Posted: Mon Apr 18, 2016 2:54 pm Post subject:
YR: Rise of the East
Subject description: name set, MP beta released
Hi all, another day another mod. Been working on this one on and off but with all the free time lately I decided to put a bit more effort into it. Will try to make it as fast paced and fun as possible.
Heavily inspired by C&C Generals, it introduces East Asia as a new faction, comprised of China and North Korea.
The aim is to balance and diversify YR by expanding its tier units a bit more (i.e. RADAR, TECH, etc.), giving the player multiple options of playing offensively or defensively.
Version 2.0 released, check out the moddb page
Updated the tech trees in old posts below, every post should be up to date now. _________________
ayylmao on Discord Last edited by XxpeddyxX on Wed Apr 15, 2020 11:43 am; edited 10 times in total QUICK_EDIT
veterancy adds further of 30% damage and 50% strength for each level of veterancy
This doesn't work. These abilities work like switches, if you relist a veteran benefit at elite, the game will not reapply that benefit, which means you just apply these at veteran and no changes on elite. To have the 30% elite dmg if you intend to maintain this setup, you'll have to manually recalculate every weapon to apply that difference. _________________
A bow seems very low tech for any of the factions, although recently it's become somewhat of a trope in video games (see Crysis 2 and 3 for example). Could work with Allies as Marvel's Hawkeye -like character. _________________ QUICK_EDIT
Just a quick update, I've decided to make the mod assets completely public (upon official release) in hopes of having someone give me a hand with single player maps and the like. We're a community after all and I believe we should all be able to learn from each other.
The credits file is there for a reason, if an asset has no name to it treat it as my own and give credit where due.
A public beta release (protected) is coming soon and will just feature multiplayer. Easy, Normal and Brutal AIs will be available. Yuri and Soviets will not be available as they are unfinished.
Easy and Normal will respect prerequisites. Normal and Brutal will allow for AI cheats such as cloning via more factories. Brutal will ignore most prerequisites and have other unfair advantages.
Onto some gameplay changes, I've now moved all mini superweapons (such as Airstrike) to TechLevel=10 and will be toggleable via Superweapons On/Off. Support superweapons (Tank Drop, Repair, Power ups) will be available as normal via Radar.
The Eastern Empire will have a Particle Cannon superweapon for fun in the beta as a placeholder for their own nuke or the like.
They have very basic tech and weapons so I'm tying the railgun tech (TS railgun) to the storyline (which will be explained later, but TLDR: Sovs go back in time and as a result undo their defeat AND the commy China defeat by the Allies, join forces with them, PRC steals blueprints to their Prism weapons and modify for their use, thus; railgun tech).
Changing South Korea to North Korea, it just makes more sense.
Allied cameos will be done soon for showcase and criticism. QUICK_EDIT
@Exley: I didn't want to scrap it altogether so it will be used as a support power for Germany.
Okay I think I'm done with tweaking numbers and making things presentable.
This is the final (for the multiplayer alpha release) AI test. I've spent a couple of days playing around with difficulty and Easy/Normal are beatable but Brutal is still ridiculous especially with a complete base - starting with 10k cash makes it impossible.
3v3 Brutal at top, Normal in the middle and Easy at bottom of the map.
1v1 Same side, brutal AI
Unfortunately the game didn't last long enough to test a few things and the Iron Dragon (based on the unused Generals aircraft) was one of them, so here it is. I sent it to Creator for voxel touch ups.
I'll put everything together over the next couple of weeks for a release, cheers.
Giving Boris the STLN treatment. Hopefully when finished will somewhat resemble a middle eastern sniper which will be Iraq's hero unit. His specialty? Shamelessly ripping off Jarmen Kell's weapons.
Anyway, been playing around with mechanics, here's a sneak peek:
All units and buildings are good to go. Provided I get all the art out of the way soon, the next release will just be pending an AI overall and we'll be good to go for 2.0. ETA 8 weeks. _________________
ayylmao on Discord QUICK_EDIT
1. Soviets and Yuri are now playable
2. Major changes to the existing Asia and Allied factions
3. Many new units and support powers
4. Huge audio and visual improvements
5. Complete Naval warfare capabilities for all factions
6. New and improved AI
7. New and unique unit abilities. As a starting point only some units will have new/additional abilities
8. Units now get promoted from damage over time and residual damage effects such as firestorms
9. Updated CnCnet Client giving full multiplayer support
I'll leave a couple of new gameplay videos here, both oldish (prior to release fixes) Yuri and Soviet vids:
And am already working on the next version which will introduce cryo tech and some new sides, and with it some fun stuff:
Hope you guys like it, spent quite some time polishing this release and from the feedback I've received so far from the community and my testers, the multiplay component is good.
I aim to implement a campaign in 3.0 that goes in detail where East Asia sits in the story and how they have their tech/weapons.
What I hope to release first is Generals style maps so I may begin working on this first.
ayylmao on Discord QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum