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BS SHP Builder 3.0! Beta Testing Next Week!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Apr 01, 2004 5:00 am    Post subject:  BS SHP Builder 3.0! Beta Testing Next Week! Reply with quote  Mark this post and the followings unread

If you stop to pay attention to the news activity here, you will notice that I post much more news at the weekend than in the weekdays. The matter is that I made a hard usage of the weekdays to work on this tool. The tool is nearly finished and I just need to do the final touches before it goes beta on monday.

BS SHP Builder 3.0 will revolutionize your way to create infantry, buildings, cameos and animations! This version is much faster than the old one and uses less RAM memory (except in few situations). It has much more features and tools that will be of a great aid to make your modding better and faster, even if your experience on producing SHP files is limited.




BS SHP Builder 3.0
Features:


=> Infantry Generator:

BS SHP Builder 3.0 features a primitive infantry generator where you can generate an infantry based in the conscript. You can edit the head, body, arms, legs and weapon and the program will try to attach and rotate the pieces to generate the guard, walking, attacking and prone frames. (Dying frames are too hard #Tongue) Future versions will include an infantry generator with more details, but this will make infantry production much easier!


=> Cameo Generator:

BS SHP Builder 3.0 includes a cameo generator that creates cameos for RA2 and TS with gloss effect and based on Blade, Kravvitz or few other ways. You might be able to open any frame from your SHP file and transform it to cameo in a new file or.. get a single frame and transform it to cameo in your own file. This cameo generator also produces texts with RA2 fonts. It currently need a small touch to accept custom backgrounds, so you might also be able to put these cool fmv background to make your cameo looking cool.


=> Sequence Maker:

BS SHP Builder 3.0 includes a sequence creator, which is a tool that will aid you to code the sequence of your infantry files at art(md).ini. This tools seems to be currently restricted to RA2/YR at the moment and also, you may have problems if you use Win9x and the infantry has more than 200mb (except if you have a good RAM, but 384mb isnt enough Neutral), due to the bad memory management of the system. But still, this tool is of a great help, since coding sequences is a pain in the ass!


=> Find And Replace Sections:

BS SHP Builder includes a great feature that is one of the best tools when editing infantry: Find And Replace. It works similar to a text editor... you select a part of the picture in any frame, and then, put the way you wanna replace it. Finally, you choose if you want it to find also copies of the selected section that were rotated and you can replaced with a rotated (or not) as well. This saves a lot of time when you wanna modify weapons, or a part of the body of the infantry and you dont wanna modify all 300 or more frames of it.


=> Canvas Resizing:

Now you can resize the canvas of specific frames or all frames of your SHP with BS SHP Builder 3.0. Canvas Resizing is also included when you are importing image(s) as SHP, specially when the size of the frames are different. Unlike XCC Mixer, BS SHP Builder allows import of images with different sizes and it can sort the situation with a manual canvas or an automatic resize.


=> Instant Recolouring: Pal Pack Included!:

Pal Pack was originally created by ArgCmdr and CannisRabiddus to make infantry recolouring much easier. With a good use of Image Robot, you could recolour 600 frames in few seconds, but you still have a lot of work. BS SHP Builder 3.0 includes Pal Pack I (ArgCmdr's palettes only) and Pal Pack II and some extra recolouring schemes. And more, it allows you to create your own custom scheme, so you can recolour in the way you want and it takes LESS THAN ONE SECOND! You can turn an allied infantry to soviet in one click of the mouse, or what about turning it to GDI? Pal Pack does a high quality recolouring instantaneously and it also allows you to recolour only a selected region or only the current frame if you wish. If you dislike it, you can undo it. Undo? hmm....


=> UNDO: If you commit a mistake, you can always fix it!

BS SHP Builder 3.0 finally includes an option to undo everything you did wrong. If you painted the wrong pixel, or resized to the wrong size... wiped the wrong frame? Undo fixes everything, including auto shadows...Auto shadows? Hmmm...


