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70P 8EC2E7 WA28 [TS]
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206UE
Missile Trooper


Joined: 07 Jan 2010

PostPosted: Thu Oct 06, 2016 3:52 am    Post subject:  70P 8EC2E7 WA28 [TS]
Subject description: Advance Wars + Command & Conquer
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DOWNLOAD Version 1.38

This game is designed to be played in multiplayer mode. It has three teams : Orange Star, Blue Moon, and Green Earth. It's an Advance Wars and C&C crossover game.

[The weapons have been disabled in the game, again. Have fun Wink ]
[No, They're really disabled this time. I'm Serious. Sometimes the game lies to me.]

Updates : Terrain, Icons, Ballistics, Music.
(Music will possible be packed into a separate file later.)

Credits :

areaSZ (Titan)
DarkStorm (Mouse Pointer)
HG_SCIPCION (Nuclear Explosion)
Merophage (Red Alert Buildings)
meselfs (Airstrike Explosion)
MustaphaTR (GLA Coal Plant)
Nooze (Civilian Helipad)
Radar92 (Armored Repair Vehicle, Orca)
SaneDisruption (Harvester)
TksSdo (Predator Tank)
Stygs (GDI Unit Remakes)
Tacyarts (Crane)
Cort (BMPT turret)
MirceaOfRivia (Dynamic Ammo Shells)
FireStorm (RA2 Trees & Craters : Temperate, Snow)
Gangster & Holland (Terrain)
The_DArk_l0rd (GDI Power Turbine [broken shp file])
206UE (Vehicles & Infantry)



ORANGE STAR 00.png
 Description:
 Filesize:  562.21 KB
 Viewed:  2265 Time(s)

ORANGE STAR 00.png



GREEN EARTH 00.png
 Description:
 Filesize:  379.35 KB
 Viewed:  2164 Time(s)

GREEN EARTH 00.png



BLUE MOON 000.png
 Description:
 Filesize:  380.54 KB
 Viewed:  4586 Time(s)

BLUE MOON 000.png



Last edited by 206UE on Sat Oct 14, 2023 9:05 pm; edited 22 times in total

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206UE
Missile Trooper


Joined: 07 Jan 2010

PostPosted: Fri Mar 24, 2023 11:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

UPDATED.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Mar 25, 2023 4:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Is there a reason you are making everything featureless?

I mean it really looks like you aren't even trying.

_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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206UE
Missile Trooper


Joined: 07 Jan 2010

PostPosted: Sat Mar 25, 2023 6:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Simplicity is key. Thanks for the response G-E.

Last edited by 206UE on Tue Mar 28, 2023 4:33 pm; edited 4 times in total

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GREEN
Light Infantry


Joined: 26 Dec 2016

PostPosted: Wed Apr 05, 2023 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

this is what i saw on my end as a tried gdi.

which spawner does it need?
i did not try TS_Client_6.05k




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COMMAND: NEW WORLD ORDER

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206UE
Missile Trooper


Joined: 07 Jan 2010

PostPosted: Fri Apr 07, 2023 12:52 am    Post subject: Reply with quote  Mark this post and the followings unread

I haven't used TS_Client yet, so I'm unfamiliar with the layout. However, there are only about three weapons that use spawners in my game. The infantry xm-8 [SA_FX], the gunship 20mm [GUNSHIP_FX-00B], and the airstrike [PHASE-00] (which i've been working on to try to improve, now we have like 3 or 4 versions of it).

If that is not what you meant, please explain what you meant by 'spawner'.
I'm thinking about re-doing the game, next time, I'll use TS_Client as a core framework.

Also, a small side note : In multiplayer before you enter the game, you must set units to 1, and bases to off, in order for the mod to be played correctly. More reason why this mod should have been started as an expansion for TS_Client.

The game has been updated to v1.32. We now have xenomorphs.

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GREEN
Light Infantry


Joined: 26 Dec 2016

PostPosted: Fri Apr 07, 2023 4:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

sweet. will look for xenomorphs

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COMMAND: NEW WORLD ORDER

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