Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Thu Feb 04, 2016 6:41 pm Post subject:
OpenRA's progress with the Red Alert 2 mod
Subject description: Sending air mail!
The OpenRA developpers have been working hard to bring the Red Alert 2 universe to the OpenRA game engine. They've recently shared a couple of videos that shows its progress. Although there are a lot of unfinished features (i.e.: Chrono Miner isn't chrono yet), they already have something playable. In the long soviet gameplay video below the player had to cheat to survive. Check out both videos:
Allied gameplay:
Soviet gameplay:
For more information, head to OpenRA's Website. And remember that you can already play the Dune2k, Tiberian Dawn and Red Alert 1 mods with OpenRA, by downloading it from OpenRA's website.
Key Words: #News#OpenRA#RedAlert2 Last edited by Banshee on Sun Feb 07, 2016 8:46 pm; edited 7 times in total QUICK_EDIT
Actually, the videos have not been made by the OpenRA developers.
I compiled OpenRA from source couple of days ago on Arch Linux and just wanted to demonstrate some random Red Alert 2 gaming on Youtube
I'm happy that official OpenRA Facebook channel has shared these video footages. The progress is impressive, indeed.
As you said, many features are still missing but it truly feels like Red Alert 2. And as I understood that the developers do their best with their OpenRA project to bring these nostalgic games to us once again, I can absolutely forgive some missing features right now.
What bothers me the most is some serious unbalancing issues but yeah, this is still not the official "stable" release so no worries. QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Fri Feb 05, 2016 1:45 am Post subject:
Fincer wrote:
Actually, the videos have not been made by the OpenRA developers.
I compiled OpenRA from source couple of days ago on Arch Linux and just wanted to demonstrate some random Red Alert 2 gaming on Youtube
I'm happy that official OpenRA Facebook channel has shared these video footages. The progress is impressive, indeed.
Ok, I've fixed the news post.
Quote:
As you said, many features are still missing but it truly feels like Red Alert 2. And as I understood that the developers do their best with their OpenRA project to bring these nostalgic games to us once again, I can absolutely forgive some missing features right now.
What bothers me the most is some serious unbalancing issues but yeah, this is still not the official "stable" release so no worries.
Yea, it feels like RA2 and it looks great already. And, of course, there is a lot to be done. Creating a game like RA2 with all its features demands a lot of work. Even Westwood Studios took years to bring all these features to the game.
And something that they couldn't finish in a proper way was to properly ballance RA2. I think it is a way too much complicated mission . QUICK_EDIT
Thanks for feedback! Re-tested on Arch Linux & Linux Mint without makefile-mcs.patch (SDK version removal). Works fine without it. Thus the patch will be removed. QUICK_EDIT
- More user friendly file structure
- Git version numbers for OpenRA & RA2 (replaces {DEV_VERSION} in all mods)
- Tell user which git versions are being used (easier to foresee version conflicts in multiplayer)
- Added installation support to Debian, OpenSUSE & Fedora
- Simplified installation for all supported Linux distributions
- MCS patch removed
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