show your complete code
you only show the laser post, but not the laser fence section
Also check how the laser fence works
You need to have a buildable laser post with the key
LaserFencePost=yes
and an unbuildable laser section (automatically created between 2 posts) defined with
LaserFence=yes
right now you try to build the laser sections and not the posts
nafcne.shp is the laserfence
napost.shp is the laserfencepost (the one you have to build)
keeping Wall=yes is also bad, since the special LaserFence logic and Wall logic are mutually exclusive.
wyemhu12 wrote:
MadHQ wrote:
Did you remove all other GAWALL code (rules and art)?
yes, but its still crash...
also bad, since the game is using GAWALL in maps and i think also the AI, if not even some hardcoded places
Add your laser fence as a new object and don't mess with original stuff if you aren't sure you can remove it. If you don't want GAWALL anymore set TechLevel=-1, so at least the AI and maps can still use it if necessary. _________________ SHP Artist of Twisted Insurrection: Nod buildings
An Overlay can't be a laser fence logic at all. _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
Oh, another question, whats the auo repair code? I remember that somebody mentioned about this somewhere...
Change RepairSell to 0 under the IQ section.
I believe setting it to 3 or 4 would be enough. 0 is manual, 5 is automatic. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
i thought auo is a shortcut for something
yes, with RepairSell=0 1(edited, thanks silverwind for mentioning the right setting), you get already the auto-repair even for player owned buildings.
However i would highly advise to not do this as it's super annoying if you run out of money and
-suddenly your damaged buildings start sell themselves
-you can't repair critical buildings and stop the repair on non-critical ones (because the auto-repair is doing it on every building)
etc _________________ SHP Artist of Twisted Insurrection: Nod buildings
Oh, another question, whats the auo repair code? I remember that somebody mentioned about this somewhere...
Change RepairSell to 0 under the IQ section.
I believe setting it to 3 or 4 would be enough. 0 is manual, 5 is automatic.
Actually, lower numbers indicate less required IQ levels. Player Controlled houses have an IQ of 0, so RepairSell would need to be 0 to activate it for player controlled houses. QUICK_EDIT
Oh, another question, whats the auo repair code? I remember that somebody mentioned about this somewhere...
Change RepairSell to 0 under the IQ section.
I believe setting it to 3 or 4 would be enough. 0 is manual, 5 is automatic.
Actually, lower numbers indicate less required IQ levels. Player Controlled houses have an IQ of 0, so RepairSell would need to be 0 to activate it for player controlled houses.
Eh, rules comments state otherwise {(; allowed to choose repair or sell of damaged buildings) sounds like 0 would give you the inability to sell or repair}, but whatever works. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
; ******* IQ setting for computer activity *******
; Each player (computer controlled or otherwise) is given an IQ rating that is used
; to control what the computer is allowed to automatically control. This is
; distinct from the difficulty setting. The higher the IQ setting, the more autonomous
; and intelligent the side will behave. Each ability is given a rating that
; indicates the IQ level (or above) that the ability will be granted. Because such
; abilities are automatically performed by the computer, giving a human controlled
; country a high IQ is not recommended. Otherwise the player's units will start to
; automatically "do their own thing"! A human controlled country is presumed to have
; an IQ rating of zero. A computer controlled country has an IQ of 1 or higher.
; When in skirmish mode or when multiplayer AIs are active, the computer IQ is set to
; the maximum.
I have actually seen the AI sell one of my buildings, though the situation needed for that was really, really, bleak. I'm talking 0-5 fluctuating credits, with buildings greatly damaged, no ore miners to help (relying on a single Oil Derrick). But has happened. QUICK_EDIT
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