Posted: Mon Apr 18, 2016 2:54 pm Post subject:
YR: Rise of the East
Subject description: name set, MP beta released
UPDATE 30/07/2020
Version 2.1 released, check out the moddb page
PSA: THE LATEST POST AT THE BOTTOM IS THE ONLY UP TO DATE POST IN THIS THREAD! _________________
ayylmao on Discord Last edited by XxpeddyxX on Thu Jul 30, 2020 6:23 am; edited 11 times in total QUICK_EDIT
veterancy adds further of 30% damage and 50% strength for each level of veterancy
This doesn't work. These abilities work like switches, if you relist a veteran benefit at elite, the game will not reapply that benefit, which means you just apply these at veteran and no changes on elite. To have the 30% elite dmg if you intend to maintain this setup, you'll have to manually recalculate every weapon to apply that difference. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
A bow seems very low tech for any of the factions, although recently it's become somewhat of a trope in video games (see Crysis 2 and 3 for example). Could work with Allies as Marvel's Hawkeye -like character. _________________
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Tue Dec 13, 2016 11:21 pm Post subject:
The STLN is supposed to be a Sylvester Stallone wannabe, with the bow being Rambo's. Your argument is invalid. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
As such, go on. Do not let yourself be discaouraged from lack of feedback.
Thank you for the feedback! Yeah I like the idea of side specific tech
Progress as been slow due to real life issues, basically remained untouched since last post in this thread. Hopefully will have something to show soon. QUICK_EDIT
Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Wed Jul 19, 2017 12:57 pm Post subject:
Go back to Upgrade Icons, probably unlocked at a higher level Tech Center _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
I suggest you use these muzzle flash animations. You can convert them to Unit or Anim Palette on RA2/YR Palette too. _________________ ~ Excelsior ~ QUICK_EDIT
Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Thu Jul 27, 2017 3:10 pm Post subject:
The Railgun Animation isn't bad, could be smaller fo my taste of reality (it shouldn't be too big) _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
Fun fact: In a normal gun the muzzle flash is produced by excess propellant. In a rail gun the high speed of the projectile causes the air in the barrel to super heat into plasma! _________________
Figured I'll just do all of them at once, been hard coming up with ideas for Yuri.. any suggestions greatly appreciated. I may just go with the big logo without the swords.
I wanted to go red for the soviets but it's hard on the eyes so a a red tinge on yellow will have to do.
Left to right: Allies, Empire(East Asia), Soviets 1 & 2, Yuri
Just a quick update, I've decided to make the mod assets completely public (upon official release) in hopes of having someone give me a hand with single player maps and the like. We're a community after all and I believe we should all be able to learn from each other.
The credits file is there for a reason, if an asset has no name to it treat it as my own and give credit where due.
A public beta release (protected) is coming soon and will just feature multiplayer. Easy, Normal and Brutal AIs will be available. Yuri and Soviets will not be available as they are unfinished.
Easy and Normal will respect prerequisites. Normal and Brutal will allow for AI cheats such as cloning via more factories. Brutal will ignore most prerequisites and have other unfair advantages.
Onto some gameplay changes, I've now moved all mini superweapons (such as Airstrike) to TechLevel=10 and will be toggleable via Superweapons On/Off. Support superweapons (Tank Drop, Repair, Power ups) will be available as normal via Radar.
The Eastern Empire will have a Particle Cannon superweapon for fun in the beta as a placeholder for their own nuke or the like.
They have very basic tech and weapons so I'm tying the railgun tech (TS railgun) to the storyline (which will be explained later, but TLDR: Sovs go back in time and as a result undo their defeat AND the commy China defeat by the Allies, join forces with them, PRC steals blueprints to their Prism weapons and modify for their use, thus; railgun tech).
Changing South Korea to North Korea, it just makes more sense.
Allied cameos will be done soon for showcase and criticism. QUICK_EDIT
Yeah, that's a unique, nice looking style, I love it. Also glad that prism trooper is getting used. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
@Exley: I didn't want to scrap it altogether so it will be used as a support power for Germany.
Okay I think I'm done with tweaking numbers and making things presentable.
This is the final (for the multiplayer alpha release) AI test. I've spent a couple of days playing around with difficulty and Easy/Normal are beatable but Brutal is still ridiculous especially with a complete base - starting with 10k cash makes it impossible.
3v3 Brutal at top, Normal in the middle and Easy at bottom of the map.
1v1 Same side, brutal AI
Unfortunately the game didn't last long enough to test a few things and the Iron Dragon (based on the unused Generals aircraft) was one of them, so here it is. I sent it to Creator for voxel touch ups.