=> AutoShadows:

BS SHP Builder 3.0 includes an improved version of the auto shadows of 2.1. This time it chooses the correct shadow colour. RA2 infantry doesnt need autoshadows. TS ones works well with an angle of 130. Autoshadows are also extremely faster and takes less than 3 seconds in big infantry files.


=> Improved Colour Replacement:

BS SHP Builder 3.0 has a greatly improved Colour Replacement tool. BS SHP Builder 2.1 allowed to selected up to 5 colours, and if you wanted the recolour in the current frame or in all frames and the conversion was very slow, could take minutes! The version 3.0 allows you to modify up to 18 colours per time, allow you to select the from which frame to which frame you want the conversion to happen and also it allows you to convert only the selected area if you want. Conversion takes less than 2 seconds even with 18 colours. But that's not all. BS SHP Builder 3.0 will also allow you to create 24bit effects in your SHP. It allows you to add or remove red, green and blue. Then, it generates a temporary picture with the new colours and reconvert it back to 8bit with the colour conversion methods. Colour Replacement Tool also has a third option that allows you to convert colours from one palette to another, also with the help from the colour conversion methods.


=> New Colour Conversion Methods:

Colour conversion methods are algorithms that converts 24bit colours to 8 bit colour used in C&C (exceptions: Renegade and Generals) images. It's used many times... when importing external image files to shp, when getting a copied data from Paint to BS SHP Builder, on some of the colour replacement options mentioned above, etc... It includes the following new CCMs:

-> (R+G+B) Advanced Difference: This is the best algorithm generated by Stu and its conversions are quite reliable. It initially gets the closer colours by the sum of the differences of red, green and blue (R+G+B) and then, it tries to get the best through the 3d distance of the original colour and the finalists (3D RGB).

-> (3D RGB) Full Difference Colour Plus!: This algorithm is an improved version of the Full Difference (which used to be the best CCM in BS SHP Builder 2.1) by using priority factors to choose the best colour. It generates amazing results in light pictures and good in darker ones.

-> (3D RGB) Infurium: This algorithm produces the most reliable results, most of the times. It does a hard check through 3D distance of colours, 3D distances of the avarage neighborhood colour, and if it still ties, it chooses by light or darkness, depending on the colour. The final quality is definitelly superior than PSP, Photoshop, XCC or similar programs.

The CCMs have been recoded since last version and even the old ones generates more reliable results than it used to. Also, due to our Colour Banks caching technology, the conversion happens much faster than it used to. And finally, if you dont know which you should use, Stucuk has created an Auto Select that chooses the best* one (and I recoded that and it works much better now).

Note 1: This caching technology is not available in Infurium, because it needs to check the neighborhood colours and can show different results even if the colours are the same.

Note 2: Infurium is not available in colour replacement operations.

*best one based on 3d distance (3D RGB) calculations.


=> New Shape: Elipse:

BS SHP Builder 3.0 has finally gained an elipse tool! You can create filled and unfilled elipses. If your instincts are good, you can make a circle #Tongue with it. Unlike the screenshots previously showed, elipse tool is currently working perfectly.


=> New Tool: Damager:

BS SHP Builder 3.0 comes with a revolutionary tool that works only with unitXXX.pal called Damager. It generates "damaged" effects around the area that it's brushed. This can be used efficiently to create damaged frames of your building.


=> Batch Tool::

BS SHP Builder 3.0 includes a batch tool to convert the external pictures and SHP files that you wish to jpg, jpeg or bmp formats, so you can import them with BS SHP Builder later in the order you wish.


=> Multi Documents Editing:

BS SHP Builder 3.0 now allows you to edit multiple SHP files at the same time and window. You dont need to open 2 (or more) BS SHP Builders anymore to edit them. It can also auto-organize them for you. It's also good to use them to copy data from one to another file or do comparisons. BS SHP Builder 3.0 also allows you open 2 (or more) windows of the same document, so you can compare different frames of it.


