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Different Para Drop Plane in Every Faction
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Goldfingereye
Vehicle Driver


Joined: 31 Mar 2016
Location: Australia

PostPosted: Sat Jun 25, 2016 10:13 am    Post subject:  Different Para Drop Plane in Every Faction
Subject description: can someone teach me of how to do it
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How Can i make a para drop plane for every faction
How can i make para drop plane look different in every faction?
like how they did to mental omega

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sat Jun 25, 2016 11:23 am    Post subject: Reply with quote  Mark this post and the followings unread

read the friendly Ares manual

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Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself?

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Goldfingereye
Vehicle Driver


Joined: 31 Mar 2016
Location: Australia

PostPosted: Sat Jun 25, 2016 11:40 am    Post subject: Reply with quote  Mark this post and the followings unread

kenosis wrote:
read the friendly Ares manual


Friendly Ares Manual!?

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Jun 25, 2016 12:13 pm    Post subject: Reply with quote  Mark this post and the followings unread


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~ Excelsior ~

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Goldfingereye
Vehicle Driver


Joined: 31 Mar 2016
Location: Australia

PostPosted: Sun Jun 26, 2016 1:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
http://ares-developers.github.io/Ares-docs/


Master? it doesnt werk when i add ares on my ra2 even followed the instructions to do it but it doesnt werk, my plane still the same color

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Jun 26, 2016 3:40 am    Post subject: Reply with quote  Mark this post and the followings unread

You need YR to use Ares... guess no one here caught that.

I mod RA2 vanilla and you have to make a new ecacheXX.mix with the new voxel, if it has the same filename it should override the ingame one. If not, you have to use a new filename and also keep a modified rules.ini and art.ini to point the game to it.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Jun 26, 2016 3:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Well he mentioned Mental Omega. Making a Mod similar to Mental Omega assumes you're making a mod via Yuri's Revenge nowadays.

Rest is what G-E said you need to add new code in the rules,art and probably sound ini files as well as adding the new Voxels.

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