I'll put everything together over the next couple of weeks for a release, cheers.
I've gone ahead and released a multiplayer (skirmish only) version.
If you try it out be sure to leave feedback on anything as I would love to improve on the mod.
I'm working on incorporating it with CNCNet5 Client but am having some issues with Syringe not accepting the dll's. Once sorted I'll start working on the client.
Released v1.01 which now has basic cncnet5 functionality and loads of balancing and other tweaks, link is as above. _________________
ayylmao on Discord QUICK_EDIT
I edited the second post with the Asian Tech Tree and removed/reserved some other posts for the other tech trees.
I also shamelessly copy and pasted my latest post from ModDB but slightly modified for PPM formatting
-----------------------
No new release yet but the next version 2.0 is coming soon. Still only a multiplayer release but will include all 4 sides, although Allies and Asia are much more polished.
Long story short lots of IRL stuff, PC was packed away and not set up until recently so I've been working as much as I can, adding new units, visuals, balancing etc.
2.0 will bring loads of changes and new features which I hope you will enjoy. I also intend on making my files public so they will not be protected, just ensure you read the credit.txt
This article will focus on showing some weapon and art enhancements, so let's kick it off with:
Bullet weapons release shell casings and have new fire animations for normal and heroic levels:
Straight fire missiles no longer get affected by wind:
Next, I would like to showcase a few of Yuri's units:
Here you see the Seeker; Yuri's core AA and scouting unit, the Stealth Tank, Disruptor and the Fanatic.
Terrorist type units were rarely used in vanilla, 2.0 makes them not explode if killed early - rendering them very efficient if they are able to reach their target without harming friendlies.
Next up we have the new veterancy insignias, I chose to go back to basic looking ones rather than fancy as previously used, feedback welcome!
Lastly, I think infantry lack diversity so I'll be adding a few more - with some fun weapons. Here's the shotgun
Giving Boris the STLN treatment. Hopefully when finished will somewhat resemble a middle eastern sniper which will be Iraq's hero unit. His specialty? Shamelessly ripping off Jarmen Kell's weapons.
Anyway, been playing around with mechanics, here's a sneak peek:
All units and buildings are good to go. Provided I get all the art out of the way soon, the next release will just be pending an AI overall and we'll be good to go for 2.0. ETA 8 weeks. _________________
ayylmao on Discord QUICK_EDIT
1. Soviets and Yuri are now playable
2. Major changes to the existing Asia and Allied factions
3. Many new units and support powers
4. Huge audio and visual improvements
5. Complete Naval warfare capabilities for all factions
6. New and improved AI
7. New and unique unit abilities. As a starting point only some units will have new/additional abilities
8. Units now get promoted from damage over time and residual damage effects such as firestorms
9. Updated CnCnet Client giving full multiplayer support
I'll leave a couple of new gameplay videos here, both oldish (prior to release fixes) Yuri and Soviet vids:
Yuri:
Soviets:
And am already working on the next version which will introduce cryo tech and some new sides, and with it some fun stuff:
Hope you guys like it, spent quite some time polishing this release and from the feedback I've received so far from the community and my testers, the multiplay component is good.
I aim to implement a campaign in 3.0 that goes in detail where East Asia sits in the story and how they have their tech/weapons.
What I hope to release first is Generals style maps so I may begin working on this first.
Cheers _________________
ayylmao on Discord QUICK_EDIT
The ModDB article covers everything there is to know but here is a short list:
YR Remastered Campaign
Save and Load Games
Full Client Support/Revamp + File Updater
ReShade Support + Client Integration
Custom Map Editor
Website + Unit Description/Guide
Worthy mentions:
Lots of new maps + some exclusives
Exclusive artwork made just for Rise of the East!
New Units and Support Powers
Permanent Upgrades
Weather Effects
Here's a quick look at the images from the post:
New Client Look and features such as self updater, ReShade integration and custom drop down menu functions and more, thanks for Kerbiter's fork:
Moving forward we'll have a brand new campaign and exclusive new assets with the Asian side, GLA implementation and further visual improvements.
These are the new upcoming flag designs:
And this is one of the new buildings WIP and design:
If you end up trying the mod I hope you enjoy _________________
ayylmao on Discord QUICK_EDIT
Is it still being developed? I would love to join the team.
Yes it is, 3.0 is coming out in a few weeks.
I just don't update this thread anymore I don't see much benefit. You can also try the 3.0 beta via the client if you switch to the beta update server.
Thanks. So interesting, but unfortunately it seems like there are no open position for me, I'm not artist or mapper. Thanks anyway for the response. QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum