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VXLSE 2.1 SE Open GL & Stus Mod Manager v4.0 (TS ONLY)
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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Fri Apr 23, 2004 1:41 am    Post subject:  VXLSE 2.1 SE Open GL & Stus Mod Manager v4.0 (TS ONLY) Reply with quote  Mark this post and the followings unread



VXLSE v2.1 SE OpenGL

Yesterday(22nd Apr 2004) i worked solid on a new 3D view for VXLSE, one using OpenGL, Its faster and better than the previous ones. The help file has been updated with all the info needed to use the new 3d view to the full.

- Download




Stu's Mod Manager v4.0

A great mod manager for Tiberian Sun, makes installing and removing mods safe and easy. The program can even clean your Tiberian Sun directory of mod files without damaging the game's files.

- Download

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Fri Apr 23, 2004 2:10 am    Post subject: Reply with quote  Mark this post and the followings unread

*cough* Pal Pack support in VXLSE... ? Soon? Ever?

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Fri Apr 23, 2004 2:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Pal Pack that comes with BS SHP Builder (3.0 anyway) uses the cscheme system i first made for VXLSE, so adding "support" would b simple.

I would also need the authorisation of the author.

"Ever" depends on 2 things,

1) there is demand for it (this one overrides number 2)
or
2) i could b assed to do it

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Apr 23, 2004 3:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Stucuk wrote:
I would also need the authorisation of the author.


- I will talk to ArgCmdr and he will probably grant authorization like he did for BS SHP Builder.

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ArgCmdr
Soldier


Joined: 01 Dec 2002
Location: Hiigara

PostPosted: Fri Apr 23, 2004 6:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Permission granted for my pals Wink

Ill be releasing Pal Pack III in the following days anyway, youll also have authorization for that one. Both VxlSe and BS SHPB.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Apr 23, 2004 6:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks a lot, Arg!

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Koen
Vehicle Drone


Joined: 25 Apr 2004

PostPosted: Sun Apr 25, 2004 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cool, I just spent some time last week optimizing the old 3D view, but guess that's not needed anymore now. Ah well, I'll live.

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Mon Apr 26, 2004 12:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Id b glad to see u working on VXLSE again. Personaly i think the whole program needs a rebuild(with all the "patching" from various ppl)

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Koen
Vehicle Drone


Joined: 25 Apr 2004

PostPosted: Mon May 03, 2004 11:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Well I was mainly working on it again because I need a voxel viewer for a project of mine (non-C&C related). In this project I reconstruct a 3D shape out of photographs, with just known camera locations (which I get from a black/white squares pattern in the photo's). It works, but I need a good viewer. It could even be used to create units from real-life objects for RA2... though you'd have to convert the colors to a palette and add normals.
Do you think I could have a copy of the code of the latest version? I like the new about box by the way Very Happy

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Mon May 03, 2004 12:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Smile how familure u with OpenGL ? Basicaly the TVoxelSection is sent to the 3d view, it then extracts the data of the positions colour and normals for each VoxelPoint. Then it passes the data one by one to a "createBox" procedure which creates a box at the given cordinates with the approperate colour and normals(tho not true normals in this ver).

Quote:
I like the new about box by the way

Thx Smile

P.S pm sent.

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