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Displaying a structure through the shroud, possible?
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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Tue Jul 05, 2016 3:20 pm    Post subject:  Displaying a structure through the shroud, possible? Reply with quote  Mark this post and the followings unread

I am looking to use preplaced structures on a map to inform the player of major terrain elements and points of interest through the shroud, much like a simplified GPS. How would I go about doing this? I have heard of objects and animations displaying over shroud when bugging out, but I don't know where to start looking to trigger it intensionally.

Thanks in advance.

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Tue Jul 05, 2016 3:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can't you give it small sight range and make it visible like the superweapons are?
RevealToAll=yes is set on the superweapons.

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Tue Jul 05, 2016 4:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

That would be detrimental in my case. I am looking to do this to allow players to navigate through a shrouded map while keeping enemy activity hidden.

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MustaphaTR
Scorpion Sniper


Joined: 22 Jan 2015
Location: Kastamonu, Turkey

PostPosted: Tue Jul 05, 2016 4:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm  not sure if this effects others but for anims AltPalette=yes tag makes them visible over shourd.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Jul 05, 2016 4:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

The weather clouds in default YR artmd.ini has a tag which renders them above shroud. I'd suggest to have a building animation with those tags as start.

Or AttachEffect.Anim with those.

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Tue Jul 05, 2016 6:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
The weather clouds in default YR artmd.ini has a tag which renders them above shroud. I'd suggest to have a building animation with those tags as start.

Or AttachEffect.Anim with those.


It's not the tag that causes them to render above shroud. It's something specific to the weather storm cloud animations, resumably a hardcoded render layer property.

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MustaphaTR
Scorpion Sniper


Joined: 22 Jan 2015
Location: Kastamonu, Turkey

PostPosted: Tue Jul 05, 2016 6:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Starkku wrote:
Graion Dilach wrote:
The weather clouds in default YR artmd.ini has a tag which renders them above shroud. I'd suggest to have a building animation with those tags as start.

Or AttachEffect.Anim with those.


It's not the tag that causes them to render above shroud. It's something specific to the weather storm cloud animations, resumably a hardcoded render layer property.


Do you guys even read older comments i said it is AltPalette=. It is not hardcoded. It is a bug that can be fixed by using Ares' palette tags.

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silverwind
Cyborg Firebomber


Joined: 11 Jun 2016

PostPosted: Tue Jul 05, 2016 10:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

The lightning storm clouds use Layer=Top

"Top" is supposed to render it above the should.

I don't know about this AltPalette= bug, as I've never personally encountered it before.

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Sat Jul 09, 2016 5:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Did some testing. Layer=top had no effect in this case, but AltPalette does the trick neatly. Thanks everyone for the assistance.

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