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Screenshots 2
Moderators: Reaperrr, red_rebel
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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Tue May 11, 2004 4:41 pm    Post subject:  Screenshots 2 Reply with quote  Mark this post and the followings unread

Ok, here they are, some schreenshots showing some buildings Jokeman made for my mod.

one shows the powerplant, the advanced powerplant and the GDI weapons factory (you cannot see this at the screenshot, but it even has a door animation Smile )
the other one shows the powerplants again, also the airfield and the temple of nod.
some of the buildings might need some final pixel-fixing, but that's a matter of a few hours.
ignore the other stuff you see on the pics, i'm still fooling around with some things Wink

unfortunately there won't be updates for 1 or 2 weeks, since Jokeman doesn't have time to work on more buildings the next few days, but this mod is so long in the works now so 2 weeks delay don't make any difference, also I still have some voxeling to do (*hinthint* Wink )



SCRN0006.jpg
 Description:
nod temple, airfield and the powerplants again.
 Filesize:  208.61 KB
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SCRN0006.jpg



SCRN0000.jpg
 Description:
power plant, adv powerplant and gdi weap fact.
 Filesize:  190.96 KB
 Viewed:  22831 Time(s)

SCRN0000.jpg



Last edited by Reaperrr on Wed May 26, 2004 4:33 pm; edited 1 time in total

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-Apocalypse-
Vehicle Driver


Joined: 29 Feb 2004
Location: Sweden

PostPosted: Tue May 11, 2004 5:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice, but your voxels and your buildings needs more details.

How do you intend the airfield animation to work? Since as far as i know you cant realy make and airplane come and drop an unit like in TD.

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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Tue May 11, 2004 6:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

-Apocalypse- wrote:
Nice, but your voxels (...) needs more details.

I know. However, this does not automatically mean that it will be fixed #Tongue

-Apocalypse- wrote:
Nice, but your (...) buildings needs more details.

I'm happy to get ANY buildings AT ALL, as long as they look better than the original ones. The temple, the airfield and the weap factory don't need more details imo, the powerplants eventually need a slightly more detailed texture, but that's it. the other buildings are only placeholders.
and animations come later.

-Apocalypse- wrote:

How do you intend the airfield animation to work? Since as far as i know you cant realy make and airplane come and drop an unit like in TD.

Got some ideas, just was too lazy to test them yet. But I won't tell you until I either got it working or not #Tongue

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue May 11, 2004 8:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Superb job from you both! Very Happy

The voxels still needs some details, true, specially the harvester... but buildings are fine, except for the GDI barracks. I also like the new tiberium... great looking Smile.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Tue May 11, 2004 8:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

I ztyping love the temple... i'm in love with it Very Happy

The voxels needs work though, they look like RA2 skins with bad normals (altough the shape is good)

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Fremen5
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Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Wed May 12, 2004 2:17 am    Post subject: Reply with quote  Mark this post and the followings unread

I love that temple! Very Happy
The warfactory is also good. Smile
However, you need to get a new image for the refinery. Wink

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Kravvitz
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Joined: 25 Mar 2003
Location: USA

PostPosted: Wed May 12, 2004 3:46 am    Post subject: Reply with quote  Mark this post and the followings unread

The war factory looks a little short, however the Temple of Nod and power plants look great! Very Happy Cool

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Jokeman
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Joined: 28 Apr 2004
Location: Vienna (Austria)

PostPosted: Wed May 12, 2004 10:44 am    Post subject: Reply with quote  Mark this post and the followings unread

hi!

i'm happy to see, that you like my buildings...
when i've finnished all buildings, i intend to add some animations... light FX and so on
i think, that will give the buildings more detail
but step by step Very Happy

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Wed May 12, 2004 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice to see updates of excellent work Very Happy

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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Thu May 13, 2004 10:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
Superb job from you both! Very Happy

thx Smile

Banshee wrote:

The voxels still needs some details, true, specially the harvester...

No, I'll either use the one from the renegade voxel packs or make a new one in TD not Renegade style. We'll see.

Banshee wrote:
but buildings are fine, except for the GDI barracks.

hehe, read more carefully #Tongue
I wrote you shall only look at the powerplants, the airfield, the temple and the weap factory. the other one have not been made by jokeman yet, they're just resized td (or in case of barracks ra1) images.

