Posted: Fri May 07, 2004 3:17 am Post subject:
Newbie Mapper needs help with FinalSun Triggers
I need some assistance with the change house triggers in Tiberian Sun.
I was making a map in FinalSun and (there are ALOT of units on this map. I mean, ALOT. At least one of every type of unit, every GDI/Nod building, even some single player buildings, and hundreds of Sam's and Obelisks. (It's a freestyle map )
Anyway, I did the triggers like how I learned in Red Alert 2. (God bless Cannis)
However, I should have known, the minute I load the map, it gives the infamous error message and nukes TS back to the desktop. *sigh*
I inspected my map for "out of boundry" (in the blue/red lines) units, and didn't find any. Some come a little close to the blue line, but not in it. Some pavement, some tiberium, and some nod walls go into it, but I figured that isnt the problem.
I thought it might be map size. (125x125 may be too big) Maybe it is, I dunno.
Then I figured I made the trigger is wrong.
Under trigger options I put:
I named it "GiveNod"
House: Neutral
Type (modifies all existing tags): 0
Attached trigger: <none>
Disabled checkbox: Unchecked
then under it, easy, medium and hard boxes checked.
Under events I have:
Current Event: Event 0
and Event Type: 8 Any Event
everything else blank
Under Actions I have:
Current Action: Action 0
Action Type: 14 Change House
Action Parameters: House
This is where I think I messed up (or rather, Final Sun)
Under Parameter Value, I set it to multiplayer 0 (i.e., me.) thinking all was good, I closed the trigger editor and went around setting the trigger on all the units. Later, when I was looking at the Parameter Value, I noticed it had it set on GDI (for single player mode). FinalSun seems to keep reseting it to GDI whenever I close the trigger editor. I think this is the problem.
Joined: 14 Sep 2002 Location: Las Vegas, Nevada, United States of America
Posted: Sun May 09, 2004 5:19 am Post subject:
I'm too lazy to download it and check, but I think the problem here is that you have tibierium on a hill/slope... I may download and test at a later period of time. _________________ Formerly active PPM modder (maps, voxels, sprites) and Webmaster of C&C Central in the early 2000's on the Origin/Revora network. QUICK_EDIT
and probably uses the first symbol as an index of the selected option.
I can't help you to solve it, an experienced mapper with manual trigger making knowledge is needed. QUICK_EDIT
Joined: 14 Sep 2002 Location: Las Vegas, Nevada, United States of America
Posted: Mon May 10, 2004 4:33 am Post subject:
TERROR! WHERE ARE YOU! _________________ Formerly active PPM modder (maps, voxels, sprites) and Webmaster of C&C Central in the early 2000's on the Origin/Revora network. QUICK_EDIT
is tiberium (and/or tiberium lifeforms- i.e. the funny looking palm tree like things) on pavement a bad thing? I have a little of that.
update:
took away the pavement under what I think is all the tiberium... stuff, game still locks up.
I dont have any cliffs or slopes yet, the map is still flat. so that cant be it.
My best amateur (spelling?) guesses are either the extreme number of units or a trigger problem. Then again, I'm clueless
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edit button- gotcha. Another forum I go on only lets you edit your post for 3 minutes after you post it, so you cant really edit much. I'll keep that in mind, though. QUICK_EDIT
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