=> 32x Zoom:

Zoom now ranges from 1x to 32x (instead of just 8x), however, the higher the zoom, the higher the ammount of resources it uses. This might not be a problem in WinXP, but Win9x users may receive error messages if memory isnt enough to deal with it.


=> Etc...:

Etc is not a feature #Tongue, but since our imagination is unlimited, we have implemented few other hidden things and a tremendous ammount of bug fixes in the program, making the program much more stable and faster than older versions.




As you may see, BS SHP Builder 3.0 will really kick ass and change your concepts of editing or creating SHP files and it will make TS and RA2 modding become much easier. That's all I have to say for now and on next week, I might be creating a topic at CnC Editing Tools forum to apply for beta. Beta Testing will take about 1 week and we will finally release it to public. Don't miss it!

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Thu Apr 01, 2004 11:35 am    Post subject: Reply with quote  Mark this post and the followings unread

This is no April joke, right?
It sounds too good to be true Very Happy

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Mike
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Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Thu Apr 01, 2004 12:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

i am inclined to agree with TheDvD if you can prove it by a screenie please do so

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Apr 01, 2004 1:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

April's Fool!!!


If I took a screenie of the Cameo Generator, I would fool you all Laughing, but this is an april's joke.

The news is partially true and partially april's fool:


April's Fool Stuff:

=> Infantry Generator:
=> Find And Replace Sections:
=> New Tool: Damager:
=> Multi Documents Editing:


True Features:

=> Cameo Generator:
=> Sequence Maker:
=> Canvas Resizing:
=> Instant Recolouring: Pal Pack Included!:
=> UNDO: If you commit a mistake, you can always fix it!
=> AutoShadows:
=> Improved Colour Replacement:
=> New Colour Conversion Methods:
=> New Shape: Elipse:
=> Batch Tool::
=> 32x Zoom:


I also forgot to mention BS Palette Editor that makes easier to produce new C&C palettes and scheme files and that the Import Image As SHP feature has been heavly improved. Stu has also added magnify to the preview window (1x, 2x and 4x).


And finally, beta testing will probably be in the end of april Laughing... I still have a lot to do and I will have to interrupt my progress due to exams Sad.


And, finally, about the april's fool stuff.. I plan to add them (except for infantry generator) on BS SHP Builder 4.

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Fremen5
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Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Thu Apr 01, 2004 3:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Curses!
I knew some of those things would be to good to be true! (i.e: damger, infantry generator...)

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stucuk
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Joined: 27 Aug 2002

PostPosted: Thu Apr 01, 2004 6:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
BS SHP Builder 3.0 includes a sequence creator, which is a tool that will aid you to code the sequence of your infantry files at art(md).ini. This tools seems to be currently restricted to RA2/YR at the moment and also, you may have problems if you use Win9x and the infantry has more than 200mb (except if you have a good RAM, but 384mb isnt enough ), due to the bad memory management of the system. But still, this tool is of a great help, since coding sequences is a pain in the ass!


Err it works with ANY SHP, no matter if there from bobs ts remake(yes its an imaginary game). Also it only seems to have problems with 98, XP seems fine (Banshee actualy has more ram than me), the problems with it using too much memory can't b fixed. (we tryed Sad)

Quote:
=> Instant Recolouring: Pal Pack Included!:

Pal Pack was originally created by ArgCmdr and CannisRabiddus to make infantry recolouring much easier. With a good use of Image Robot, you could recolour 600 frames in few seconds, but you still have a lot of work. BS SHP Builder 3.0 includes Pal Pack I (ArgCmdr's palettes only) and Pal Pack II and some extra recolouring schemes. And more, it allows you to create your own custom scheme, so you can recolour in the way you want and it takes LESS THAN ONE SECOND! You can turn an allied infantry to soviet in one click of the mouse, or what about turning it to GDI? Pal Pack does a high quality recolouring instantaneously and it also allows you to recolour only a selected region or only the current frame if you wish. If you dislike it, you can undo it. Undo? hmm....