Banshee wrote:
I also like the new tiberium...

I too Laughing

to the topic of voxels: you all have to believe me, the normals are at least close to perfect on most of the voxels. It's only the poor textures that make - especially the GDI ones - look like if this was not the case. And yes, I'm trying too improve that, but my strength is giving the voxels a good shape, not a good texture.

If anyone has some decent skills in voxel section editor II/III, feel free to sign up. If not, I can't guarantee for anything Wink

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Natus
Rocket Infantry


Joined: 12 Sep 2003
Location: In my own little world

PostPosted: Thu May 13, 2004 6:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wonderful mod, i love TD, ive only got it on Sega Saturn so this would be class.

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Triforce
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Joined: 05 Jan 2003
Location: Ohio, USA

PostPosted: Sat May 15, 2004 10:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, those are realy great! I like how the War Fac was done, reminds me of being 1/3 TD, 1/3 Renegade and 1/3 of the TS version. Very cool!

Triforce

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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Wed May 19, 2004 3:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Update: Jokeman has finished the repair bay, will post screenshot later.

Don't expect something spectacular though, it's just the resized td one, but still looks lots better than resized with xcc mixer.

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DJFreestyler
Cyborg Engineer


Joined: 15 May 2003
Location: The Void

PostPosted: Fri May 21, 2004 3:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thought you might be intrested, i have made a TS version of the TD construction yard in 3ds max. Might save you guys some work. I've got the normal animation and the production animation finished, i'm working on the undeploy anim. Anyway, here's a large scale rendering: (Note that it is a combination of the in-game TD graphics, the construction yard unfolding movie and a bit of my own imagination)

Oh and i really like that temple Smile



ConYard.jpg
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Large scale rendering
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ConYard.jpg



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Reaperrr
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Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Sat May 22, 2004 2:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

DJFreestyler wrote:
Thought you might be intrested, i have made a TS version of the TD construction yard in 3ds max. Might save you guys some work. I've got the normal animation and the production animation finished, i'm working on the undeploy anim. Anyway, here's a large scale rendering: (Note that it is a combination of the in-game TD graphics, the construction yard unfolding movie and a bit of my own imagination)

hell yeah, of course i'm interested Smile
looks awesome Smile
talk to jokeman, he's handling all the building stuff.

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DJFreestyler
Cyborg Engineer


Joined: 15 May 2003
Location: The Void

PostPosted: Mon May 24, 2004 2:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

THX Smile

I got a PM from jokeman, it has been settled. I'll see if i can make an in-game screenshot of it.

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Reaperrr
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Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Tue May 25, 2004 11:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol, I realize I should have called this topic "Screenshots 2", because there are 2 topics with the same headline now...

Anyway, Jokeman has finished another bunch of buildings, expect some screenshots for tomorrow (Hand of Nod, GDI barracks, Nod obelisk, Adv. Guard tower, tib silo, servince depot and sam site)

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Wed May 26, 2004 1:11 am    Post subject: Reply with quote  Mark this post and the followings unread

By editing the first post in this thread, you can change the title.

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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Wed May 26, 2004 4:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kravvitz wrote:
By editing the first post in this thread, you can change the title.

thx Smile

plus here are two new screenshots, showing the gdi barracks, the adv. guard tower, the 1-cell obelisk and the hand of nod.

EDIT: ah yes, you can also see the resized and recolored gdi humm-vee. hope you like it more this way (at least i do Wink )



oblnhand01.jpg
 Description:
obelisk and hand of nod
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oblnhand01.jpg



barnagt01.jpg
 Description:
barracks and agt
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed May 26, 2004 5:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great job! I like the new graphics, specially the obelisk... The GDI barracks is not as good as the other buildings because it still has a light cartoonish look... not much cartoonish, but it doesnt have the same...errr... 3D from the other buildings, if you know what I mean Wink. But the advanced tower is excelent too and I also like the radar. The bike also needs some recolouring to fit the Nod colour... In short, excelent job and I'll be willing to play it whenever you release it Very Happy.

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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Wed May 26, 2004 7:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
The GDI barracks is not as good as the other buildings because it still has a light cartoonish look... not much cartoonish, but it doesnt have the same...errr... 3D from the other buildings, if you know what I mean Wink.

yes, I know what you mean Wink

Banshee wrote:
But the advanced tower is excelent too and I also like the radar. The bike also needs some recolouring to fit the Nod colour... In short, excelent job and I'll be willing to play it whenever you release it Very Happy.


