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Yuri's Revenge has encountered a fatal error.
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lionRA2forums
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Joined: 17 Feb 2016

PostPosted: Wed Feb 24, 2016 4:08 am    Post subject:  Yuri's Revenge has encountered a fatal error. Reply with quote  Mark this post and the followings unread

I keep getting a crash after building a downloaded a apache helicopter. It seems to come at random but seems to be mostly triggered when I try to give it missile type weapons, and when I try to revert it back to the blackhawkcannon weapon it still crashes as soon as it spawns. This was while using Ares.

I tried this same helicopter without Ares, it has time to hover a little before it crashes or will instantly crash if attempting to attack something.



Anyone have an idea why this is happening?

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Feb 24, 2016 3:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Would be very helpful if you'd share the code you're using for the helicopter and weapon from Rules and Art.ini's in order to help you solve it.

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AlexB
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Joined: 31 May 2010
Location: Germany

PostPosted: Wed Feb 24, 2016 8:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you have an except.txt, post that. It could help to find the reason.

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lionRA2forums
Disk Thrower


Joined: 17 Feb 2016

PostPosted: Thu Feb 25, 2016 3:59 am    Post subject: Reply with quote  Mark this post and the followings unread

AlexB wrote:
If you have an except.txt, post that. It could help to find the reason.



I have used many codes, from the blackhawk to siege chopper and modifications of both. Here's the last one I used



artmd.ini



[CHOP] ; Chop
Cameo=LONGBOWICON
Voxel=yes
UseBuffer=yes
Remapable=yes
ShadowIndex=2
PrimaryFireFLH=0,0,50





rulesmd.ini



; Apache
[CHOP]
Image=CHOP
UIName=Name:Apache L
Name=Apache
Prerequisite=GAWEAP
Primary=BlackHawkCannon
Strength=700
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=7
Sight=7
RadarInvisible=no
Landable=yes
Speed=14
PitchSpeed=1.1
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top)
JumpjetClimb=10
JumpjetCrash=40 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=British,French,Germans,Americans,Alliance
Cost=1400
Points=15
ROT=5
Crewed=yes
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=BlackOpsSelect
VoiceMove=BlackOpsMove
VoiceAttack=BlackOpsAttackCommand
VoiceCrashing=BlackOpsVoiceDie
DieSound=
CrashingSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
;AuxSound1=BlackOpsTakeOff ;Taking off
;AuxSound2=BlackOpsLanding ;Landing
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
CanPassiveAquire=no ; Won't try to pick up own targets
SpeedType=Hover
MoveSound=BlackOpsMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
PreventAttackMove=yes
;Bombable=no
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no; Units default to yes, others default to no


I tried the default Maverick and Hovermissiles so no point in pasting it here. I noticed the ever since I tried adding PipScale and PipWrap that's when the game started to go on a crash rampage and the Apache doesn't work properly anymore even when creating a whole new game folder and expand.

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lionRA2forums
Disk Thrower


Joined: 17 Feb 2016

PostPosted: Thu Feb 25, 2016 4:00 am    Post subject: Reply with quote  Mark this post and the followings unread

AlexB wrote:
If you have an except.txt, post that. It could help to find the reason.



I have






Internal Error encountered!
---------------------
Ares version: 12.341.1206
---------------------
Exception code: C0000005 at 007569FA
Registers:
EIP: 007569FA ESP: 0018CA34 EBP: 00000000
EAX: FFA88000 EBX: 80008000 ECX: 0B3C4070
EDX: 00000000 ESI: 00B3FF78 EDI: 00000000

