:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::

Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Sun May 22, 2022 12:34 am
All times are UTC + 0
 Forum index » Modding Central » Media Hut » SHPs
Magnetron
Moderators: Global Moderators, Media Hut Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [14 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Mon Sep 04, 2017 5:03 am    Post subject:  Magnetron
Subject description: aircraft
Reply with quote  Mark this post and the followings unread

Magnetron should be able to lift itself. So it should be something like an aircraft.
Code:
[MGTR]
Voxel=no
Remapable=yes
WalkFrames=12
Facings=32
PrimaryFireFLH=135,0,0

For WalkRate and IdleRate I think 6 is reasonable.

Edit: Add diffuse and reflect. Fix 253 and onwards. Fix that the part of tail disappears when it swings down.


GIFMaker.org_4nTg2a.gif
 Description:
 Filesize:  30.5 KB
 Viewed:  5896 Time(s)

GIFMaker.org_4nTg2a.gif



mgtr.shp
 Description:

Download
 Filename:  mgtr.shp
 Filesize:  1.15 MB
 Downloaded:  269 Time(s)


_________________
I DON'T extract models from Rivals.
I play Rivals tho, PM me for a fight.

Last edited by cxtian39 on Tue Sep 05, 2017 1:29 am; edited 5 times in total

Back to top
View user's profile Send private message Skype Account
deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia Tanah Air Beta

PostPosted: Mon Sep 04, 2017 5:17 am    Post subject: Reply with quote  Mark this post and the followings unread

"Now this is scary and terrifying."

-Kamen Rider Build
_________________
Quote:
Humans were born for two things,
to pray and be productive.


Back to top
View user's profile Send private message
Creator
AA Infantry


Joined: 15 Aug 2017
Location: Somewhere in Viet Nam

PostPosted: Mon Sep 04, 2017 7:11 am    Post subject: Reply with quote  Mark this post and the followings unread

I see that your SHPs are very high quality, can you accept my request and making this but in Allied scheme


TOY-RBT-3897.jpg
 Description:
 Filesize:  77.27 KB
 Viewed:  5853 Time(s)

TOY-RBT-3897.jpg



Back to top
View user's profile Send private message
TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Sep 04, 2017 8:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh! Oh! Please make the Wing Gundam too! Very Happy

Nice Mag-Bird, btw!
Just.. why isn't the head moving at all?
_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

Back to top
View user's profile Send private message Send e-mail Visit poster's website ModDB Profile ID YouTube User URL Twitter Channel URL Skype Account
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Sep 04, 2017 8:51 am    Post subject: Reply with quote  Mark this post and the followings unread

After the "oh high quality SHP" i have to say that it actually could do with a lot of improvements.
-the shape is almost entirely made of very simple primitives (cylinders, triangles, boxes) and this is very well noticeable in the lack of detail, sharp edges
-no textures at all. Just different colored primitives which look like toy bricks glued together
-no materials: the surfaces all look like plastic. there is no material setting for glossy or matte metal, shiny transparent glass etc

Those rotors are super unrealistic. How are these big 3 moon shaped things rotating around a cylinder supposed to create lift? Especially since they are much bigger than the tiny hole under them through which the air flow should go. The "moons" also aren't connected to the cylinder and just fly around it.
At least a little bit realism should be incorporated when openly showing working mechanics.


-Frames 253 onwards are wrong. The unit keeps rotating in tiny degrees which makes this unsuitable for ingame usage.


Right now i would call it a nicely animated design study, but not a finished unit.
_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Mon Sep 04, 2017 3:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm... why does this remind of the Blood Lord from SC2...?
_________________
"If it ain't broke, don't fix it."
"If you are loyal to everybody, can you truly be loyal to anybody?"
Ares Documentation: http://ares-developers.github.io/Ares-docs/
My YouTube Channel: https://www.youtube.com/channel/UCtxeQoEM_iVd-F-xUIwleyQ
PillBox20's Red Alert 2 Mod: http://www.moddb.com/mods/pillbox20s-red-alert-2/downloads/pillbox20s-red-alert-2-version-02

Back to top
View user's profile Send private message Visit poster's website YouTube User URL Skype Account
cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Mon Sep 04, 2017 4:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Emmm… magnetron lifts stuff by anti-gravity device, not rotors. Those unconnected moon shapes attempt to show this.
Yeah the shape is based on bl in sc2
_________________
I DON'T extract models from Rivals.
I play Rivals tho, PM me for a fight.

Back to top
View user's profile Send private message Skype Account
XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Mon Sep 04, 2017 9:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

pretty cool
_________________

ayylmao on Discord

Back to top
View user's profile Send private message
NucleiSplitter
Plasma Trooper


Joined: 28 Oct 2016
Location: PH

PostPosted: Tue Sep 05, 2017 2:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice! It looks menacing! Laughing

It could be used as a Scout Unit I guess... I can't see how this would fit in a Yuri's Faction, especially when there's a Magnetron already there.
_________________
don't go looking around for nor reading my posts past 2020

if you see any, don't judge, i was only 13 then

Back to top
View user's profile Send private message
cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Tue Sep 05, 2017 3:17 am    Post subject: Reply with quote  Mark this post and the followings unread

NucleiSplitter wrote:
Nice! It looks menacing! Laughing

It could be used as a Scout Unit I guess... I can't see how this would fit in a Yuri's Faction, especially when there's a Magnetron already there.
replace it
_________________
I DON'T extract models from Rivals.
I play Rivals tho, PM me for a fight.

Back to top
View user's profile Send private message Skype Account
Creator
AA Infantry


Joined: 15 Aug 2017
Location: Somewhere in Viet Nam

PostPosted: Tue Sep 05, 2017 3:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Will you accept my request ?

Back to top
View user's profile Send private message
cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Tue Sep 05, 2017 4:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Creator wrote:
Will you accept my request ?
Sorry No Confused
_________________
I DON'T extract models from Rivals.
I play Rivals tho, PM me for a fight.

Back to top
View user's profile Send private message Skype Account
wiwimax
GDI Hacker


Joined: 13 Dec 2016

PostPosted: Thu Dec 09, 2021 9:56 am    Post subject: Re: Magnetron Reply with quote  Mark this post and the followings unread

cxtian39 wrote:
Magnetron should be able to lift itself. So it should be something like an aircraft.
Code:
[MGTR]
Voxel=no
Remapable=yes
WalkFrames=12
Facings=32
PrimaryFireFLH=135,0,0

For WalkRate and IdleRate I think 6 is reasonable.

Edit: Add diffuse and reflect. Fix 253 and onwards. Fix that the part of tail disappears when it swings down.


On Crush gives fatal error. Some solution?

Back to top
View user's profile Send private message
cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Fri Dec 10, 2021 5:32 am    Post subject: Reply with quote  Mark this post and the followings unread

It should be irrelevant. Check your other codes. Possibly you assign non-voxel image to an aircraft type.
_________________
I DON'T extract models from Rivals.
I play Rivals tho, PM me for a fight.

Back to top
View user's profile Send private message Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [14 Posts] Mark the topic unread ::  View previous topic :: View next topic
 Forum index » Modding Central » Media Hut » SHPs
Jump to:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1936s ][ Queries: 15 (0.0140s) ][ Debug on ]