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disable MBT for new tank
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lionRA2forums
Disk Thrower


Joined: 17 Feb 2016

PostPosted: Wed Apr 20, 2016 6:05 am    Post subject:  disable MBT for new tank Reply with quote  Mark this post and the followings unread

Hi, I added a new tank to my mod by using the rhino tank codes but the game recognizes it now as an MBT. So now it will be available with the starting units at the beginning of the game.

How do I stop from doing this and just be a trainable units like the rest?

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Allen
Pyro Sniper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Wed Apr 20, 2016 6:51 am    Post subject: Reply with quote  Mark this post and the followings unread

The unit should have AllowedToStartInMultiplayer=

Change AllowedToStartInMultiplayer=yes to no

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Apr 20, 2016 7:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Actually you can have it not in the line of code as well. AllowedToStartInMultiplayer is pretty much there just so you can set it to no as by default if that is not listed the units will start in MP/Skirmish.

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lionRA2forums
Disk Thrower


Joined: 17 Feb 2016

PostPosted: Wed Apr 20, 2016 10:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

AllowedToStartInMultiplayer= seems to be hardcoded for grizzly and rhino tanks so they don't have it in their codes.

Anyways, thanks guys this fixed it!

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Apr 20, 2016 10:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

read the rules.ini comments section
rules.ini wrote:
; AllowedToStartInMultiplayer = Can the unit be allocated to a player when starting a multiplayer game (def=yes)

it's by default enabled

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