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G-E
Defense MinisterJoined : 09 Feb 2015
Posted: Tue Jun 21, 2016 8:30 am Post subject:
Any idea how to fix GAWEAP not opening the top?
I dunno when it stopped working, but it must have been some time and I never noticed. No one mentioned it either.
Building the Nighthawk will just sort of emanate from behind the factory. This doesn't seem to happen with either of my Soviet factories NAWEAP or NAFIST, they work properly.
I went through all the various anims in art.ini to correct any frame while looking at the original anim, nothing helped. Ideas?
Art:
Code:
[GAWEAP]
Remapable=yes
Cameo=GWEPICON
Foundation=5x3
NewTheater=yes
Height=4
AnimActive=0,1,0
ZShapePointMove=30,15 ; SJM is fixing zshape/zshapelocky problems, changed from 0,-25
Buildup=GAWEAPMK
DemandLoadBuildup=true
FreeBuildup=true
DeployingAnim=GAWEAP_2
ActiveAnim=GAWEAP_A
ActiveAnimDamaged=GAWEAP_AD
ActiveAnimZAdjust=-145
ActiveAnimYSort=10
;DoorAnim=GAWEAP_B
;DoorStages=10
;DamagedDoor=yes
UnderDoorAnim=GAWEAP_1
BibShape=GAWEAPBB
ActiveAnimTwo=GAWEAP_B
ActiveAnimTwoDamaged=GAWEAP_BD
;ProductionAnimX=0
;ProductionAnimY=0
;ProductionAnimYSort=0
ActiveAnimTwoZAdjust=-70
RoofDeployingAnim=GAWEAP_3
UnderRoofDoorAnim=GAWEAP_4
DamageFireOffset0=-10,-10
DamageFireOffset1=27,30
DamageFireOffset2=0,70
OccupyHeight=3
RemoveOccupy1=0,-1
RemoveOccupy2=1,-1
RemoveOccupy3=2,-1
RemoveOccupy4=3,-1
RemoveOccupy5=2,0
RemoveOccupy6=2,1
RemoveOccupy7=3,1
RemoveOccupy8=4,1
CanBeHidden=false
[GAWEAP_A]
Normalized=yes
NewTheater=yes
LoopStart=0
LoopEnd=14
LoopCount=-1
Rate=200
Layer=ground
[GAWEAP_AD]
Image=GAWEAP_A
Normalized=yes
NewTheater=yes
LoopStart=15
LoopEnd=29
LoopCount=-1
Rate=200
Layer=ground
[GAWEAP_B]
Normalized=yes
NewTheater=yes
Start=0
LoopStart=0
LoopEnd=6
LoopCount=-1
Rate=400
Layer=ground
[GAWEAP_BD]
Image=GAWEAP_B
Normalized=yes
NewTheater=yes
Start=0
LoopStart=0
LoopEnd=6
LoopCount=-1
Rate=400
Layer=ground
[GAWEAP_1]
Normalized=yes
NewTheater=yes
Start=0
LoopStart=0
LoopEnd=0
LoopCount=-1
Rate=400
Layer=ground
[GAWEAP_1D]
Image=GAWEAP_1
Normalized=yes
NewTheater=yes
Start=1
LoopStart=1
LoopEnd=1
LoopCount=-1
Rate=400
Layer=ground
[GAWEAP_2]
Normalized=yes
NewTheater=yes
Start=0
LoopStart=0
LoopEnd=0
LoopCount=-1
Rate=400
Layer=ground
[GAWEAP_2D]
Image=GAWEAP_2
Normalized=yes
NewTheater=yes
Start=1
LoopStart=1
LoopEnd=1
LoopCount=-1
Rate=400
Layer=ground
[GAWEAP_3]
Normalized=yes
NewTheater=yes
Start=0
LoopStart=0
LoopEnd=0
LoopCount=-1
Rate=400
Layer=ground
[GAWEAP_3D]
Image=GAWEAP_3
Normalized=yes
NewTheater=yes
Start=1
LoopStart=1
LoopEnd=1
LoopCount=-1
Rate=400
Layer=ground
[GAWEAP_4]
Normalized=yes
NewTheater=yes
Start=0
LoopStart=0
LoopEnd=0
LoopCount=-1
Rate=400
Layer=ground
[GAWEAP_4D]
Image=GAWEAP_4
Normalized=yes
NewTheater=yes
Start=1
LoopStart=1
LoopEnd=1
LoopCount=-1
Rate=400
Layer=ground
[GAWEAPBB]
Layer=ground
NewTheater=yes
Rules:
Code:
[GAWEAP]
UIName=Name:GAWEAP
Name=Allied War Factory
BuildCat=Tech
WeaponsFactory=yes
Prerequisite=GACNST,PROC,POWER
Factory=UnitType
DeployTime=.044
Strength=1000
Armor=concrete
TechLevel=2
Sight=4
Adjacent=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=80
Power=-175
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408,880,435
AIBuildThis=yes
ExitCoord=384,96,0
Spyable=yes
Description:
Filesize:
341.08 KB
Viewed:
6782 Time(s)
_________________http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
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deathreaperz
CommanderJoined : 20 May 2013Location : Indonesia
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silverwind
Cyborg FirebomberJoined : 11 Jun 2016
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G-E
Defense MinisterJoined : 09 Feb 2015
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silverwind
Cyborg FirebomberJoined : 11 Jun 2016
Posted: Wed Jun 22, 2016 12:48 pm Post subject:
Do you have the [GAWEAPBB] section in your artmd.ini? Also make sure it's in the [Animations] list.
