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[Ares]Stupid Yellow Mech
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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Sat Nov 18, 2017 2:57 pm    Post subject:  [Ares]Stupid Yellow Mech
Subject description: With 4 legs and a dick gun. Now with 2 flavors.
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Blah.
The design comes from some random Chinese mobile phone game. (So maybe you shouldn't credit me for this.)

WalkRate=2
IdleRate=1
Speed=4

WalkFrames=16
StartWalkFrame=32
StartFiringFrame=544
FiringFrames=5
StartStandFrame=0
StandingFrames=1
Facings=32
PrimaryFireFLH=345,0,125

*Edit:Some minor fixes. Black version added.
**Edit: Fixed the remap colors.



black one.jpg
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black one.jpg



showmanti.gif
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showmanti.gif



showcase2.gif
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showcase2.gif



manticore.rar
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 Filename:  manticore.rar
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Aka DirtyChicken

Last edited by Trans_C on Sun Nov 19, 2017 9:52 am; edited 1 time in total

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Sat Nov 18, 2017 3:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

A weapon to surpass the Centurion.

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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Sat Nov 18, 2017 3:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here comes a png with alpha channel, for making cameos.



png.png
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png.png



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Aka DirtyChicken

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BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Sat Nov 18, 2017 3:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you, looks good ^^

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Nov 18, 2017 4:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

What about the other one? The red/black Nod one?

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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Jack the Ripper
Guest




PostPosted: Sat Nov 18, 2017 8:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why there is gun muzzle spark when firing a laser weapon

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BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Sat Nov 18, 2017 9:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do you think to share model file ?

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Sat Nov 18, 2017 10:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Trans_C wrote:
Here comes a png with alpha channel, for making cameos.


Looks like a spider robot with robocraft robot pilot head for me,  Razz

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sun Nov 19, 2017 12:24 am    Post subject: Reply with quote  Mark this post and the followings unread

How 4-legs walk? I feel hard to animate them

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sun Nov 19, 2017 1:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Awesome work. I like it!

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OverWatch
Rocket Infantry


Joined: 23 Jun 2016
Location: The lijiang tower

PostPosted: Sun Nov 19, 2017 1:55 am    Post subject: Reply with quote  Mark this post and the followings unread

??

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Creator
AA Infantry


Joined: 15 Aug 2017
Location: Somewhere in Viet Nam

PostPosted: Sun Nov 19, 2017 6:50 am    Post subject: Reply with quote  Mark this post and the followings unread

More mech please Very Happy

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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Sun Nov 19, 2017 7:02 am    Post subject: Reply with quote  Mark this post and the followings unread

*Edit: Updates moved to the top.

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Aka DirtyChicken

Last edited by Trans_C on Sun Nov 19, 2017 9:53 am; edited 1 time in total

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Nov 19, 2017 7:11 am    Post subject: Reply with quote  Mark this post and the followings unread

For Nod!

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Nov 19, 2017 9:35 am    Post subject: Reply with quote  Mark this post and the followings unread

cxtian39 wrote:
How 4-legs walk? I feel hard to animate them

Study animal movement like cat, horse (2 legs on ground at all times) or elephant gait (3 legs on ground at all times). Then apply this move pattern to your model.

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X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Nov 19, 2017 9:56 am    Post subject: Reply with quote  Mark this post and the followings unread

How about 1 leg on ground at all times? Wink

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Sun Nov 19, 2017 11:47 am    Post subject: Reply with quote  Mark this post and the followings unread

if its a bipedal then 1 leg on the ground works, but if it has more than 2 legs then 1 leg on ground at all times doesnt work. realistically, you need some way of balancing the center of mass of the whole body. its easy if you have 2 legs but you cant really balance the whole body on 1 leg if you have more than 2 legs.
next time you're walking, pay attention to how your body adjusts and shifts and twists to keep balance when one leg is on the ground and the other isnt.

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UNSC THE CHILL OF WAR
Combat Engineer


Joined: 15 Nov 2017

PostPosted: Sun Nov 19, 2017 4:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

MANTICORE

Last edited by UNSC THE CHILL OF WAR on Mon Dec 20, 2021 4:02 pm; edited 1 time in total

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sun Nov 19, 2017 10:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

UNSC THE CHILL OF WAR, haha what name Very Happy
Welcome to the forums

OverWatch wrote:
??

I said that he did awesome work. Nice quality SHP.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Nov 20, 2017 11:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Intimidation factor. Getting shot with a giant dick is a grim fate

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ForceDot
Vehicle Drone


Joined: 09 Oct 2015

PostPosted: Thu Dec 07, 2017 8:30 am    Post subject: Reply with quote  Mark this post and the followings unread

I can't open the rar file. It said to be corrupted.  Crying or Very sad

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---My channel Smile---

Last edited by ForceDot on Sat Dec 09, 2017 4:16 am; edited 1 time in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Dec 07, 2017 9:21 am    Post subject: Reply with quote  Mark this post and the followings unread

just tested. works fine.
problem is on your end.

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SHP Artist of Twisted Insurrection:  Nod buildings

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X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Thu Dec 07, 2017 9:41 am    Post subject: Reply with quote  Mark this post and the followings unread

It is in Winrar 5 format, old unrar doesn't work.

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TAK02Guest
Guest




PostPosted: Thu Dec 07, 2017 9:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Use 7zip instead, and have it replace WinZip.
PeaZip  MIGHT work...

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PostPosted: Sun Dec 17, 2017 4:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anyone has a code for this? I've copy pasted the codes above for rules and art but the problem is my unit is spinning like crazy like a Floating Disc...

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Dec 17, 2017 5:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

you need Ares with 32 facing support installed

Turret=no
and
TurretSpins=no
can help too

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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TheXGen
Civilian


Joined: 22 Sep 2018

PostPosted: Tue Oct 22, 2019 2:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Trans_C wrote:
Here comes a png with alpha channel, for making cameos.


Do you still have the model for this? If so, can you send it to me?

I'm planning to use it for a ZH mod. Of course, I will credit you Smile

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Mr Dumbass Premium
Medic


Joined: 12 Dec 2021
Location: Indonesia

PostPosted: Sat Dec 18, 2021 1:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy Mother of Nod, this is AMAZING!!!

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adamstrange
Cyborg Artillery


Joined: 07 Mar 2013

PostPosted: Wed Feb 23, 2022 3:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anyway of useing this without ares ?
I tried 16 spacing and TurretSpins=no but it still comes out spinning

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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Wed Feb 23, 2022 8:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

adamstrange wrote:
Anyway of useing this without ares ?
I tried 16 spacing and TurretSpins=no but it still comes out spinning

16 facing need Ares support. You have to remove all additional facing frames in the shp if you want to use it as 8 facing.

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