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Quasimodo IFM (RA2/YR)
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Quiet
Vehicle Drone


Joined: 08 Oct 2014
Location: UK

PostPosted: Sat Jun 11, 2016 7:52 pm    Post subject:  Quasimodo IFM (RA2/YR)
Subject description: IFV style mech for Yuri with 13 different turrets
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This is something I've been meaning to do for a while ( since voxels aren't one of my strong points I used .3ds models and converted them if anyone was wondering ).

Aswell as being an IFV , I've designed it to be open topped ( although this did cause some issues [ see below ] ).

There is a Blank Cameo , Code Readme and 13 renders ( one for each turret ) included in the download.

BTW
While testing I found some issues relating to the Chrono Legionaire :
1. it seems the fourth turret ( ie high tech turret on the original IFV )
   has to be used for the chrono legionaire or else the game IEs

My fix : the fourth turret is now just for the Chrono Legionaire and the
            fifth turret is now the " high tech " turret

2. if an IFV is " open topped " and a Chrono Legionaire is inside and
   allowed to fire this causes an IE even if the IFV weapon isn't Temporal=yes

My fix : the Chrono Legionaire can no longer fire out of opened topped units by
            adding the " FireInTransport=no " tag to both its Primary and Elite Primary
            ( this of course affects the Battle Fortress too )

Also when I created the Walking Animation I found I had to use OS HVA Builder 2.0c , if I used a later version the leg parts weren't being positioned correctly.

Feel free to use this in a mod but please credit me if you do.

Any suggestions or constructive comments are welcome.



Full List Image.png
 Description:
 Filesize:  1.17 MB
 Viewed:  7235 Time(s)

Full List Image.png



Many Many IFMs.png
 Description:
The result after I'd finished all the nice neat screenshots
 Filesize:  451.07 KB
 Viewed:  7235 Time(s)

Many Many IFMs.png



Quasimodo IFM.zip
 Description:

Download
 Filename:  Quasimodo IFM.zip
 Filesize:  625.72 KB
 Downloaded:  320 Time(s)


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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sat Jun 11, 2016 8:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Seems totally strange to me as there is no visible shadow of it.

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SightHawk
Cyborg Engineer


Joined: 23 Mar 2016
Location: Vertex HQ

PostPosted: Sun Jun 12, 2016 2:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

This looks great but where is the shadow?

If only I knew how to recolor this voxel, I would add it to my Nano Division Army...

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MustaphaTR
Scorpion Sniper


Joined: 22 Jan 2015
Location: Kastamonu, Turkey

PostPosted: Sun Jun 12, 2016 2:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

There is no shadow because it is broken apart to make walking anim. Only one part cast a shadow in YR. Have you ever looked to NightHawk's shadow.

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CnCD2K Mod: http://www.moddb.com/mods/red-alert-2-yuris-revenge-cncd2k-mod
Changed Dune Mod: http://www.moddb.com/mods/changed-dune
MustaphaTR's D2K Mod: http://www.moddb.com/mods/mustaphatrs-d2k-mod
Generals Alpha: http://www.moddb.com/mods/generals-alpha
Romanov's Vengeange: https://www.moddb.com/mods/romanovs-vengeance

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geof101
Rocket Infantry


Joined: 30 May 2012

PostPosted: Sun Jun 12, 2016 4:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can use ShadowIndex=x, check the voxel number of the torso (which is the largest part of the voxel).

Correct me if I'm wrong.

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MustaphaTR
Scorpion Sniper


Joined: 22 Jan 2015
Location: Kastamonu, Turkey

PostPosted: Sun Jun 12, 2016 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

You are right but it still casts only one of them, i didn't check the voxel file i don't know how big the biggest part of voxel is.

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CnCD2K Mod: http://www.moddb.com/mods/red-alert-2-yuris-revenge-cncd2k-mod
Changed Dune Mod: http://www.moddb.com/mods/changed-dune
MustaphaTR's D2K Mod: http://www.moddb.com/mods/mustaphatrs-d2k-mod
Generals Alpha: http://www.moddb.com/mods/generals-alpha
Romanov's Vengeange: https://www.moddb.com/mods/romanovs-vengeance

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Mon Jun 13, 2016 4:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Can anyone show the walking anim for this? Surprised

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temp
Rocket Cyborg


Joined: 17 Oct 2015

PostPosted: Thu Jul 14, 2016 3:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice, i was looking for a IFV and A MECH for Yuri, it seems i found both.

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Tue Jan 10, 2017 1:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Color cheme is more GDI than yuri, but other than that, this is a superb voxel and it also helps in code research.

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mazzeroza
Vehicle Driver


Joined: 16 Mar 2017

PostPosted: Sat Oct 26, 2024 12:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank You

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