Posted: Wed Jul 20, 2016 8:54 pm Post subject:
Orikuilov's Factory.
Subject description: Asset show thread
Hello everybody I'm new here but a man of few words as well, I could not find a proper place to introduce myself as a newcomer so here a small experiment that I'm working on. As well other things when they are ready.
a biker.PNG
Description:
'a man on a motorbike' could use as a good filename too (yes i will optimize the color better when i figure out)
Do i know you, Mr Orikuilov? _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
No you don't know me yet PussyPus, thank you DonutArnold i use 3dmax and the term illustration fits more since it will be a long road until my works got the title of art. QUICK_EDIT
I would call it art already now.
Nice job on the biker (looks a bit like Machete) .
Model, details and texture look good enough to be used already now as an ingame asset.
Only the lighting might be improved a bit, so you get a tad more contrast, darker self-shadowing and a few brighter reflection spots (might also need small specular level adjustments on the material), so the textures don't look that matte like plastic.
You can check out this tutorial where i've uploaded some camera/light templates for buildings, but the same can be used for units too.
Thanks for the welcome Lin, lol about machete was just causality (as well broadcasting it at a TV channel where I live today), I try to edit the materials to look what i can do on my next projects since is a problem on the SHP builder about the colors, also using building shadows on infantry inst odd? unless is a TC mod it might be compressible, on a side note I learned to make preview gifs on the fly yesterday.
same person, diferent pallete.png
Description:
the left is fresh form render, i cheek over the forums to realize that i had to use another color and not directly red and balck background, and left is form SHP Builder (whit vanilla unittem.pal)
Filesize:
3.83 KB
Viewed:
2063 Time(s)
it moves!.gif
Description:
almost to finish just need to fix the position on some areas like the drive anim and muzzle flash
You can use OS Palette Builder to customize the palette as well. The Red Strip from the bottom left is used for remap so you can change that color to suit your renders and use your new palette when importing it into SHP Builder. _________________ ~ Excelsior ~ QUICK_EDIT
You can use OS Palette Builder to customize the palette as well. The Red Strip from the bottom left is used for remap so you can change that color to suit your renders and use your new palette when importing it into SHP Builder.
Thanks for the tip and already implemented at this moment.
HG_SCIPCION wrote:
oh, whow... looks fantastic dude!
good luck Orikuilov!
thank you too I hope to make better stuff in the future.
eres un loco
Damfoos wrote:
Are the source models from GTA: Vice City?
yes indeed like I said in the op I'm a man of short words, sorry everyone for not saying it before I was too exited to make a public shp but there no problem on it? also where I put my shp? here or the shp specify forum? QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum