The Scrin are a power hungry faction that requires succesful engagements to maintain their units in full shape, they are dependant their air power, which is meant to be the strongest on the game, besides that, some of their units are flexible.
Traits:
- -Scrin Infantry are completely immune to the effects of Tiberium radiation whether they are positive or negative.
-Scrin Ground units start with half their possible health.
-The only method the Scrin commanders have to heal their ground forces is by combat, units killed by Scrin weaponry release an aura the Scrin call essence, which can be collected by any alien unit nearby to restore its health slowly.
-Scrin aircraft auto repair.
Legend:
- -Landing Zone -> Barracks
-Forge -> War factory.
-Stargate -> Air Factory.
-Laboratory -> Tech Center.
Infantry
Razorshark
Melee beast, effective against infantry.
Tier: 1 (requires Landing Zone).
Credits: Me.
Armor: none.
Weapon warhead: Full damage.
Legionaire
Basic Infantry, a disciplined alien being that carries a plasma shield and an alien rocket launcher, they are effective against armored targets and air units, cannot be crushed.
Tier: 1 (requires landing zone).
Credits: Me.
Armor: none.
Weapon warhead: Rocket.
Shapeshifter
Equivalent to an engineer, this unit is a fun one because it uses the animations of many units, changing its appearance. Thank you devs.
Credits: WW.
Tier: 1 (requires landing zone).
Armor: none.
Weaponless.
Colossi
Genetically altered alien beast designed for hard labor and taking a lot of punishment, it fires electricity at nearby targets, and when ordered to deploy it becomes static and starts electrifying the ground around it, killing any infantry near it and dealing minor damage to other unit types.
Credits: Me.
Tier: 2 (requires landing zone and radar).
Armor: Heavy.
Weapon Warhead: Rifle.
Purifier
Hover unit that steals essence of enemy units, whenever it hits a enemy unit, it will release a piece of its essence that will go directly a random alien unit nearby, healing it for a short period of time. It can heal infantry and vehicles and doesn't deal too much damage on its own.
Credits: Me.
Tier: 2 (requires landing zone and radar).
Armor: none.
Weapon warhead: Rifle.
Plague Carrier
Alien creature that carries a virus that doesn't survive for long on its own but can be easily spreaded around human populations, units affected by the plague will infect nearby units, dealing some damage to them and spreading their infection, the plague will dissipate after a short period unless there are infected units arounds, meaning you have to isolate your important units from the main force if you want them to survive.
Credits: Me.
Tier: 3 (requires landing zone and laboratory).
Armor: None.
Weapon warhead: Full Damage.
Vehicles
Vanguard
A mobile shield generator that makes nearby friendly units untargettable, it takes full damage from any source but will reflect part of the damage it takes to hostile units nearby, it also heals fast if left alone.
Credits: Me.
Tier: 1 (Requires Forge).
Armor: Light.
Weaponless.
Glider
Hover drone that works as an anti air platform. When ordered to deploy it turns into an aerial variant that can only target ground units.
Credits: Me.
Tier: 1 (Requires Forge).
Armor: Light.
Weapon warhead: Full damage (AA).
Gravity Generator
Support vehicle that carries an alien artifact that when released, it actively seeks hostile units and attaches to them, dealing moderate damage to the unit its attached to and slowing any units nearby, if the victim unit is destroyed, then the artifact will seek new targets until its power runs out.
Credits: Me.
Tier: 2 (Requires Forge and Radar).
Armor: Light.
Weaponless.
Hover tank
A tank that uses its anti-gravity engine to hover above ground. Armed with a powerful pulse cannon to take out other vehicles.
Credits: Me.
Tier: 2 (Requires Forge and Radar).
Armor: Heavy.
Weapon warhead: Armor Piercing.
Tripod
The ultimate war machine of the Scrin, the tripod is armed plasma cannons which annihilate infantry and structures.
Tier: 3 (Requires Forge and Laboratory).
Credits: Lin Kuei Ominae.
Armor: Heavy.
Weapon warhead: Rifle.
Aircraft
Stormrider
Scrin basic aerial unit, fighter jet that is effective against aircraft and air units, it can fire while moving and doesn’t need to rearm itself.
Tier: 1 (requires stargate).
Credits: Yah.
Weapon warhead: Rifle.
Glider
Aerial variant, can only target ground units and can turn into a ground unit that works as an anti air platform, effective against armor.
Credits: Me.
Tier: 1 (requires stargate).
Weapon warhead: Armor piercing.
Destroyer
Scrin frigate, functions as an aerial artillery for the faction, fires slowly but deals decent damage.
Credits: Me.
Tier: 2 (requires Stargate and Radar).
Weapon warhead: Artillery.
Battlecruiser
Alien Battleship called in to impose fear on the enemies of the Scrin, it can detect stealthed units and can also target any type of unit.
Credits: Me.
Tier: 3 (requires Stargate and Laboratory).
Weapon warhead: Bomb.
Mothership
Hero unit of the Scrin Armada, this Ship can be considered an equivalent of a Flagship for the scrin, while it doesn't have weapons of its own, it serves as an aircraft carrier capable of leveling down a city.
Credits: Me.
Tier: 3 (requires Stargate and Laboratory).
Fighter Weapon Warhead: Rifle.
Creation Engine
Equivalent to the Scrin Support Superweapon, it's an aerial forge that can assemble Scrin vehicles anywhere, it can also increase the gravitational strength of a targetted area to slow all units located there.
Credits: Me.
Tier: 3 (requires Stargate and Laboratory).
Unnarmored.
Host Station
The main component of all Scrin bases, like an MCV, but with the added benefit of being an aerial unit.
Credits: Me.