Posted: Sun Apr 24, 2016 5:44 pm Post subject:
[TS] Beta Desert Terrain
Subject description: Now covering slopes, cliffs, bridges, and more!
Here is an almost pixel-perfect remake of the TS beta cliff set, which were noticably more brown than the cliffs in the release version. I was able to copy the beta cliff "palette" from certain sprites in the release version, such as tunnel floors and roofs, which retained the old cliff art.
Preview:
The .rar file includes all 42 regular cliff tiles, 10 ramps and 2 destroyable cliff pieces. I might do water cliffs later.
Note that to use the destroyable cliff pieces you have to replace the original ones with these, as the logic is hardcoded to a single destroyable cliff set.
If you use these in a project, please give credit where due.
EDIT: Uploaded an almost complete set. The only things missing are the dirt road slopes, monorail slopes, as well as Scrin and Kodiak wreckages. Everything else is there.
The set includes all cliff tiles, all ramps and slopes, all tunnels and bridges, and even those big rough tiles.
EDIT 2: Fixed the incorrect bit flag in most tiles.
Good job. We really should have a terrain forum for stuff like this, I fear this is probably going to get lost & forgotten in the media hut _________________
The set would seem complete with conversions for:
- adjoining tunnel entrances (normal and rail tracks)
- adjoining bridges
- kodiak crash part
- crystal cliffs
- water cliffs
- adjoining water caves and waterfalls
Agree with Mig Eater, that a subforum for terrain and others (that are not shp/vxl) would have been better
to put stuff like this. QUICK_EDIT
Alright, I've finished the set. I had to convert all slopes as well because I discovered they didn't fit the new ramps, and I looked at the beta screenshots and noticed how they looked different there too.
Unfortunatelly I didn't bother to convert the Scrin and Kodiak wreckage tiles, they just didn't seem like worth the effort. Anyone is free to use my tiles to do it, though.
First post edited to include the expanded set. Just put the mix in your TS folder & enjoy!
EDIT: Anyone know why the slope fix doesn't work with this set? Well, it does, but it only uses one variant of each slope edge type, which causes slopes to look repetive.
What TMP editor are you using? Older ones set the "has damaged artwork" option to yes as default, which messes up the random selection of tiles within a set. _________________
I see, I remember reading about this before. How would I go about changing that option for the tiles? I can't seem to find a way in XCC TMP Editor (maybe I'm just blind). _________________
Not only that, but curiously the individual cells of a larger tile have the property independent of each other, which means.... sigh... I have to fix hundreds upon hundreds of cells Even though having that false property doesn't seem to cause problems with tiles other than slopes and cliff corners, I'll rather fix it now than end up facing peculiar problems later. _________________
yeah, this should be easy to add
Though you have to wait till Monday, since i don't have access to the latest version right now. _________________ SHP Artist of Twisted Insurrection: Nod buildings
not sure how i feel about this change. will try it and find out. does go better with the way tundra cliffs look. brown for brown and snow for snow. i like changing everything in the game so this is a good change to test.
can someone put the graphics in a expand mix file that i can toss into tibsun directory and test. i dotn feel like getting winrar and xcc right now. QUICK_EDIT
I'm trying to convert the clear rocks as well, however, the game crashes with the edited TEM files. What could I've done wrong? I edited them with SHP builder and saved as TEM files. Do they need some special compression value when saving? _________________
They dont need any special compression, they are just normal shp files with a different extension. Try saving them as a standard shp & manually renaming the extension. _________________
It seems to be the map lighting that causes the tiled appearance (the brightness difference between the upper and lower ground), not the tiles themselves. _________________
If I ever make a TS mod, which I probably will one day, this will get used. _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
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