Stack dump:
0018CA34: 00000000
0018CA38: 00B3FF78
0018CA3C: 0C4A3E50
0018CA40: 0EAA5178
0018CA44: 00000044
0018CA48: FFA88000
0018CA4C: 00000000
0018CA50: 0B3C4070
0018CA54: 00000044
0018CA58: 00000083
0018CA5C: 00000002
0018CA60: 0018CA94
0018CA64: 00000000
0018CA68: 00000000
0018CA6C: 0B3C5550
0018CA70: FFFFFFC1
0018CA74: 0018CBB8
0018CA78: 0018CBE8
0018CA7C: 00000000
0018CA80: 3F800000
0018CA84: 00000000
0018CA88: 3F800000
0018CA8C: 00000000
0018CA90: 80008000
0018CA94: 0000FFA8
0018CA98: 00000000
0018CA9C: 00000000
0018CAA0: 00000000
0018CAA4: 00754017
0018CAA8: 00B3FFA8
0018CAAC: 0075457A
0018CAB0: FFA88000
0018CAB4: 80008000
0018CAB8: 0018CBB8
0018CABC: 0018CBE8
0018CAC0: 0C4A3E50
0018CAC4: 0EAA5178
0018CAC8: 0018CB28
0018CACC: 0DD1B073
0018CAD0: 0D724572
0018CAD4: 403FFFF1
0018CAD8: 8CD1B073
0018CADC: 00000000
0018CAE0: 00707383
0018CAE4: 00000000
0018CAE8: 0018CBB8
0018CAEC: 0018CB88
0018CAF0: 00887420
0018CAF4: 0B3C4070
0018CAF8: 00000000
0018CAFC: 0070738C
0018CB00: 0C4A3E50
0018CB04: 0EAA5178
0018CB08: 0C4A400C
0018CB0C: 00088008
0018CB10: 004BAE96
0018CB14: 0018CC30
0018CB18: 0018CC20
0018CB1C: 0018CCC4
0018CB20: 0F530D50
0018CB24: 3F5CEB91
0018CB28: 3F800000
0018CB2C: 00000000
0018CB30: 00000000
0018CB34: 00000000
0018CB38: 00000000
0018CB3C: 3F800000
0018CB40: 00000000
0018CB44: 00000000
0018CB48: 00000000
0018CB4C: 00000000
0018CB50: 3F800000
0018CB54: 00000000
0018CB58: 3F000000
0018CB5C: 00000000
0018CB60: 00000000
0018CB64: 00000000
0018CB68: 00000000
0018CB6C: 3F000000
0018CB70: 00000000
0018CB74: 00000000
0018CB78: 00000000
0018CB7C: 00000000
0018CB80: 3F000000
0018CB84: 00000000
0018CB88: 3F354BFB
0018CB8C: 3F34BDCF
0018CB90: 00000000
0018CB94: 00000000
0018CB98: BEB4D24B
0018CB9C: 3EB56087
0018CBA0: 3F5DAB76
0018CBA4: 00000000
0018CBA8: 3F1C80E9
0018CBAC: BF1CFC05
0018CBB0: 3F000E82
0018CBB4: 00000000
0018CBB8: 3F000000
0018CBBC: 00000000
0018CBC0: 00000000
0018CBC4: 00000000
0018CBC8: 00000000
0018CBCC: 3F000000
0018CBD0: 00000000
0018CBD4: 00000000
0018CBD8: 00000000
0018CBDC: 00000000
0018CBE0: 3F000000
0018CBE4: 00000000
0018CBE8: 00706D2C
0018CBEC: 0018CC4C
0018CBF0: 0C4A3E50
0018CBF4: 0018CE70
0018CBF8: 0018CC9C
0018CBFC: 0018CEAC
0018CC00: 00000002
0018CC04: 00002001
0018CC08: 00000001
0018CC0C: 0B3C4070
0018CC10: 00000000
0018CC14: 00000000
0018CC18: 0018CCFC
0018CC1C: 0EAA5178
0018CC20: 0EAA5178
0018CC24: 0C4A3E50
0018CC28: 0EAA5178
0018CC2C: 0018CC9C
0018CC30: 00180E7F
0018CC34: 000001A0
0018CC38: 00000000
0018CC3C: 0047BAB5
0018CC40: 00000047
0018CC44: 000001A0
0018CC48: 000001A0
0018CC4C: 0F530D50
0018CC50: 0EAA5178
0018CC54: 005780F2
0018CC58: 0018CC60
0018CC5C: 0EAA5178
0018CC60: 00004780
0018CC64: 004DB195
0018CC68: 0C4A3E50
0018CC6C: 00000002
0018CC70: 00088008
0018CC74: 0C4A400C
0018CC78: 0018CEAC
0018CC7C: 0018CC9C
0018CC80: 0018CE70
0018CC84: 00000001
0018CC88: 0B3C4070
0018CC8C: 00000000
0018CC90: 00000000
0018CC94: 0CF71084
0018CC98: 0CF71084
0018CC9C: 0000013C
0018CCA0: 000000E0
0018CCA4: 00000000
0018CCA8: 00000000
0018CCAC: 0073C5C9
0018CCB0: 0C4A3E50
0018CCB4: 00000002
0018CCB8: 00088008
0018CCBC: 0C4A400C
0018CCC0: 0018CEAC
0018CCC4: 0018CCFC
0018CCC8: 0018CE70
0018CCCC: 00000001
0018CCD0: 0B3C4070
0018CCD4: 00000000
0018CCD8: 00000000
0018CCDC: 00000358
0018CCE0: 0EAA5178
0018CCE4: 00000340
0018CCE8: 00886FA0
0018CCEC: 0018FEEC
0018CCF0: 00088008
0018CCF4: 0B3C4070
0018CCF8: 0B3C4070
0018CCFC: 0000013C
0018CD00: 000000E0
0018CD04: 004BAE96
0018CD08: 00000008
0018CD0C: 00000080
0018CD10: 00000080
0018CD14: 00000000
0018CD18: 00000000
0018CD1C: 00000000
0018CD20: 0018CE18
0018CD24: 06F1734C
0018CD28: 00000000
0018CD2C: 00000000
0018CD30: 00000000
0018CD34: 00000358
0018CD38: 000002E0
0018CD3C: 00000000
0018CD40: 00000000
0018CD44: 00000100
0018CD48: 00000100
0018CD4C: 00000000
0018CD50: 00000000
0018CD54: 00000000
0018CD58: 00004780
0018CD5C: 00003C80
0018CD60: 000001A0
0018CD64: 00000100
0018CD68: 00000008
0018CD6C: 0F530D50
0018CD70: 3F800000
0018CD74: 00000000
0018CD78: 00000000
0018CD7C: 00000000
0018CD80: 00000000
0018CD84: 3F800000
0018CD88: 00000000
0018CD8C: 00000000
0018CD90: 00000000
0018CD94: 00000000
0018CD98: 3F800000
0018CD9C: 00000000
0018CDA0: 0000003B
0018CDA4: 0000004F
0018CDA8: 00000092
0018CDAC: 00000063
0018CDB0: 3F800000
0018CDB4: 00000000
0018CDB8: 00000000
0018CDBC: 00000000
0018CDC0: 00000000
0018CDC4: 3F800000
0018CDC8: 00000000
0018CDCC: 00000000
0018CDD0: 00000000
0018CDD4: 00000000
0018CDD8: 3F800000
0018CDDC: 00000000
0018CDE0: 3F354BFB
0018CDE4: 3F34BDCF
0018CDE8: 00000000
0018CDEC: 00000000
0018CDF0: BEB4D24B
0018CDF4: 3EB56087
0018CDF8: 3F5DAB76
0018CDFC: 00000000
0018CE00: 3F1C80E9
0018CE04: BF1CFC05
0018CE08: 3F000E82
0018CE0C: 00000000
0018CE10: 00000000
0018CE14: 0018CEB8
0018CE18: 0F7BEFA8
0018CE1C: 00000000
0018CE20: 0DCF94A0
0018CE24: 000006B0
0018CE28: 00000000
0018CE2C: 00000278
0018CE30: 00000000