Banshee wrote:
But the advanced tower is excelent too and I also like the radar.

hehe, the radar hasn't been made yet, that one you see is only the resized original.

Banshee wrote:
The bike also needs some recolouring to fit the Nod colour...

hm... but it's the TS nod bike, just slightly modified...? I mean, why do you think it doesn't have the Nod color? It is grey, and that IS the nod color, isn't it?

Banshee wrote:
In short, excelent job and I'll be willing to play it whenever you release it Very Happy.

hehe, I hope so, I mean where's the point in doing such a mod if nobody plays it Wink

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed May 26, 2004 8:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

As for the bike, there are the grey, which is the Nod colour, but that black just doesnt fit very well O.o

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Jokeman
Soldier


Joined: 28 Apr 2004
Location: Vienna (Austria)

PostPosted: Wed May 26, 2004 9:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
[...]
The GDI barracks is not as good as the other buildings because it still has a light cartoonish look... not much cartoonish, but it doesnt have the same...errr... 3D from the other buildings, if you know what I mean Wink.
[...]


no... not exactly...
i like this version, but if you have any suggestions, i'll see what i can do..

what about this one? i've changed the top a little bit and made it darker



pile.jpg
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pile
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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Wed May 26, 2004 9:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
As for the bike, there are the grey, which is the Nod colour, but that black just doesnt fit very well O.o

ok, now i got it Wink
I'll see what i can do.

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Fri May 28, 2004 9:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm... that power plant looks amazing... but why is it rotated like that?

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Jokeman
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Joined: 28 Apr 2004
Location: Vienna (Austria)

PostPosted: Mon May 31, 2004 6:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmm... don't no...
i had two choices and chose this one Very Happy
the other way, the first tower would be exactly behind the other. This wouldn’t look better, I think

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Jun 01, 2004 2:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Btw, this new barracks is better.

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DJFreestyler
Cyborg Engineer


Joined: 15 May 2003
Location: The Void

PostPosted: Tue Jun 01, 2004 11:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, as promised i was going to post a screenie of my con.yard in-game.
So here it is:



conyard.jpg
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Construction Yard in-game
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Nyerguds
General


Joined: 24 May 2004
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PostPosted: Tue Jun 01, 2004 4:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pretty cool, but the 'dark and metallic' looks too high-tech IMO...

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Mike
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Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Tue Jun 01, 2004 4:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

to dark and a tad to long rest is good Smile

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Jokeman
Soldier


Joined: 28 Apr 2004
Location: Vienna (Austria)

PostPosted: Tue Jun 01, 2004 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

DJFreestyler did a great job...

i don't think, it is to long... it's a different perspective...
like my temple... it looks longer than the TD version too

and yes... it is dark, but this is a night map, i think

but don't stop telling us, what you think... this mod is for you too Wink
and if you don't lika a building, i will do my best, to change it in a better way

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-Apocalypse-
Vehicle Driver


Joined: 29 Feb 2004
Location: Sweden

PostPosted: Tue Jun 01, 2004 8:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

How about making it bigger?

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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Tue Jun 01, 2004 9:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks just a little bit too long, imo.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Jun 01, 2004 11:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's a good CY, IMO, but you can improve the entrance Wink.

Also, the colours doesnt match the other GDI buildings showed above...

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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Wed Jun 02, 2004 10:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Jokeman wrote:

and yes... it is dark, but this is a night map, i think

it is, we'll need a screenshot from a day-map too i think

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DJFreestyler
Cyborg Engineer


Joined: 15 May 2003
Location: The Void

PostPosted: Thu Jun 03, 2004 12:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
That's a good CY, IMO, but you can improve the entrance Wink.

Also, the colours doesnt match the other GDI buildings showed above...


Improve it? How?

Yeh, i know the colours are different, but it is a general building for both GDI and Nod, so it has to have some neutral colour.

-Apocalypse- wrote:
How about making it bigger?


Bigger? It's just the size of the normal con yard (3x3)

And a screnshot from a day map, this time with some Nod buildings:



conyard2.jpg
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Construction yard on a day map
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Jun 03, 2004 4:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

DJFreestyler wrote:
Banshee wrote:
That's a good CY, IMO, but you can improve the entrance Wink.

