This game is designed to be played in multiplayer mode. It has three teams : Orange Star, Blue Moon, and Green Earth. It's an Advance Wars and C&C crossover game.
[The weapons have been disabled in the game, again. Have fun ]
[No, They're really disabled this time. I'm Serious. Sometimes the game lies to me.]
Updates : Terrain, Icons, Ballistics, Music.
(Music will possible be packed into a separate file later.)
I haven't used TS_Client yet, so I'm unfamiliar with the layout. However, there are only about three weapons that use spawners in my game. The infantry xm-8 [SA_FX], the gunship 20mm [GUNSHIP_FX-00B], and the airstrike [PHASE-00] (which i've been working on to try to improve, now we have like 3 or 4 versions of it).
If that is not what you meant, please explain what you meant by 'spawner'.
I'm thinking about re-doing the game, next time, I'll use TS_Client as a core framework.
Also, a small side note : In multiplayer before you enter the game, you must set units to 1, and bases to off, in order for the mod to be played correctly. More reason why this mod should have been started as an expansion for TS_Client.
The game has been updated to v1.32. We now have xenomorphs. QUICK_EDIT
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