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Forsaken Infantry
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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ErastusMercy
Energy Commando


Joined: 13 Nov 2007
Location: United Kingdom

PostPosted: Mon Dec 18, 2017 8:01 pm    Post subject:  Forsaken Infantry Reply with quote  Mark this post and the followings unread

[ Forsaken Infantry ] - [ Forsaken Vehicles ] - [ Forsaken Aircraft ] - [ Forsaken Structures ]




Warrior



Warriors are one of the most common Forsaken troops. Despite wielding only light armour and dual TMP machine pistols, Warriors are fierce soldiers trained in real combat. It is said that for every one Forsaken Warrior you need five GDI Rangers or Nod Militants.

Upon ranking up into veterans, Warriors are upgraded with a portable cloaking device. While functioning identically to Nod's stealth technology, salvaged samples suggest the devices are actually product of custom Forsaken research and craftsmanship, demonstrating their resourcefulness. How they've been able to replicate such technology remains unknown.

  • Cost: 300
  • Requires: Forsaken Barracks
  • Primary Weapon: Dual Styer TMP Machine Pistols
  • Purpose: Anti-Infantry
  • Firepower: Low
  • Armour: None
  • Speed: Average
  • Crushable: Yes
  • Tech Level: 1




Skirmisher



Forsaken Skirmishers are an all-female band of warriors armed with RPG/homing missile launchers. They are the primary anti-tank and anti-air support units of Forsaken troops.

Like Warriors, veteran Skirmishers are upgraded with a portable cloaking device.

  • Cost: 400
  • Requires: Forsaken Barracks
  • Primary Weapon: RPG-7
  • Purpose: Anti-Armour, Anti-Aircraft
  • Firepower: Average
  • Armour: None
  • Speed: Average
  • Crushable: Yes
  • Tech Level: 5




Martyr



Martyrs are sickly mutants near the final phases of their Tiberium transformation. In order to save their fellow mutants from the burden they would become, they have chosen to give up their lives in suicide missions. Their sacrifice is highly venerated among the Forsaken.

Martyrs are often packed with explosives and used to carry out suicide attacks, detonating themselves upon reaching the target. Due to the irregular supply of Martyrs, only a limited amount can be trained at a time.

  • Cost: 400
  • Requires: Forsaken Barracks, Radar
  • Primary Weapon: Bomb Vest
  • Purpose: Special
  • Firepower: High
  • Armour: None
  • Speed: Fast
  • Crushable: Yes
  • Build Limit: 5
  • Tech Level: 3




Reaver



The Reaver is an infamous and highly experienced Forsaken commando whose real identity is a mystery. His weapons of choice are his customised MAC-10 machine pistols and a portable cloaking device, allowing him to remain invisible to the naked eye. Only when using his weapons is the cloak momentarily disabled.

However, the Reaver's most dangerous feature is his ability to commandeer any vehicle. He can sneak up to a target undetected and dispose of the crew in an instant, granting him complete access of the hijacked vehicle.

  • Cost: 1500
  • Requires: Forsaken Barracks, Forsaken Command Bunker, Technology Centre
  • Primary Weapon: Dual MAC-10 Machine Pistols
  • Special Abilities: Cloaked, Hijack Vehicle
  • Purpose: Special
  • Firepower: High
  • Armour: None
  • Speed: Fast
  • Crushable: Yes
  • Build Limit: 1
  • Tech Level: 9





Atlas



Atlas is a defective first generation Templar created by Nod but currently aligned with the Forsaken. The following is an excerpt from a log recovered from the ruins of the facility that housed him:

"Templar-268 has been scheduled for dissection. The subject posses' an anomalous neurology that has resulted in multiple performance issues. It is unknown whether this biological quirk existed prior to Tiberium augmentation or if it developed due to it. Investigation into the screening logs show that the subject passed all examinations, nonetheless administrative negligence has not been ruled out. 268's interesting brain chemistry has resulted in the emergence of a somewhat contrarian personality as well as a severe defect in their implanted IFF system. Because of this issue 268 is unable to utilise deadly force against designated targets due to fluctuating friend or foe readings. Further study of the subject's unusual neurology is required if we are to understand and correct potential future cases."

Atlas utilises an EMP cannon as his primary weapon. This is possibly due to his defective IFF system. Little else is currently know about him, other than that he has close ties with the mutant known as Reaver.

  • Cost: 1500
  • Requires: Forsaken Barracks, Forsaken Command Bunker, Technology Centre
  • Primary Weapon: EMP Cannon
  • Special Abilities: Unknown
  • Purpose: Special
  • Firepower: High
  • Armour: Heavy
  • Speed: Average
  • Crushable: No
  • Build Limit: 1
  • Tech Level: 7



[ Forsaken Infantry ] - [ Forsaken Vehicles ] - [ Forsaken Aircraft ] - [ Forsaken Structures ]

Last edited by ErastusMercy on Tue Jun 25, 2019 9:43 pm; edited 5 times in total

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Vulture
AA Infantry


Joined: 08 Jan 2011

PostPosted: Thu Feb 08, 2018 12:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

RPG-7 vs aircraft?!?

Also it makes you wonder if there's a cure for the Forsaken yet. Probably not.

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