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Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Thu Sep 22, 2016 4:55 pm    Post subject:  Batmobile Tumbler Reply with quote  Mark this post and the followings unread

vxl too big. I will release when finised



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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Thu Sep 22, 2016 5:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh my that is good :O

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Isaac_The_Madd
AA Infantry


Joined: 16 Jul 2015

PostPosted: Thu Sep 22, 2016 6:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

I believe you made that about two thousand times larger than needed.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Fri Sep 23, 2016 1:38 am    Post subject: Reply with quote  Mark this post and the followings unread

wonder how it looks in game

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Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Fri Sep 23, 2016 11:48 am    Post subject: Reply with quote  Mark this post and the followings unread

in game not good



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B.A.Znd
Rocket Cyborg


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Sat Sep 24, 2016 9:43 am    Post subject: Reply with quote  Mark this post and the followings unread

The normals looks L&R opposite - -

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Sep 24, 2016 10:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Natit_Titan wrote:
in game not good

i assume 3ds2vxl conversion?
Reduce the voxel bounds in 3ds2vxl to remove holes, since 3ds3vxl (afaik) can't create 2 layer thick voxel.
Also fix the normals, which are in the wrong direction. Do you rotated the unit afterwards in the hva?

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Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Sat Sep 24, 2016 2:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

well I think it better, wrong direction



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Sep 24, 2016 4:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

lower the Bounds to 70% or less to reduce holes and gaps in the voxel.

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Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Sun Sep 25, 2016 12:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

I got it



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