Thanks to Alex06 for his help getting some of those photos.
Thanks to Apollo for his awesome FX and Graion for his help in implementing the right configuration for it.
Traits:
- -Cyborgs are not Immune to Tiberium Poisoning, but they self repair anywhere.
-CABAL infantry can be refunded at the Stasis Chamber for half it's cost.
-Some Vehicles and aircraft can create guard drones in different situations, these units will engage hostile units independent of the actions of the parent.
Legend:
- -Cabal Claw -> Barracks
-Stasis Chamber -> Grinder Equivalent for Infantry.
-Super Computer -> Tech Center
Infantry
Cyborg
Main infantry, the Tiberian Sun cyborg.
Credits: WW.
Tier: 1 (requires Cabal Claw).
Armor: None.
Weapon warhead: Rifle
Reclaimer
Support hover drone, it's a melee unit that converts the enemies it kills into cyborgs, the type of non combat cyborg will depend on the nature of the victim.
Credits: Me.
Tier: 1 (Requires Cabal Claw and Stassis Chamber).
Armor: none.
Weapon Warhead: Rifle.
Swarmling
Engineer Equivalent, repairs structures and auto repairs itself.
Credits: Me.
Tier: 1 (requires Cabal Claw).
Armor: none.
Gladiator
Heavy Cyborg equiped with twin AP cannons and a sensor array, can detect stealthed units, will keep fighting even after sustaining heavy damage.
Credits: Me.
Tier: 2 (requires Cabal Claw and Radar).
Armor: None.
Weapon Warhead: Armor Piercing.
Abductor
Hover drone, that is unarmed unless deployed, when ordered to do so it will burrow on the ground and cloack itself, it will fire spikes at hostile targets, which will turn enemies into non combat cyborgs if they manage to deal the killing blow, this unit doesn't uncloack when attacking.
Credits: Me.
Tier: 2 (requires Cabal Claw and Radar).
Armor: none.
Weapon warhead: Artillery (The better the armor, the less damage is dealt).
Cyborg Reaper
Similar to the Tiberian Sun variant except it doesn't release tiberium when killed nor can heal over it.
Can ensrane infantry like the original did, it fires rockets that gather elevation and hit random hostile targets, making it stronger in duels.
Credits: WW.
Tier: 3 (requires Cabal Claw and Supercomputer).
Armor: Light.
Cyborg Commando
The old favourite, self repairs.
Credits: WW.
Tier: 3 (Requires Barracks and Tech Center).
Armor: Heavy
Vehicles
Seeker
Mech equipped with a long range rocket launcher, can attack air units, detects stealthed ones and it can be ordered to deploy to remain static, in this state it takes less damage from all sources and it releases a defence drone to increase their damage output slightly.
Tier: 1 (Requires Warfactory).
Credits: Me.
Armor: Light.
Weapon warhead: Rocket.
Centurion
Quadruped walker, the equivalent to a main battle tank, designed to give anti infantry support to the seekers, can fortify it's position when ordered to deploy, similar to a tick tank, this unit also deploys defence drones when entrenched.
Credits: Me.
Tier: 1 (Requires Warfactory).
Armor: Heavy.
Weapon warhead: Rifle.
Hover APC
Hover APC, can transport Infantry or one vehicle.
Credits: Me.
Tier: 2 (Requires Warfactory and radar).
Armor: Light.
Weaponless.
Artisan
Support Drone that slowly assembles turrets over time, it can be ordered to deploy its turrets over a targetted area at any time, it is accompanied by two (or three, can't recall) defence drones.
Credits: Me.
Tier: 2 (Requires Warfactory and Radar).
Armor: Light
Weaponless.
Artisan turret
Small turrets that can be easily deployed around the battlefield, they may not be very durable, but the damage they deal can be quite troublesome if not stopped in time.
Credits: Me.
Armor: Light.
Weapon Warhead: Rifle and Armor Piercing (has two weapons).
Drone Host
Heavy artillery mech, this unit fires some artillery shells followed by two sentry drones that help distract enemies, any enemy killed by this unit or the drones is converted into a non combat cyborg, this mech is accompanied by three defence drones for close combat protection.
Credits: Me, HG_Scipción (Scrin Powerplant, the structure with a flying crystal)
Tier: 2 (requires Warfactory and Supercomputer).
Armor: Light.
Weapon warhead: artillery.
Paladin
Combat walker, designed using the data gathered from the construction of the Core Defender, it's equipped with dual laser cannons just as the original, self repairs, it's so big it breaks the fourth wall of any factory.
Credits: Me.
Tier: 3 (Requires Warfactory and Super Computer).
Armor: Heavy.
Weapon Warhead: Full damage.
Aircraft
Wasp
Drone equipped with a laser cannon and dual rocket launchers, doesn't need to ream.
Credits: Me.
Tier: 1 (requires Air factory).
Weapon warhead: Rocket
Firefly
Support Drone that scrambles the sensors of the enemy vehicles, reducing their combat effectiveness, detects stealthed units.
Credits: Me.
Tier: 2 (requires Air Factory and Radar).
Devourer
A flying grinder, similar to a RA2 in terms of speed and health, but being much a lesser threat in terms of damage output (because it has a much smaller area of effect), this unit will salvage the remains of any enemy unit that dies near it.
Tier: 2 (requires Warfactory and radar).
Credits: Me (Devourer), HG_Scipcion (That awesome refinery that can be seen).
Armor: Heavy.
Weapon warhead: Artillery (The better the armor, the less damage is dealt).
Bassilisk
Heavy Frigate designed for terror tactics, its equiped with plasma cannons and firestorm bombs, it's effective vs light armored targets.
Credits: BySc (Conversion to 3d to vxl), Zero18 (Painting).
Tier: 3 (Requires Air Factory and Super Computer).
Weapon warhead: Bomb.
Non Combat Cyborgs.
Sentry
Hover drone spawned by the drone host, it cannot deploy anymore, converts the unit it kills into non combat cyborgs.
Credits: Me.
Armor: none
Weapon warhead: Full damage.
Swarmling
Worker
Result of turning a biped into a cyborg.
Credits: Me.
Armor: none.
Weapon warhead: Rifle
Cyberdog
Result of turning a beast into a cyborg.
Credits: Me.
Armor: None
Weapon warhead: Rocket.
Sentinel
No image yet, I need to render and recode this ugly thing again.
Result of destroying a vehicle with a conversion weapon.