Here are the unmodded UMP artmd.ini sections relating to GAWEAP. Consider downloading the UMP Developer's Pack and updating all your files.
Spoiler (click here to read it):
Code:
[GAWEAP]
Remapable=yes
Cameo=gwepicon
;Foundation=3x5
Foundation=5x3
Height=4
AnimActive=0,1,0
ZShapePointMove=30,15 ; SJM is fixing zshape/zshapelocky problems, changed from 0,-25
Buildup=GAWEAPMK
DemandLoadBuildup=true
FreeBuildup=true
DeployingAnim=GAWEAP_2
ActiveAnim=GAWEAP_A
ActiveAnimDamaged=GAWEAP_AD
ActiveAnimZAdjust=-145
ActiveAnimYSort=10
;DoorAnim=GAWEAP_B
;DoorStages=10
;DamagedDoor=yes
UnderDoorAnim=GAWEAP_1
NewTheater=yes
BibShape=GAWEAPBB
ActiveAnimTwo=GAWEAP_B
ActiveAnimTwoDamaged=GAWEAP_B ;UMP
;ProductionAnimX=0
;ProductionAnimY=0
;ProductionAnimYSort=0
ActiveAnimTwoZAdjust=-70
RoofDeployingAnim=GAWEAP_3
UnderRoofDoorAnim=GAWEAP_4
DamageFireOffset0=-10,-10
DamageFireOffset1=27,30
DamageFireOffset2=0,70
OccupyHeight=3
RemoveOccupy1=0,-1
RemoveOccupy2=1,-1
RemoveOccupy3=2,-1
RemoveOccupy4=3,-1
RemoveOccupy5=2,0
RemoveOccupy6=2,1
RemoveOccupy7=3,1
RemoveOccupy8=4,1
CanBeHidden=False
UnderDoorAnimDamaged=GAWEAP_1D ;UMP
DeployingAnimDamaged=GAWEAP_2D ;UMP
RoofDeployingAnimDamaged=GAWEAP_3D ;UMP
UnderRoofDoorAnimDamaged=GAWEAP_4D ;UMP
[GAWEAPBB] ;UMP
Layer=ground
[GAWEAP_A]
Normalized=yes
NewTheater=yes
LoopStart=0
LoopEnd=15
LoopCount=-1
Rate=200
Layer=ground
;DetailLevel=1
Start=0 ;UMP
[GAWEAP_AD]
Image=GAWEAP_A
Normalized=yes
NewTheater=yes
Start=15 ;UMP
LoopStart=15 ;UMP
LoopEnd=30 ;UMP
LoopCount=-1
Rate=200
Layer=ground
;DetailLevel=1
[GAWEAP_B]
Normalized=yes
NewTheater=yes
Start=0
LoopStart=0
LoopEnd=6 ;UMP
LoopCount=-1
Rate=400
Layer=ground
;DetailLevel=1
[GAWEAP_BD]
Image=GAWEAP_B
Normalized=yes
NewTheater=yes
Start=0
LoopStart=0
LoopEnd=5
LoopCount=-1
Rate=400
Layer=ground
;;DetailLevel=1
[GAWEAP_1]
Normalized=yes
NewTheater=yes
LoopStart=0
LoopEnd=1
LoopCount=-1
Rate=400
Layer=ground
;DetailLevel=1
Start=0 ;UMP
[GAWEAP_1D]
Image=GAWEAP_1
Normalized=yes
NewTheater=yes
LoopStart=1
LoopEnd=2
LoopCount=-1
Rate=400
Layer=ground
;DetailLevel=1
Start=1 ;UMP
[GAWEAP_2]
Normalized=yes
NewTheater=yes
LoopStart=0
LoopEnd=1
LoopCount=-1
Rate=400
Layer=ground
;DetailLevel=1
Start=0 ;UMP
[GAWEAP_2D]
Image=GAWEAP_2
Normalized=yes
NewTheater=yes
LoopStart=1
LoopEnd=2
LoopCount=-1
Rate=400
Layer=ground
;DetailLevel=1
Start=1 ;UMP
[GAWEAP_3]
Normalized=yes
NewTheater=yes
LoopStart=0
Start=0 ;UMP
LoopEnd=1 ;UMP
LoopCount=-1
Rate=400
Layer=ground
;DetailLevel=1
[GAWEAP_3D]
Image=GAWEAP_3
Normalized=yes
NewTheater=yes
Start=1 ;UMP
LoopStart=1 ;UMP
LoopEnd=2 ;UMP
LoopCount=-1
Rate=400
Layer=ground
;DetailLevel=1
[GAWEAP_4]
Normalized=yes