id like to clear up the fact that the pal pack is a series of cscheme files, the system for the "less than a second" recolour actualy comes from the cscheme system from VXLSE II(cscheme system made by me, tho BS SHP Builder's ver has been improved by Banshee). Just sounds from reading what u wrote that the system was the pal pack(see the bold in the quote)

The Palette Editor which has never been released yet, can create cscheme files for use with BS SHP Builder and VXLSE II.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Apr 01, 2004 6:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

stucuk wrote:
Quote:
BS SHP Builder 3.0 includes a sequence creator, which is a tool that will aid you to code the sequence of your infantry files at art(md).ini. This tools seems to be currently restricted to RA2/YR at the moment and also, you may have problems if you use Win9x and the infantry has more than 200mb (except if you have a good RAM, but 384mb isnt enough ), due to the bad memory management of the system. But still, this tool is of a great help, since coding sequences is a pain in the ass!


Err it works with ANY SHP, no matter if there from bobs ts remake(yes its an imaginary game). Also it only seems to have problems with 98, XP seems fine (Banshee actualy has more ram than me), the problems with it using too much memory can't b fixed. (we tryed Sad)


- But the art.ini coding used by this tool is optimized to RA2/YR. Few TS only tags werent included. The tags included currently are the following (data copied and pasted from a blank new shp 100x100 with 100 frames):

Code:
Guard 0,1,1
Prone 0,1,6
Down 0,1,2
Crawl 0,1,6
Walk 0,1,6
Up 0,1,2
Idle1 0,1,0,W
Idle2 0,1,0,E
Die1 0,1,0
Die2 0,1,0
Die3 0,1,0
Die4 0,1,0
Die5 0,1,0
FireUp 0,1,6
FireProne 0,1,6
Paradrop 0,1,1
Cheer 0,1,0,SE
Panic 0,1,6
Deployed 0,1,0
DeployedFire 0,1,0
Undeploy 0,1,0
Fly 0,1,6
Hover 0,1,6
Tumble 0,1,0
Undeploy 0,1,6


(Note: the version of sequence maker that I have here is old O.o).

TS has the tags Struggle and FireFly (both not included in sequence maker at the moment), while Paradrop, Cheer, Panic, Deployed, DeployedFire and Undeploy doesnt exist in TS. Also, Undeploy is being repeated O.o....

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devin11590
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Joined: 23 Mar 2003
Location: USA

PostPosted: Thu Apr 01, 2004 8:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

u know, i never actually realised it was april fools day until it was too late! damnit, i came here to apply for testing... well, at least i got my dad good, i unplugged his car battery and left a note on his dashboard and reconected it when he went to get jumper cables #Tongue

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hellfire
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Joined: 09 Jan 2003
Location: Canada

PostPosted: Fri Apr 02, 2004 2:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Lol, ya april fools sucks, specially when it's your b-day. #Tongue

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Kravvitz
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PostPosted: Fri Apr 02, 2004 6:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Happy birthday, hellfire! #Birthday

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stucuk
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Joined: 27 Aug 2002

PostPosted: Fri Apr 02, 2004 1:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Note: for anyone who doesn't know, banshee and i have different versions, due to us sometimes both working on different parts at the same time, then the bits we changed get "merged" into one program.

Banshee the latest Sequence Maker/Gen has no "set" animations(die1,die2,die3,etc) as in the user can add and remove any animation, so you could make a game that uses shp files and an ini like TS/RA2 and have ur own animation names.

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Kravvitz
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Joined: 25 Mar 2003
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PostPosted: Fri Apr 02, 2004 9:51 pm    Post subject: Re: BS SHP Builder 3.0! Beta Testing Next Week! Reply with quote  Mark this post and the followings unread

Banshee wrote:
=> Batch Tool::

BS SHP Builder 3.0 includes a batch tool to convert the external pictures and SHP files that you wish to jpg, jpeg or bmp formats, so you can import them with BS SHP Builder later in the order you wish.


