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New Allied Building (possible tech center)
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G10N89TS
Rocket Infantry


Joined: 22 Oct 2003
Location: Netherlands

PostPosted: Fri May 14, 2004 10:43 am    Post subject:  New Allied Building (possible tech center) Reply with quote  Mark this post and the followings unread

Okay, here is the first building I made. I only posted a preview this time. Tell me what you think of it. If it is good, I'll make it a SHP with damaged etc.



preview.jpg
 Description:
This is it.
 Filesize:  118.22 KB
 Viewed:  17773 Time(s)

preview.jpg



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gamemate
Cyborg Engineer


Joined: 23 Apr 2004

PostPosted: Fri May 14, 2004 10:55 am    Post subject: Reply with quote  Mark this post and the followings unread

It looks well connected and uses the same style (nothing mixed from other sides). The blue color does not look appealing it stands out to much, you want the focus on the building itself and not the blue spots (I hope you get what I mean).

I like the shape and choice of remapable areas, overall it is good Wink

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Fri May 14, 2004 12:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, it looks good but i agree with gamemate, the blue looks very strange and it'll turn out transparent ingame.
Also, the base is of a Soviet building, it should really use the hexagonal Allied one.

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G10N89TS
Rocket Infantry


Joined: 22 Oct 2003
Location: Netherlands

PostPosted: Fri May 14, 2004 12:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Okay, I'll go fix it right away.

EDIT: Okay, I improved the blue stuff on the room now, and it has a different ground.



preview.jpg
 Description:
Second version
 Filesize:  129.44 KB
 Viewed:  17759 Time(s)

preview.jpg



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Current project is Yuri Revenge Devil's Pact;
A TC with Nod, GDI and the Scrin, with a lot of feutures.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri May 14, 2004 1:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good job, but this forum is to post shp files to people download. If you want me to convert the shp for you, gimme the images and I can do the service.

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G10N89TS
Rocket Infantry


Joined: 22 Oct 2003
Location: Netherlands

PostPosted: Fri May 14, 2004 2:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'll send them over this weekend, okay? Though I don't got a buildup and snow theatre's down yet. But I'll PM then you either tomorrow or sunday.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri May 14, 2004 4:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok.

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NW4ever
Rocket Infantry


Joined: 13 Mar 2004
Location: Romania

PostPosted: Fri May 14, 2004 5:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's great!!!

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Fri May 14, 2004 6:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think the base needs more work and that bottom corner is kind of empty, but other than those two things, it's good. Smile

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yuri78945_68
Cyborg Engineer


Joined: 23 Jan 2005

PostPosted: Sun Jan 23, 2005 8:50 am    Post subject: Reply with quote  Mark this post and the followings unread

I think that building looks pretty good, u should make an SHP for it!!!
The entire SHP, like, Damage, Active Anim, ActiveAnimDamaged, and all that stuff!!! You should use the first image u posted, I like that alot better.

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Sun Jan 23, 2005 10:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Man, its a one-year-old post. We do not appreciate digging old posts, dont do it...

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Tue Jan 25, 2005 6:07 am    Post subject: Reply with quote  Mark this post and the followings unread

I kinda agree with Big Jah..

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Tue Jan 25, 2005 6:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

omg i agree with with D someone need to stop this influence of noobs!!!

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Tue Jan 25, 2005 9:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

OK, get it locked or make me a moddie of these parts... you know why

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red_rebel
Stealth Laser Trooper


Joined: 06 Dec 2004
Location: out collecting bounty from "LOL" ninjas

PostPosted: Tue Jan 25, 2005 9:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks pretty good

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Wed Jan 26, 2005 10:00 am    Post subject: Reply with quote  Mark this post and the followings unread

yes its a wery nice bulding...

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Ruff
Civilian


Joined: 19 Feb 2005

PostPosted: Sat Feb 19, 2005 7:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aww i think thats awsome, but then again i dont know much about shp and voxel making.....

i would like it for my mod....you could email it to me if you want to let me have it.

ruffrat@gmail.com

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Sat Feb 19, 2005 8:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

STOP THIS ztyping THREAD REVIVALS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

STOP THIS ztyping THREAD REVIVALS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

STOP THIS ztyping THREAD REVIVALS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

STOP THIS ztyping THREAD REVIVALS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

STOP THIS ztyping THREAD REVIVALS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

SOMEBODY, LOCK THIS!!!!!!!!!!!!!!

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Mar 21, 2005 9:47 am    Post subject: Reply with quote  Mark this post and the followings unread

That looks really good but I wouldn't use it for a tech center.

