Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 8:33 pm
All times are UTC + 0
Need a new weapon
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [8 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Fri Aug 12, 2016 3:04 pm    Post subject:  Need a new weapon Reply with quote  Mark this post and the followings unread



I want this weapon, but I don't know how to code this

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Aug 12, 2016 3:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Spawned aircraft with dummy empty voxel and AttachEffect animation using a bomber pattern, bomb has RangeLimit=0 and uses cluster for the tesla bolts.

For additional nice, the attacheffect should kill the aircraft with animdamage.

Had to actually think for a minute about it. It's that complex. Note that I retired from YR modding for more than a year now.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Sat Aug 13, 2016 4:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

[VOLKPLN]
UIName=NOSTR:Volkov Plane
Name=Volkov Plane
AttachEffect.Animation=TESLABALL
AttachEffect.Duration=-1
Primary=TeslaPlatform

[TeslaPlatform]
Damage=10
ROF=10
Range=0
Projectile=Teslaball
Speed=100
;Anim=TESLABALL
IsElectricBolt=true
Report=TeslaTankAttack
Warhead=TeslaPlatformWH

[Teslaball]
Arm=2
Shadow=yes
AA=no
AG=yes
Image=TESLABALL
;Airburst=yes
;AirburstWeapon=TeslaPlatformAG
Cluster=9
Proximity=yes
Ranged=yes
ROT=100
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[TeslaPlatformWH]
EMP.Duration=80
Verses=100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
PenetratesBunker=yes
InfDeath=5
Wood=yes
Wall=yes
AnimList=TSTIMPCT
ProneDamage=100%


my code. Something worng????

Back to top
View user's profile Send private message
Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Sun Aug 14, 2016 3:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmm, I think it be missile !!!!

Back to top
View user's profile Send private message
bluesaka111
Civilian


Joined: 17 Aug 2016

PostPosted: Wed Aug 17, 2016 3:57 am    Post subject: Reply with quote  Mark this post and the followings unread

may i ask what "RangeLimit" code tag do?
and how can i overcome aircraft's bomber 5 burst limit?

Back to top
View user's profile Send private message
cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Wed Aug 17, 2016 6:30 am    Post subject: Reply with quote  Mark this post and the followings unread

looks more like a ShrapnelWeapon

_________________

Back to top
View user's profile Send private message Skype Account
Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Wed Aug 17, 2016 3:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

and how an aircraft can attack multiple targets over

Back to top
View user's profile Send private message
kingoni909
Medic


Joined: 14 Dec 2012

PostPosted: Thu Apr 21, 2022 5:42 pm    Post subject: ok good Reply with quote  Mark this post and the followings unread

Natit_Titan wrote:
[VOLKPLN]
UIName=NOSTR:Volkov Plane
Name=Volkov Plane
AttachEffect.Animation=TESLABALL
AttachEffect.Duration=-1
Primary=TeslaPlatform

[TeslaPlatform]
Damage=10
ROF=10
Range=0
Projectile=Teslaball
Speed=100
;Anim=TESLABALL
IsElectricBolt=true
Report=TeslaTankAttack
Warhead=TeslaPlatformWH

[Teslaball]
Arm=2
Shadow=yes
AA=no
AG=yes
Image=TESLABALL
;Airburst=yes
;AirburstWeapon=TeslaPlatformAG
Cluster=9
Proximity=yes
Ranged=yes
ROT=100
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[TeslaPlatformWH]
EMP.Duration=80
Verses=100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
PenetratesBunker=yes
InfDeath=5
Wood=yes
Wall=yes
AnimList=TSTIMPCT
ProneDamage=100%


my code. Something worng????

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [8 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1599s ][ Queries: 11 (0.0086s) ][ Debug on ]