.INI so AI can build them, the game gets about 10-45 min into the game befor it crash's with error.

Is there a limit on how many units can be built and in game play ?

I was thinking that because every unit is built fine. I can see them and AI bulids all the one its suppost to. The game crash's later on like there too many for it to handle. I've been working on this for a mounth now and have traced the error to my AI.INI file, if i leave it at default everything works fine, but like i said my new unit are fine and i can play with them i just think its an amount issuse.

TeamDelays=500,700,800 ; interval between checking for and creating teams, by difficulty level
AIHateDelays=400,500,600 ; delay in frames before the computer chooses an enemy, by difficulty level
AIAlternateProductionCreditCutoff=3000 ; when the AI house has less credits than this it will begin
NodAIBuildsWalls=no
AIBuildsWalls=no
MultiplayerAICM=250,200,100
HealScanRadius=10 ; how far should medic-type units scan for targets? Used to override the range
FillEarliestTeamProbability=10,20,30 ; (by difficulty level, from hardest to easiest)
MinimumAIDefensiveTeams=4,3,2 ; (by difficulty level, from hardest to easiest)
MaximumAIDefensiveTeams=6,5,4
TotalAITeamCap=30,30,30; (by difficulty level, from hardest to easiest)
UseMinDefenseRule=no
DissolveUnfilledTeamDelay=9000

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Wed Mar 10, 2004 7:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

how do i let ai build units?

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kaluakiki
Vehicle Driver


Joined: 30 Dec 2003

PostPosted: Wed Mar 10, 2004 7:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Find the AI.INI file in the westwood folder. Its word pad so open it and add the units AI.INI name in the Taskforce Feild

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Wed Mar 10, 2004 8:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, if you've just replaced existing taskforces with your new units, then that's unlikely to be the problem. But be sure to check some errors like

name=GDI Attack #1
0=1,GHOST
1=5,ENGINEER
=10,E2

would crash

name=GDI Attack #2
0=1,GHOST
1=5,ENGINER
2=10,E2

wouldn't crash

As i read, it crashed about 10-45 minutes in the game.. obviously it then creates a trigger with a flawed teamtype or taskforce.

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