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 Forum index » Modding Central » Red Alert 2 Editing Forum
Need a new weapon
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Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Fri Aug 12, 2016 3:04 pm    Post subject:  Need a new weapon Reply with quote  Mark this post and the followings unread



I want this weapon, but I don't know how to code this

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Aug 12, 2016 3:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Spawned aircraft with dummy empty voxel and AttachEffect animation using a bomber pattern, bomb has RangeLimit=0 and uses cluster for the tesla bolts.

For additional nice, the attacheffect should kill the aircraft with animdamage.

Had to actually think for a minute about it. It's that complex. Note that I retired from YR modding for more than a year now.
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Past projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Sat Aug 13, 2016 4:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

[VOLKPLN]
UIName=NOSTR:Volkov Plane
Name=Volkov Plane
AttachEffect.Animation=TESLABALL
AttachEffect.Duration=-1
Primary=TeslaPlatform

[TeslaPlatform]
Damage=10
ROF=10
Range=0
Projectile=Teslaball
Speed=100
;Anim=TESLABALL
IsElectricBolt=true
Report=TeslaTankAttack
Warhead=TeslaPlatformWH

[Teslaball]
Arm=2
Shadow=yes
AA=no
AG=yes
Image=TESLABALL
;Airburst=yes
;AirburstWeapon=TeslaPlatformAG
Cluster=9
Proximity=yes
Ranged=yes
ROT=100
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[TeslaPlatformWH]
EMP.Duration=80
Verses=100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
PenetratesBunker=yes
InfDeath=5
Wood=yes
Wall=yes
AnimList=TSTIMPCT
ProneDamage=100%


my code. Something worng????

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Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Sun Aug 14, 2016 3:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmm, I think it be missile !!!!

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bluesaka111
Civilian


Joined: 17 Aug 2016

PostPosted: Wed Aug 17, 2016 3:57 am    Post subject: Reply with quote  Mark this post and the followings unread

may i ask what "RangeLimit" code tag do?
and how can i overcome aircraft's bomber 5 burst limit?

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Wed Aug 17, 2016 6:30 am    Post subject: Reply with quote  Mark this post and the followings unread

looks more like a ShrapnelWeapon
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Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Wed Aug 17, 2016 3:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

and how an aircraft can attack multiple targets over

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kingoni909
Vehicle Driver


Joined: 14 Dec 2012

PostPosted: Thu Apr 21, 2022 5:42 pm    Post subject: ok good Reply with quote  Mark this post and the followings unread

Natit_Titan wrote:
[VOLKPLN]
UIName=NOSTR:Volkov Plane
Name=Volkov Plane
AttachEffect.Animation=TESLABALL
AttachEffect.Duration=-1
Primary=TeslaPlatform

[TeslaPlatform]
Damage=10
ROF=10
Range=0
Projectile=Teslaball
Speed=100
;Anim=TESLABALL
IsElectricBolt=true
Report=TeslaTankAttack
Warhead=TeslaPlatformWH

[Teslaball]
Arm=2
Shadow=yes
AA=no
AG=yes
Image=TESLABALL
;Airburst=yes
;AirburstWeapon=TeslaPlatformAG
Cluster=9
Proximity=yes
Ranged=yes
ROT=100
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[TeslaPlatformWH]
EMP.Duration=80
Verses=100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
PenetratesBunker=yes
InfDeath=5
Wood=yes
Wall=yes
AnimList=TSTIMPCT
ProneDamage=100%


my code. Something worng????

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