Excellent! _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
Interesting terrain system. If i understand it right, you don't use a LAT system anymore (with 8 cells for each transition border) but only use a single cell with overlapping fade out extra graphics borders outside the main cell.
Pretty cool, as you only have to edit one cell for each terrain type and also easier to place for the mapper.
Posted: Mon Jun 26, 2017 8:57 pm Post subject:
Re: Map Editor
Nice terrain!
HG_SCIPCION wrote:
-how import terrain from ini codes?
There is a --tileset-import utility command that you pass the path to the tileset ini and then the extension (e.g. tem, sno) of the template artwork. The template artwork must be accessible from your packages list, because the utility needs to parse them to get the info for the output yaml.
HG_SCIPCION wrote:
-any chance for make slopes?
-any chance for undo command?
These would be very nice features, and I would like to see them included some day. I am waiting for somebody to contribute code for these features, just like you are.
HG_SCIPCION wrote:
tiberium in TS doesn't have shadow :c (tiberium need shadow in same frame like RA1)
This is all in mod code, so can be fixed on your side: include a custom resource layer trait in your mod dll that supports split shadow rendering for resources. QUICK_EDIT
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