Looks fantastic.  Very Happy

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Mon Mar 21, 2005 12:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Stop opening threads that are this far down the forum.

LOCKED

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Mon Mar 21, 2005 1:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, you lack the moderator powers to do that. I do agree, though, it should be locked. Is there a mod for phpBB to autolock topics older than a certain date? It would definitely stop the wave of spam posts on old topics.

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Mon Mar 21, 2005 10:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes but what if a topic is active?

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Tue Mar 22, 2005 12:22 am    Post subject: Reply with quote  Mark this post and the followings unread

If the LAST post was after a certain date.

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Tue Jan 15, 2013 7:48 am    Post subject: Reply with quote  Mark this post and the followings unread

TARARARARANNNN

After 9 (!) long years, structure gets finished and released by an unknown hero!

Well, it's me, so not unknown (?)

Includes everything:
Normal version, with damaged frames (2 damaged stages!),
Snow version with damaged frames (2 damaged stages!), etc.
Icon, and Art
two fully-functional buildups

Use for whatever, but give credit.

But no rules. Sorry, I wasn't even planning on using it xD (but someday I will, certainly, now ideas come to me...), it's all an altruistic effort. And besides, for some reason, I HAD to do it Twisted Evil

Export tool when making the .GIF for preview messes the tones, they look even better ingame, as the SHP would show.





NEW buildup:
;http://s7.postimage.org/4srvxtnob/Centre_MK2.gif
Ok, it looks somewhat bizarre here (?), but trust me, it's much better in game. The export tool messes up the transparencies and colours.

What do you say? Smile

PD: You are authorized to upload the .zip file and a preview to YR Arg if you so wish.



gacentre1.1.rar
 Description:
After almost a decade of waiting, the time is over! [First update]

Download
 Filename:  gacentre1.1.rar
 Filesize:  199.88 KB
 Downloaded:  311 Time(s)


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Last edited by NimoStar on Tue Jan 15, 2013 6:30 pm; edited 2 times in total

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Tue Jan 15, 2013 8:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Kind of do not like the buildup animation. The floor changes during the buildup process?

You should've kept it dead.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Jan 15, 2013 8:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Buildup is bad, tho snowy set is cool.

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Tue Jan 15, 2013 4:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know the buildup is kinda bad but better than nothing, right? I hate structures that pop out of nowhere. Or that just disappear when sold. You only see it for 12 frames anyways #Tongue
Doing buildups is hard Sad ; I did it with photoshop CS5. I would need a tool (had downloaded one but didn't work for win7 64bits) for it to be better. Otherwise it's a very harsh work. If someone knows a better way, tell me.

Anyways the building is fully functional and ingame it blends well.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Jan 15, 2013 4:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

why not just use YR Modders build up tool?

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Tue Jan 15, 2013 6:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

I hadn't got it to work before. Now I have.

Anyways I had to do a lot of it "by hand" because I didn't like the results. But it's finally there with a new buildup!

File updated.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Jan 15, 2013 7:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmmmm, let me take a look thru my textures. I think i have a almost perfect base allied texture you can use.

Edit- I thought I had one already in perspective, but you'll have to do it yourself. Most if not all photoshop software has a perspective tool.



base2.png
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base2.png



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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Jan 15, 2013 8:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

*Yoink*

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Wed Jan 16, 2013 12:13 am    Post subject: Reply with quote  Mark this post and the followings unread

You mean for the base of the building?

If I wanted copypaste hexagons I could have looked for them on google xD

https://www.google.com.ar/search?q=humvee&rlz=1C1IRFE_enAR473AR473&um=1&ie=UTF-8&hl=es&tbm=isch&source=og&sa=N&tab=wi&ei=p-_1UNSAH6iF0QH9p4GgBA&biw=1454&bih=631&sei=YfD1UIibFMuA0AGbxIGQCA#um=1&hl=es&safe=off&tbo=d&rlz=1C1IRFE_enAR473AR473&tbm=isch&sa=1&q=hexagon+texture&oq=hexagon+texture&gs_l=img.12...0.0.1.3480.0.0.0.0.0.0.0.0..0.0...0.0...1c.YdkyrOPvisg&bav=on.2,or.r_gc.r_pw.r_qf.&bvm=bv.41018144,d.dmQ&fp=ae1726e241c71225&biw=1454&bih=665

I appreciate the effort, though, I am not cruel #Tongue

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Blueguard
Cyborg Specialist


Joined: 22 Aug 2007

PostPosted: Wed Jan 16, 2013 5:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks pretty good for 2004

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