I forgot to ask this earlier:

What about PCX and PNG support?

Note: Banshee already explained in another thread that they can't add GIF support for a few more months due to copyright issues.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Apr 02, 2004 10:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

They are in the etc... #Tongue

At least PCX support is... PNG is not supported yet. But PCX support is incomplete at the moment. When you select the file to be imported and its extension is .pcx, you will receive an error message saying that PCX is not supported (because the activex used for opening files in import form doesnt accept it). But if you ignore the message and press ok and put the settings you want and start the import, the program will import it perfectly... I dont think Stu and I will be bothered to fix this minor problem in this version 3...

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Kravvitz
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Joined: 25 Mar 2003
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PostPosted: Sun Apr 04, 2004 12:32 am    Post subject: Reply with quote  Mark this post and the followings unread

ugg! Please disable that PCX error message.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Apr 04, 2004 1:46 am    Post subject: Reply with quote  Mark this post and the followings unread

In the moment, I can't... I decided to implement one of the features listed as april's fools above and I still have to finish to redesign the whole program.. that will take few days... I'll post screenshots as soon as I get it working...

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stucuk
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Joined: 27 Aug 2002

PostPosted: Sun Apr 04, 2004 12:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee never tell ppl how long it should take, unless you are 100% sure (as in you have basicaly compleated something)

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Apr 04, 2004 3:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

I am sure I can do it in few days... I'm currently in bug fixing stage... then I'll go to the stage of 'making it look cooler'.

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stucuk
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Joined: 27 Aug 2002

PostPosted: Mon Apr 05, 2004 12:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

I still stick to my estimation of 2005. if u do it b4 then the internal code will most likly b a mess.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
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PostPosted: Mon Apr 05, 2004 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

nevermind what I wrote above Sad... not adding this until v4...

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
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PostPosted: Mon May 17, 2004 8:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

That was the april's fool and here's now, a comparison, with the real beta:

Quote:
BS SHP Builder 3.0


- Renamed to Open Source SHP Builder 3.0, but the beta will be 2.99.01.

Quote:
Features:


=> Infantry Generator:

BS SHP Builder 3.0 features a primitive infantry generator where you can generate an infantry based in the conscript. You can edit the head, body, arms, legs and weapon and the program will try to attach and rotate the pieces to generate the guard, walking, attacking and prone frames. (Dying frames are too hard ) Future versions will include an infantry generator with more details, but this will make infantry production much easier!


- This feature doesnt exist at OS SHP Builder 3.


Quote:
=> Cameo Generator:

BS SHP Builder 3.0 includes a cameo generator that creates cameos for RA2 and TS with gloss effect and based on Blade, Kravvitz or few other ways. You might be able to open any frame from your SHP file and transform it to cameo in a new file or.. get a single frame and transform it to cameo in your own file. This cameo generator also produces texts with RA2 fonts. It currently need a small touch to accept custom backgrounds, so you might also be able to put these cool fmv background to make your cameo looking cool.


- This feature exists and was actually improved with more features than mentioned. As for gloss effect I dont think it has, but it does follow Blade's Tutorial and it was perfecten by Kravvitz's techniques. The cameo generator does accept custom backgrounds and it accepts different remmapable colours.


Quote:
=> Sequence Maker:

BS SHP Builder 3.0 includes a sequence creator, which is a tool that will aid you to code the sequence of your infantry files at art(md).ini. This tools seems to be currently restricted to RA2/YR at the moment and also, you may have problems if you use Win9x and the infantry has more than 200mb (except if you have a good RAM, but 384mb isnt enough ), due to the bad memory management of the system. But still, this tool is of a great help, since coding sequences is a pain in the ass!


- Kept.