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lionRA2forums
Disk Thrower


Joined: 17 Feb 2016

PostPosted: Fri Feb 26, 2016 5:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok after a few tests I am convinced now that it's the voxels causing the crash, cause it also crashes with another voxel I downloaded. Everytime I add the voxels to the expandmd mix it starts crashing. So how is the voxel making the game crash?

Never had an issue like this before..

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MustaphaTR
Scorpion Sniper


Joined: 22 Jan 2015
Location: Kastamonu, Turkey

PostPosted: Fri Feb 26, 2016 6:23 am    Post subject: Reply with quote  Mark this post and the followings unread

You are adding HVA files too, don't you. HVAs are required to make Voxels work.

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AlexB
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Joined: 31 May 2010
Location: Germany

PostPosted: Fri Feb 26, 2016 6:32 am    Post subject: Reply with quote  Mark this post and the followings unread

The ShadowIndex of the UnitType is invalid. See how many sections the voxel has. I would bet it's less than 3. Note that it is an index, thus starting to count at 0.

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lionRA2forums
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Joined: 17 Feb 2016

PostPosted: Sun Feb 28, 2016 4:29 am    Post subject: Reply with quote  Mark this post and the followings unread

AlexB wrote:
The ShadowIndex of the UnitType is invalid. See how many sections the voxel has. I would bet it's less than 3. Note that it is an index, thus starting to count at 0.



Thanks a lot! This fixed it. One tiny issue though, the shadow is now just the rotors in a still motion.

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4StarGeneral
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Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sun Feb 28, 2016 4:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Try changing your ShadowIndex to 0 or 1 depending on what you have now. Or you can look at it in VXL Editor and see what index it is in the list. ShadowIndex just tells the game to grab the shadow from the # art in the voxel, if you have ShadowIndex set to 1 right now for example, ShadowIndex=0 may give you the shadow for the body, or vice versa.

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lionRA2forums
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Joined: 17 Feb 2016

PostPosted: Sun Mar 13, 2016 5:45 am    Post subject: Reply with quote  Mark this post and the followings unread

4StarGeneral wrote:
Try changing your ShadowIndex to 0 or 1 depending on what you have now. Or you can look at it in VXL Editor and see what index it is in the list. ShadowIndex just tells the game to grab the shadow from the # art in the voxel, if you have ShadowIndex set to 1 right now for example, ShadowIndex=0 may give you the shadow for the body, or vice versa.


Great, that fixed it, thanks!

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