NewTheater=yes
LoopStart=0
Start=0 ;UMP
LoopEnd=1 ;UMP
LoopCount=-1
Rate=400
Layer=ground
;DetailLevel=1
[GAWEAP_4D]
Image=GAWEAP_4
Normalized=yes
NewTheater=yes
Start=1 ;UMP
LoopStart=1 ;UMP
LoopEnd=2 ;UMP
LoopCount=-1
Rate=400
Layer=ground
;DetailLevel=1
If this doesn't help, then I can only imagine resorting to y-sorting adjustments.
http://marshall.strategy-x.com/ump/
(actually you can run it outside LB. just go to %RA2Directory%\LaunchBase\Mods\UMP Developer's Pack\Manual\ and open the index file. QUICK_EDIT
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G-E
Defense MinisterJoined : 09 Feb 2015
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MustaphaTR
Scorpion SniperJoined : 22 Jan 2015Location : Kastamonu, Turkey
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G-E
Defense MinisterJoined : 09 Feb 2015
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MustaphaTR
Scorpion SniperJoined : 22 Jan 2015Location : Kastamonu, Turkey
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G-E
Defense MinisterJoined : 09 Feb 2015
Posted: Thu Jun 23, 2016 12:52 pm Post subject:
[SHAD]
UIName=Name:SHAD
Name=BlackHawk Transport
Prerequisite=GAWEAP,GATECH
Primary=BlackHawkCannon
ElitePrimary=BlackHawkCannonE
Strength=325
LeadershipRating=10
Category=AirPower
Armor=light
TechLevel=7
Sight=7
OpportunityFire=yes
CanPassiveAquire=no ; Won't try to pick up own targets
;PreventAttackMove=yes
Landable=yes
PipScale=Passengers
Passengers=5
Speed=14
PitchSpeed=1.1
PitchAngle=16
Owner=British,French,Germans,Americans,Alliance
Cost=1000
Points=15
IdleRate=25 ;; keep flapping even when stopped (higher is slower)
ROT=5
Crashable=yes ; JJ plummets down like aircraft
Crewed=yes
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=7
VoiceSelect=BlackOpsSelect
VoiceMove=BlackOpsMove
VoiceAttack=BlackOpsAttackVoice
VoiceCrashing=BlackOpsVoiceDie
DieSound=
CrashingSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
Jumpjet=yes
JumpjetSpeed=30
JumpjetClimb=10
JumpjetCrash=40
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=700
JumpjetWobbles=.01
JumpjetDeviation=1
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes
AllowedToStartInMultiplayer=no
SpeedType=Hover
MoveSound=BlackOpsMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
TooBigToFitUnderBridge=true
Trainable=yes _________________http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
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wow4ik81
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Flaguna
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G-E
Defense MinisterJoined : 09 Feb 2015
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