Also, the colours doesnt match the other GDI buildings showed above...


Improve it? How?

Yeh, i know the colours are different, but it is a general building for both GDI and Nod, so it has to have some neutral colour.


A gate could be added as an entrance of the building. When you win the first GDI map in TD, there is an animation that features this 'gate'.

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DJFreestyler
Cyborg Engineer


Joined: 15 May 2003
Location: The Void

PostPosted: Fri Jun 04, 2004 10:18 am    Post subject: Reply with quote  Mark this post and the followings unread

What movie is that? I can't get my TD working on WinXP, so i can't check it out myself.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jun 04, 2004 10:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Try checking with XCC AV Player, then. But I dont know the name of the movie Neutral. I'll need to check it when I return home or someone do that for me.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Fri Jun 04, 2004 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh yeah TD wont work on xp that sucks oh and guys working on this mod keep it up and the news current you have alot of work to do

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jun 04, 2004 2:42 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Ackron
Commander


Joined: 19 May 2004

PostPosted: Fri Jun 04, 2004 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

actualy i have tried that with nemerous games and it has never worked for some reasone Damn you bill gates damn you to hell!!!!

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Nyerguds
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Joined: 24 May 2004
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PostPosted: Sat Jun 05, 2004 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

It DOES work. In fact, I never had ANY problems with it... and as I mentioned before, I even got the DOS version running on it.

Just right-click on the setup.exe on the CD and make a shortcut (it'll ask to put it on the desktop. Do that). Then put on the Win95 compatibility for that link, run it, and install the thing. Then put the XP patch in the game directory, edit the properties of the C&C95 link in the start menu to put that in compat mode too, and run the game. No problem Confused

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Eqx
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Joined: 04 Jul 2003
Location: Hyperspace

PostPosted: Sun Jun 06, 2004 10:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah it does work. Just installed an hour ago.
BTW there's used to be good custom missions for Tiberian Dawn. Does anybody know where can I get them? For example: The rebirth of NOD, Biowar. I am really looking for Biowar couse I made it:)

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DJFreestyler
Cyborg Engineer


Joined: 15 May 2003
Location: The Void

PostPosted: Sun Jun 06, 2004 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, i got my TD working and played the first mission. I think the movie you mean banshee is the conyard unfolding movie, but i dont see no gate in it (unless you mean the thingy that comes up when the roof closes, which i already have included but is a bit dark)

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Jun 06, 2004 5:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yea, the thing that comes up when roof closes. The texture you used for it seems to be wrong or extremely dark and the way it reachs the roof in yours doesnt seems to be correct either. But these are just minor details. The overall quality of your CY is very nice.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Mon Jun 07, 2004 9:30 am    Post subject: Reply with quote  Mark this post and the followings unread

I think we should wait till Reaperrr adds this one to his mod so we can can compare it with the other buildings in there. Then we can decide if it needs improvement or not Smile

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DJFreestyler
Cyborg Engineer


Joined: 15 May 2003
Location: The Void

PostPosted: Mon Jun 07, 2004 4:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, Jokeman (who works on the buildings for the mod) got my files and i am doing some minor changes now and soon you'll (hopefully) be able to see a screenshot with Jokeman's buildings and my CY.

Oh and Banshee, yes, the texxture is wrong. It's supposed to be some kind of metal plate, but on this scale it just doesn't look so good. I'll see if i can change it.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Mon Jun 07, 2004 4:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh by the by nice chaos derdnaught odd walking anim tho even has the plasma cannon where did u get it?

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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Tue Jun 08, 2004 9:34 am    Post subject: Reply with quote  Mark this post and the followings unread

The DvD wrote:
I think we should wait till Reaperrr adds this one to his mod so we can can compare it with the other buildings in there. Then we can decide if it needs improvement or not Smile

Jokeman sent me the images, due to a defect modem I couldn't download it until now, but expect some screenshots later this day.

btw, ALL buildings have been made now Smile some are not completely finished, some minor problems like non-remapables Jokeman will fix, and on many of them the buildup anims are still missing, but we'll get that ready also, sooner or later Wink
but there's not a single building that needs to be replaced anymore Shocked Very Happy

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