Quote:
=> Find And Replace Sections:

BS SHP Builder includes a great feature that is one of the best tools when editing infantry: Find And Replace. It works similar to a text editor... you select a part of the picture in any frame, and then, put the way you wanna replace it. Finally, you choose if you want it to find also copies of the selected section that were rotated and you can replaced with a rotated (or not) as well. This saves a lot of time when you wanna modify weapons, or a part of the body of the infantry and you dont wanna modify all 300 or more frames of it.


- Not featured in this beta... but there is a remote chance of seeing this included in the final version.


Quote:
=> Canvas Resizing:

Now you can resize the canvas of specific frames or all frames of your SHP with BS SHP Builder 3.0. Canvas Resizing is also included when you are importing image(s) as SHP, specially when the size of the frames are different. Unlike XCC Mixer, BS SHP Builder allows import of images with different sizes and it can sort the situation with a manual canvas or an automatic resize.


- The feature works exactly as it was described above.


Quote:
=> Instant Recolouring: Pal Pack Included!:

Pal Pack was originally created by ArgCmdr and CannisRabiddus to make infantry recolouring much easier. With a good use of Image Robot, you could recolour 600 frames in few seconds, but you still have a lot of work. BS SHP Builder 3.0 includes Pal Pack I (ArgCmdr's palettes only) and Pal Pack II and some extra recolouring schemes. And more, it allows you to create your own custom scheme, so you can recolour in the way you want and it takes LESS THAN ONE SECOND! You can turn an allied infantry to soviet in one click of the mouse, or what about turning it to GDI? Pal Pack does a high quality recolouring instantaneously and it also allows you to recolour only a selected region or only the current frame if you wish. If you dislike it, you can undo it. Undo? hmm....


- The SHP Builder itself doesnt have a cscheme editor, however the OS Palette Editor, which was originally supposed to be released with it, does have one. The rest works exactly as it's described above.


Quote:
=> UNDO: If you commit a mistake, you can always fix it!

BS SHP Builder 3.0 finally includes an option to undo everything you did wrong. If you painted the wrong pixel, or resized to the wrong size... wiped the wrong frame? Undo fixes everything, including auto shadows...Auto shadows? Hmmm...


- Includes undo fully working.


Quote:
=> AutoShadows:

BS SHP Builder 3.0 includes an improved version of the auto shadows of 2.1. This time it chooses the correct shadow colour. RA2 infantry doesnt need autoshadows. TS ones works well with an angle of 130. Autoshadows are also extremely faster and takes less than 3 seconds in big infantry files.


- It works in the way described above.


Quote:
=> Improved Colour Replacement:

BS SHP Builder 3.0 has a greatly improved Colour Replacement tool. BS SHP Builder 2.1 allowed to selected up to 5 colours, and if you wanted the recolour in the current frame or in all frames and the conversion was very slow, could take minutes! The version 3.0 allows you to modify up to 18 colours per time, allow you to select the from which frame to which frame you want the conversion to happen and also it allows you to convert only the selected area if you want. Conversion takes less than 2 seconds even with 18 colours. But that's not all. BS SHP Builder 3.0 will also allow you to create 24bit effects in your SHP. It allows you to add or remove red, green and blue. Then, it generates a temporary picture with the new colours and reconvert it back to 8bit with the colour conversion methods. Colour Replacement Tool also has a third option that allows you to convert colours from one palette to another, also with the help from the colour conversion methods.


- The normal colour replacement works exactly as described above. 24 bit effects is a bit better. Instead of generating a bitmap, it uses a cache, which makes the operation a lot faster. It also features a 'colours to spare' feature where you can select the colours that won't be touched. Palette Conversion also has the colours to spare thing.


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=> New Colour Conversion Methods:

Colour conversion methods are algorithms that converts 24bit colours to 8 bit colour used in C&C (exceptions: Renegade and Generals) images. It's used many times... when importing external image files to shp, when getting a copied data from Paint to BS SHP Builder, on some of the colour replacement options mentioned above, etc... It includes the following new CCMs:

-> (R+G+B) Advanced Difference: This is the best algorithm generated by Stu and its conversions are quite reliable. It initially gets the closer colours by the sum of the differences of red, green and blue (R+G+B) and then, it tries to get the best through the 3d distance of the original colour and the finalists (3D RGB).

