Posted: Wed May 25, 2016 1:26 pm Post subject:
Japanese GUI and buildings
The Japanese are back with a new sidebar and several new buildings, which when built give you access to new superweapons. Also in this screenshot is a new style of cameo, which replaces the monochromatic sepia coloured cameos previously used with full colour renders. Lastly this was taken on a new map that I will be posting more about in the coming weeks, along with several others.
Click to enlarge
This is a new more historically correct version of the barracks, based on a structure built by the Japanese on Saipan.
The Special Research Unit is a chemical weapons lab that gives you the ability to build chemical spreading tanks and use the Contaminate superweapon. Which releases a large gas cloud that will slowly damage any units or buildings within it's area.
Note: I was reluctant to add this building/support weapon due to the sensitive nature of Japan's use and research of chemical/biological weapons. Because of the sensitive nature tho, Japan's use of such weapons during the war isn't widely known. I thought this might be a good way to raise awareness and possibly inspire players to research about it themselves.
The Special Attack Unit gives you the ability to build kamikaze units, as well as accesses to the MXY7 Ohka superweapon, a specialised piloted rocket equipped with a large warhead.
The Joint Operations Centre Is used by the post-war Japanese Self Defence Force sub-faction to coordinate with their American allies and call in B-47 Stratojet airstrikes on enemy targets.
Note: The JSDF as it's name implies is a defensive force and as such doesn't have any large or long range offensive weaponry. They instead rely upon their American allies to support them if they enter into a war. _________________
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Thu May 26, 2016 11:04 am Post subject:
Feel free to bug me immediately with questions then. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Thu May 26, 2016 12:36 pm Post subject:
This is fantastic, as your work always is.
I'm in awe every time I check on D-Day.
What I especially admire in your structures is your ability to combine cultural elements with plausibility - it's easy to overstress cultural elements in building designs to a point where their presence is not plausible (onion domes!), and it's hard to come up with plausible designs that are still reconizably associated with a certain culture. Perhaps this is easier to do with pre-industrial architecture (I'd be curious how you would design a Japanese structure from the 1960s, 70s, 80s, 90s...), but regardless, your designs certainly hit the mark on this aspect. _________________
Mao Zedong wrote:
Our mission, unfinished, may take a thousand years.
I struggled a lot with the design of the Japanese structures. I spent roughly two years doing research, amassing a large collection of reference material. Some of which came from just "driving" around Japan with google street view, taking screen caps of anything interesting. Once I put together an aesthetic style I was happy with, It only took a month to make most of the 3D models.
I have plans to also put all that research into making a large set of Japanese civilian buildings for use on several new maps. _________________
I plan to look into the feasibility of making a OpenRA version of D-day after the next release.
Although alot of work, the amount of detail you will be able to add to each voxel would be amazing!
Would be nice if you could paint tile tint's like other WW2 2d Isometric games. Although i think I remember you doing something like this already in RA2 engine. _________________ QUICK_EDIT
The temple gives you a support power that lets you inspire your troops with the Bushido warrior spirit giving your units a boost in health and speed for a short time.
At the bottom of this screenshot you can several units with the Bushido buff applied. _________________
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