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about problem form shp
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Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Thu Jul 21, 2016 3:52 pm    Post subject:  about problem form shp Reply with quote  Mark this post and the followings unread

my defence is not exactly the turret
Code:

artmd

[GAFORT]
CameoPCX=GAFORTICON.PCX
AltCameoPCX=GAFORTUICO.PCX
Remapable=yes
NewTheater=yes
Foundation=2x2
PrimaryFireFLH=130,10,190
SecondaryFireFLH=130,-10,190
Buildup=GAFORTMK
Height=4
DemandLoadBuildup=true
FreeBuildup=true
CanHideThings=true
CanBeHidden=no
OccupyHeight=2
TurretAnimY=20
TurretAnimZAdjust=40
DamageFireOffset0=-5,13
[GAFORTTUR]
DemandLoad=no
Image=GAFORTTUR

rulesmd

[GAFORT]
UIName=NOSTR:Missile System
Name=Missile System
BuildCat=Combat
Strength=900
Armor=steel
TechLevel=-1
Adjacent=2
Sight=5
Cost=1000
BaseNormal=no
Points=30
Power=-50
Crewed=no
Primary=RedEye2E
LandTargeting=1
NavalTargeting=6
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
MaxDebris=3
MinDebris=2
ThreatPosed=0
IsBaseDefense=yes
Powered=yes
ROT=8
Turret=yes
TurretAnim=GAFORTTUR
TurretAnimIsVoxel=false
TurretAnimY=20
TurretAnimZAdjust=-40
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no
Drainable=yes
AntiInfantryValue=0
AntiArmorValue=0
AntiAirValue=25
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SIGHT
Chronoshift.IsVehicle=yes
Cloakable.Allowed=no


how to fix this



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Jul 21, 2016 4:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Natit_Titan wrote:

Code:

artmd
[GAFORT]
TurretAnimZAdjust=40

remove this
+40 means, move it in a lower render layer, thus under other objects
negative values raise the render layer to move it above other objects

Natit_Titan wrote:

Code:

rulesmd
[GAFORT]
TurretAnimZAdjust=-40


reduce this value to -80 or even -100 and test again

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Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Fri Jul 22, 2016 2:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

it works, thank you

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