-> (3D RGB) Full Difference Colour Plus!: This algorithm is an improved version of the Full Difference (which used to be the best CCM in BS SHP Builder 2.1) by using priority factors to choose the best colour. It generates amazing results in light pictures and good in darker ones.

-> (3D RGB) Infurium: This algorithm produces the most reliable results, most of the times. It does a hard check through 3D distance of colours, 3D distances of the avarage neighborhood colour, and if it still ties, it chooses by light or darkness, depending on the colour. The final quality is definitelly superior than PSP, Photoshop, XCC or similar programs.

The CCMs have been recoded since last version and even the old ones generates more reliable results than it used to. Also, due to our Colour Banks caching technology, the conversion happens much faster than it used to. And finally, if you dont know which you should use, Stucuk has created an Auto Select that chooses the best* one (and I recoded that and it works much better now).

Note 1: This caching technology is not available in Infurium, because it needs to check the neighborhood colours and can show different results even if the colours are the same.

Note 2: Infurium is not available in colour replacement operations.

*best one based on 3d distance (3D RGB) calculations.


- This feature works exactly in the way described above.


Quote:
=> New Shape: Elipse:

BS SHP Builder 3.0 has finally gained an elipse tool! You can create filled and unfilled elipses. If your instincts are good, you can make a circle with it. Unlike the screenshots previously showed, elipse tool is currently working perfectly.


- this tool works exactly in the way described above.


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=> New Tool: Damager:

BS SHP Builder 3.0 comes with a revolutionary tool that works only with unitXXX.pal called Damager. It generates "damaged" effects around the area that it's brushed. This can be used efficiently to create damaged frames of your building.


- This tool isnt available in this version.


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=> Batch Tool::

BS SHP Builder 3.0 includes a batch tool to convert the external pictures and SHP files that you wish to jpg, jpeg or bmp formats, so you can import them with BS SHP Builder later in the order you wish.


- I don't think you can import anything with it, but you can export the images in the way described above.


Quote:
=> Multi Documents Editing:

BS SHP Builder 3.0 now allows you to edit multiple SHP files at the same time and window. You dont need to open 2 (or more) BS SHP Builders anymore to edit them. It can also auto-organize them for you. It's also good to use them to copy data from one to another file or do comparisons. BS SHP Builder 3.0 also allows you open 2 (or more) windows of the same document, so you can compare different frames of it.


- Feature partially working in the beta. You can open multiples files, but you can't open multiples windows of the same file yet. Excluded to avoid headaches, but it will be included before the final version is released.


Quote:
=> 32x Zoom:

Zoom now ranges from 1x to 32x (instead of just 8x), however, the higher the zoom, the higher the ammount of resources it uses. This might not be a problem in WinXP, but Win9x users may receive error messages if memory isnt enough to deal with it.


- This feature works in the way described above.


Quote:
=> Etc...:

Etc is not a feature , but since our imagination is unlimited, we have implemented few other hidden things and a tremendous ammount of bug fixes in the program, making the program much more stable and faster than older versions.


- It fixes inumerous bugs from older versions, but certainly have new bugs. Many already tracked by my tests... Some still featured in the beta, but they might be excluded before the final version. The program itself loads slower and open files slower, but overall features are extremely faster.




Quote:
As you may see, BS SHP Builder 3.0 will really kick ass and change your concepts of editing or creating SHP files and it will make TS and RA2 modding become much easier. That's all I have to say for now and on next week, I might be creating a topic at CnC Editing Tools forum to apply for beta. Beta Testing will take about 1 week and we will finally release it to public. Don't miss it!


- Beta testing will take more than 1 week and support forums have changed Laughing.

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