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Tank size question
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GeneralSturnn
Soldier


Joined: 07 Nov 2012

PostPosted: Mon Feb 15, 2016 1:44 am    Post subject:  Tank size question Reply with quote  Mark this post and the followings unread

Alright, so I got around to adding in the Masstodont tank from YRARG, but I notices, it doesn't crush everything in it's size..

How to I increase a tanks crush size? I tried these

Size=10(I know what it does, but it was a precaution)
PhysicalSize=10(still no clue what it does..)

any help in increasing a tanks size to fit with model size please?

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Mon Feb 15, 2016 6:36 am    Post subject: Reply with quote  Mark this post and the followings unread

In art(md).ini
ScaleVoxel=125%

Razz

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Feb 15, 2016 6:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Size is for transporting...

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Mon Feb 15, 2016 7:19 am    Post subject: Reply with quote  Mark this post and the followings unread


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GeneralSturnn
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Joined: 07 Nov 2012

PostPosted: Mon Feb 15, 2016 3:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

How do I have a unit occupy more cells?

I don't think MadHQ's advice will work lol(considering it's just for the voxel)

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Mon Feb 15, 2016 3:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can't do that.
Every unit type can only take up 1 cell.
Infantry being the exception, taking 1 cell per 3 infantry.

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/ppm/'s stupidity

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GeneralSturnn
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Joined: 07 Nov 2012

PostPosted: Tue Feb 16, 2016 1:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Awww, alright, thanks anyway, just wish they'd have considered that when they made the game..

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