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KOMATSU 930E Truck
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B.A.Znd
Rocket Cyborg


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Tue Aug 29, 2017 8:12 am    Post subject:  KOMATSU 930E Truck Reply with quote  Mark this post and the followings unread

it made me crazy to build this vxl...



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Shepherd Moons
Soldier


Joined: 12 Jul 2011

PostPosted: Tue Aug 29, 2017 8:14 am    Post subject: Reply with quote  Mark this post and the followings unread

OH! amazing work~

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Creator
AA Infantry


Joined: 15 Aug 2017
Location: Somewhere in Viet Nam

PostPosted: Tue Aug 29, 2017 8:52 am    Post subject:   Reply with quote  Mark this post and the followings unread

This is collosal . Great work on making the details . I think it would take 6 MCVs to fill in it's size

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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Tue Aug 29, 2017 9:30 am    Post subject: Reply with quote  Mark this post and the followings unread

3ds2vxl? Or handmade? That would've been a long time to make handmade! :O

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B.A.Znd
Rocket Cyborg


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Tue Aug 29, 2017 9:44 am    Post subject: Reply with quote  Mark this post and the followings unread

NucleiSplitter wrote:
3ds2vxl? Or handmade? That would've been a long time to make handmade! :O



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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Tue Aug 29, 2017 10:33 am    Post subject: Reply with quote  Mark this post and the followings unread

You're a madman. In a good way.

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BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Tue Aug 29, 2017 11:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Awesome , looks amazing.

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Wed Aug 30, 2017 7:32 am    Post subject: Reply with quote  Mark this post and the followings unread

How the-? Is spotlighting voxels still a thing? Cuz this is 200% spotlight material right here O_o Huge voxel, clear details, animated wheels, no overlapping issues, mostly handmade from scratch.

Tell us your secrets great master  Shocked

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Wed Aug 30, 2017 10:35 am    Post subject: Reply with quote  Mark this post and the followings unread

How did he made it in bare hand?

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Wed Aug 30, 2017 10:41 am    Post subject: Reply with quote  Mark this post and the followings unread

freedom fighter wrote:
How the-? Is spotlighting voxels still a thing? Cuz this is 200% spotlight material right here O_o Huge voxel, clear details, animated wheels, no overlapping issues, mostly handmade from scratch.

Tell us your secrets great master  Shocked
S-s-s-s-sphotligt!!!!

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Aug 30, 2017 10:42 am    Post subject: Reply with quote  Mark this post and the followings unread

PussyPus wrote:
How did he made it in bare hand?

It's just a matter of time & effort...

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Aug 30, 2017 5:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's a beautiful model, but I don't think it will be popular (or useful) in mods in such huge size. This is why I am not spotlighting it.

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Wed Aug 30, 2017 10:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

That voxel shows why the normal's system the game uses to render works great.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Aug 31, 2017 9:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy crap that's one gigantic voxel model. Amazing graphics and amount of detail.

Banshee wrote:
It's a beautiful model, but I don't think it will be popular (or useful) in mods in such huge size. This is why I am not spotlighting it.


Oh so hypothetical future popularity is now a criterion for spotlight? It's hardly too large for RA2's default scale, after all these are one of the largest trucks in the world. Not to mention how inconsistent RA2's scale is anyway. If the modder deems it too large, (s)he can be scale it down by a simple modification of the voxel bounds.

This would also be perfect in OpenRA projects such as ReWire, which have a larger scale than most other mods. OpenRA also allows for individual voxel model scaling in-game.

I really cannot see why large size should prevent spotlighting Neutral

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Aug 31, 2017 12:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Scale of it is honestly alright for RA2/YR. That's how big they are in RL aren't they. You can probably use this for "Mining Area" Decors...

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Aug 31, 2017 8:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Banshee wrote:
It's a beautiful model, but I don't think it will be popular (or useful) in mods in such huge size. This is why I am not spotlighting it.


Oh so hypothetical future popularity is now a criterion for spotlight?


Honestly, why would we spotlight a voxel that won't be used in mods? Do you think that spotlighting work serves only to boost people's egos?


Crimsonum wrote:
It's hardly too large for RA2's default scale, after all these are one of the largest trucks in the world. Not to mention how inconsistent RA2's scale is anyway. If the modder deems it too large, (s)he can be scale it down by a simple modification of the voxel bounds.


This truck is indeed one of the biggest ones I've heard of in my life. And I agree that RA2's scale is messed up by default. But it has reached such scale that it might be weird to see one of those things moving in your game. You'd expect at least the big wheels to rotate and, as voxel, you won't be seeing that. Units of this size works better as SHPs. I also expect spotlighted voxels to be a bit more ready to used than requiring hard customizations.

But I agree with you guys when you say that this is a great work of art.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Aug 31, 2017 9:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
Honestly, why would we spotlight a voxel that won't be used in mods? Do you think that spotlighting work serves only to boost people's egos?


If that really is your criterion, you should delete about 90% of the current threads in the Spotlighted voxels subforum. Most of the voxels there are severely outdated and are far from today's standards. No one wants to use subpar voxels from 2005.

Crimsonum wrote:
You'd expect at least the big wheels to rotate and, as voxel, you won't be seeing that.


But the wheels do rotate @_@ He used HVA to animate them which works just fine in-game.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Aug 31, 2017 11:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Once a voxel is spotlighted, it won't loose its spotlight status, unless it was mistakenly spotlighted in first place.

Last edited by Banshee on Fri Sep 01, 2017 10:11 pm; edited 1 time in total

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Fri Sep 01, 2017 6:04 am    Post subject: Reply with quote  Mark this post and the followings unread

This is masterpiece and scale is just fine

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Sep 01, 2017 5:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
But the wheels do rotate @_@ He used HVA to animate them which works just fine in-game.


In this case, I have no arguments to not spotlight it.

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Fri Sep 01, 2017 7:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
Crimsonum wrote:
But the wheels do rotate @_@ He used HVA to animate them which works just fine in-game.


In this case, I have no arguments to not spotlight it, am i?


Should BAZND make the same quality but with a huge flagship or any vehicle?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Sep 01, 2017 10:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

You should ask B.A.Znd, not me.

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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Sat Sep 02, 2017 9:01 am    Post subject: Reply with quote  Mark this post and the followings unread

A new spotlight, wow, I never thought it would still be possible Laughing

Congratulations B.A.Znd! Wink

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sun Sep 02, 2018 5:28 am    Post subject: Reply with quote  Mark this post and the followings unread

I think this is better the longer you look at it. Look at the details. And I don't mean only construction details, but it even has dirt and rust as an irregular texture. Just too good.

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Matthias M.
Stealth Laser Trooper


Joined: 15 Jun 2012
Location: Germany

PostPosted: Sat Feb 08, 2020 12:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks great.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Feb 09, 2020 8:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Crimsonum wrote:
You'd expect at least the big wheels to rotate and, as voxel, you won't be seeing that.


But the wheels do rotate @_@ He used HVA to animate them which works just fine in-game.

Odd. I see multiple sections when opening with VXLSE, and each section is identical, except for the wheels, giving the illusion of rotation. But that doesn't make sense, does it?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Feb 12, 2020 6:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Only one section is visible at any one time, the rest are hidden by shrinking them down. The game will then cycle through the sections making each one visible at a time like frames in a animation.

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